Wrapping Up the Architecture and Efficiency Discussion

Engineering is all about tradeoffs and balance. The choice to increase capability in one area may decrease capability in another. The addition of a feature may not be worth the cost of including it. In the worst case, as Intel found with NetBurst, an architecture may inherently flawed and a starting over down an entirely different path might be the best solution.

We are at a point where there are quite a number of similarities between NVIDIA and AMD hardware. They both require maintaining a huge number of threads in flight to hide memory and instruction latency. They both manage threads in large blocks of threads that share context. Caching, coalescing memory reads and writes, and handling resource allocation need to be carefully managed in order to keep the execution units fed. Both GT200 and RV770 execute branches via dynamic predication of direction a thread does not branch (meaning if a thread in a warp or wavefront branches differently from others, all threads in that group must execute both code paths). Both share instruction and constant caches across hardware that is SIMD in nature servicing multiple threads in one context in order to effect hardware that fits the SPMD (single program multiple data) programming model.

But the hearts of GT200 and RV770, the SPA (Steaming Processor Array) and the DPP (Data Parallel Processing) Array, respectively, are quite different. The explicitly scalar one operation per thread at a time approach that NVIDIA has taken is quite different from the 5 wide VLIW approach AMD has packed into their architecture. Both of them are SIMD in nature, but NVIDIA is more like S(operation)MD and AMD is S(VLIW)MD.


AMD's RV770, all built up and pretty

Filling the execution units of each to capacity is a challenge but looks to be more consistent on NVIDIA hardware, while in the cases where AMD hardware is used effectively (like Bioshock) we see that RV770 surpasses GTX 280 in not only performance but power efficiency as well. Area efficiency is completely owned by AMD, which means that their cost for performance delivered is lower than NVIDIA's (in terms of manufacturing -- R&D is a whole other story) since smaller ICs mean cheaper to produce parts.


NVIDIA's GT200, in all its daunting glory

While shader/kernel length isn't as important on GT200 (except that the ratio of FP and especially multiply-add operations to other code needs to be high to extract high levels of performance), longer programs are easier for AMD's compiler to extract ILP from. Both RV770 and GT200 must balance thread issue with resource usage, but RV770 can leverage higher performance in situations where ILP can be extracted from shader/kernel code which could also help in situations where the GT200 would not be able to hide latency well.

We believe based on information found on the CUDA forums and from some of our readers that G80's SPs have about a 22 stage pipeline and that GT200 is also likely deeply piped, and while AMD has told us that their pipeline is significantly shorter than this they wouldn't tell us how long it actually is. Regardless, a shorter pipeline and the ability to execute one wavefront over multiple scheduling cycles means massive amounts of TLP isn't needed just to cover instruction latency. Yes massive amounts of TLP are needed to cover memory latency, but shader programs with lots of internal compute can also help to do this on RV770.

All of this adds up to the fact that, despite the advent of DX10 and the fact that both of these architectures are very good at executing large numbers of independent threads very quickly, getting the most out of GT200 and RV770 requires vastly different approaches in some cases. Long shaders can benefit RV770 due to increased ILP that can be extracted, while the increased resource use of long shaders may mean less threads can be issued on GT200 causing lowered performance. Of course going the other direction would have the opposite effect. Caches and resource availability/management are different, meaning that tradeoffs and choices must be made in when and how data is fetched and used. Fixed function resources are different and optimization of the usage of things like texture filters and the impact of the different setup engines can have a large (and differing with architecture) impact on performance.

We still haven't gotten to the point where we can write simple shader code that just does what we want it to do and expect it to perform perfectly everywhere. Right now it seems like typical usage models favor GT200, while relative performance can vary wildly on RV770 depending on how well the code fits the hardware. G80 (and thus NVIDIA's architecture) did have a lead in the industry for months before R600 hit the scene, and it wasn't until RV670 that AMD had a real competitor in the market place. This could be part of the reason we are seeing fewer titles benefiting from the massive amount of compute available on AMD hardware. But with this launch, AMD has solidified their place in the market (as we will see the 4800 series offers a lot of value), and it will be very interesting to see what happens going forward.

AMD's RV770 vs. NVIDIA's GT200: Which one is More Efficient? One, er, Hub to Rule them All?
Comments Locked

215 Comments

View All Comments

  • NullSubroutine - Wednesday, June 25, 2008 - link

    It scaled more than 100% in a few games?
  • DerekWilson - Wednesday, June 25, 2008 - link

    greater than 100% scaling is due to margin of error combination for both single card and dual card tests in the vast majority of cases.

    we also tested single card performance on an nvidia system and crossfire performance on an intel system, so the different computers will also add margin of error.

    two card solutions generally don't scale at greater than 100% except in extraordinarily odd situations (where rebalancing loads might help with scaling on both individual cards -- but that's odd and rare).
  • Sind - Wednesday, June 25, 2008 - link

    Why no 260 and 280 SLI?
  • ImmortalZ - Wednesday, June 25, 2008 - link

    Because, with that kind of money, one can an entire system with one 48xx :P

    Also, page 10 appears to be broken.
  • Lifted - Wednesday, June 25, 2008 - link

    No 260 or 280 SLI in the benchmarks, but they included them in the power charts. Odd.
  • Anand Lal Shimpi - Wednesday, June 25, 2008 - link

    The power data was simply taken from the GTX 280 review, we just added to the list.

    As for the GTX 280 SLI numbers, we didn't include them as it it's mostly out of the price range of the Radeon HD 4870 ($1300 vs. $600 for two 4870s). We can always go back and redo the graphs to include them if you guys would like, but in the interim I would suggest looking at the GTX review to get comparison numbers.

    Take care,
    Anand
  • DerekWilson - Wednesday, June 25, 2008 - link

    we actually only have one GTX 260, so we can't test that
  • Clauzii - Wednesday, June 25, 2008 - link

    Yes, and the click to enlarge doesn't work.
    And believe it or not, posting right now from a AT page that looks like 1994...!
  • ImmortalZ - Wednesday, June 25, 2008 - link

    Insert a buy in there. Need edit!
  • TonyB - Wednesday, June 25, 2008 - link

    but can it play crysis?

Log in

Don't have an account? Sign up now