The AMD Radeon RX Vega 64 & RX Vega 56 Review: Vega Burning Bright
by Ryan Smith & Nate Oh on August 14, 2017 9:00 AM ESTGrand Theft Auto V
The other veteran from our 2016 GPU game suite, GTA V is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark.
Like its previous appearances, we follow those settings, as GTA V does not have presets. To recap, for "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.
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FourEyedGeek - Tuesday, August 22, 2017 - link
Your reflexes aren't fast enoughAldaris - Monday, August 14, 2017 - link
NV fanboy alert.Tell me, in what world did those results suggest to you it's slower?
Manch - Tuesday, August 15, 2017 - link
ddriver calls them an Intel/Nvidia shill.Vladx calls them an AMD/Apple shill
I think it was fair and balanced :D
sor - Monday, August 14, 2017 - link
Performance wise it actually seems pretty good. People were worried it wouldn't even be able to compete with a 1080, but in many cases it slots between the 1080 and the Ti. The killer though is that power consumption. Burning 100+ more watts is insane. Otherwise, seems like it was a nice, competitive card.blublub - Monday, August 14, 2017 - link
This excessive power draw is, and many ppl forget that, node related.It's the same as with Ryzen:
GloFo's 14nm is low power plus! Meaning it's very power efficient up to a certain frequency but once it surpasses it it drinks electricity like an elephant in steroids.
It can be seen with Ryzen and Polaris, drop frequency and voltage and power goes down more than proportionally.
AMD just didn't have enough money and was bound to GloFo so they couldn't take out different GPU sizes and on a different process
FreckledTrout - Monday, August 14, 2017 - link
Yeah but they do have a shining light in that IBM bought 7nm process, its high frequency should really help both AMD's GPU and CPU's a lot.Manch - Tuesday, August 15, 2017 - link
You can't drink electricity. I get your point though.Make like a tree and get the out of here!
Yojimbo - Monday, August 14, 2017 - link
It'll be interesting to see how much game developers take advantage of double rate FP16. Maybe there are some bottlenecks that can be alleviated without impacting quality much.beck2050 - Monday, August 14, 2017 - link
Over clocking seems very limited with that power draw. Custom 1080s are often 10 to 15% faster out of the box and still cooler and less power hungry.A bit disappointing.
mapesdhs - Monday, August 14, 2017 - link
I mentioned that elsewhere, in the UK a 1080 with a 1759MHz base is 60 UKP cheaper than a Vega64/Air, and one can get a 1080 Ti for the price of a Vega64/Liquid.