CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Corona loves threads. Game Mode goes behind the 1800X due to frequency.

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

Blender loves threads.

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

Like Blender, LuxMark is all about the thread count. Ray tracing is very nearly a textbook case for easy multi-threaded scaling, although a couple of things pop up in the OpenCL version. Aside from the scores being lower, the jump from 1920X to 1950X isn't that great, and the quad-channel DRAM of the 1950X in Game Mode puts it over the 1800X.

POV-Ray 3.7.1b4: link

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

POV-Ray loves threads.

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 MultiThreadedRendering: CineBench 15 SingleThreaded

Multithreaded results are as expected, and single thread seems to benefit a bit from more DRAM channels, although 200 MHz is enough to put the 1800X over the 1950X in Game Mode.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Web Tests
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  • Gigaplex - Thursday, August 17, 2017 - link

    How is Windows supposed to know when a specific app will run better with SMT enabled/disabled, NUMA, or even settings like SLI/Crossfire and PCIe lane distribution between peripheral cards? If your answer is app profiles based on benchmark testing, there's no way Microsoft will do that for all the near infinite configurations of hardware against all the Windows software out there. They've cut back on their own testing and fired most of their testing team. It's mostly customer beta testing instead.
  • peevee - Friday, August 18, 2017 - link

    Windows does not know whether it is a critical gaming thread or not. Setting thread affinity is not a rocket science - unless you are some Java "programmer".
  • Spoelie - Friday, August 18, 2017 - link

    And anyone not writing directly in assembly should be shot on sight, right?
  • peevee - Friday, August 18, 2017 - link

    You don't need to write in assembly to set thread affinities.
  • Glock24 - Thursday, August 17, 2017 - link

    Seems like the 1800X is a better all around CPU. If you really need and can use more than 8C/16T then get TR.

    For mixed workloads of gaming and productivity the 1800X or any of the smaller siblings is a better choice.
  • msroadkill612 - Friday, August 18, 2017 - link

    The decision watershed is pcie3 lanes imo. Otherwise, the ryzen is a mighty advance in the mainstream sweet spot over ~6 months ago.

    OTH, I see lane hungry nvme ports as a boon to expanding a pcs abilities later. The premium for an 8 core TR & mobo over ryzen seems cost justifiable expandability.
  • Luckz - Friday, August 18, 2017 - link

    It seems that the 1800X has the NVIDIA spend less time doing weird stuff.
  • franzeal - Thursday, August 17, 2017 - link

    If you're going to reference Intel in your benchmark summaries (Rocket League is one place I noticed it), either include them or don't forget to edit them out of your copy/paste job.
  • Luckz - Friday, August 18, 2017 - link

    WCCFTech-Level writing, eh.
  • franzeal - Thursday, August 17, 2017 - link

    Again, as with the original article, the description for the Dolphin render benchmarks is incorrectly stating that the results are shown in minutes.

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