Final Words

Although this initial review is supposed to be just the basics, over the course of the review we’ve learned quite a bit about the iPhone 7 and 7 Plus. These findings aren’t necessarily going to excite those that are interested in the deep-dive aspects that we’ve come to expect from a review – and for you we have a seperate deep-dive to come – but for someone that wants to know whether this phone is worth buying this should be enough to arrive at a decision one way or another.

Starting with the design of the device, it’s obvious that this is not a huge change from the iPhone 6s but it is a noticeable change nonetheless. The iPhone 7 is probably most similar to the iPhone 6s, but even so the changes to the design are significant enough that you can tell that it isn’t the same thing. The changed camera surround helps to acknowledge that the phone does in fact have a camera hump, and the rearranged antenna lines help to reduce the visual impact and in general they’re just less obvious. The design also has no obvious details that aren’t aligned or centered in some shape or form, which isn’t the case for a number of major Android designs on the market that have been widely praised for their beautiful design. If you really care about design though, this is probably going to be a flat release because it’s still quite similar to an iPhone 6s. The jet black finish is the one exception, which makes the phone look like a monolith as the display, antenna lines, and aluminum unibody all have nearly identical texture and colors which makes for a neat effect while retaining the ability to use tempered glass screen protectors.

The displays of the iPhone 7 and 7 Plus are impressive, but they do have some drawbacks. It looks like all units are now individually calibrated and have a much more neutral white point which is great to see. iOS remains the only relevant mobile OS with proper color management, and is miles ahead of Android in this regard which has no concept of multiple color spaces. This allows for wide gamut displays to be used properly which is a huge win and great to see. Brightness also sees a significant bump across the board which helps to improve outdoor visibility. However, the iPhone 7 is still at the same effective pixel density as the iPhone 4. While it’s not unusable by any means, you don’t need to have amazing vision to see the difference between 326 PPI and the 400-500 PPI of most Android devices and the iPhone Plus line. I think this is probably one of the last few generations where LCD will be reasonable on a high-end smartphone, and if Apple insists on sticking with LCD for the next generation, at minimum True Tone and advanced AR coatings are going to become mandatory to avoid turning this aspect of the iPhone into a potential negative.

When it comes to performance, the iPhone 7 and 7 Plus are industry-leading. It’s common to see people claiming that the iPhone has “less specs” than the competition, but it’s simply not the case and hasn’t been for a few generations now. The A10 Fusion’s Hurricane CPU core is ahead of literally everything else when looking at single threaded performance, and to the extent that two of these CPU cores is enough to remain competitive in multithreaded performance against quad core CPUs used in other SoCs. GPU performance is almost on par with the A9X used in the iPad Pro 9.7 in some cases which is a testament to the systems development team at Apple considering that the system TDP of a 10” tablet is on the order of about 5 watts while a 5” smartphone is closer to 2-3 watts. The fast flash memory at this point is nothing new but still impressive and helps to make the phone feel fast.

What makes the performance of the iPhone 7 and 7 Plus even more impressive is how that performance doesn’t compromise battery life. The iPhone 7 Plus manages to be competitive with devices that have batteries 25% larger while handily outperforming them. The iPhone 7 actually manages to pull ahead of the Android competition by a significant margin which is quite a feat considering how it’s one of the last smartphones on the market that is actually usable in one hand. Making a small phone that isn’t brick-like while maintaining class-leading battery life requires serious engineering effort in both man and material, and it’s impressive that Apple has been able to pull it off. The one major issue here is the charge time, which remains on the high side for both the iPhone 7 and 7 Plus. Apple should really be shipping a higher power charger considering how we’ve seen battery capacity go up by something like 50% since the 5W charger was introduced. If charge time matters to you, spring for an iPad charger.

Looking at the camera, the iPhone 7 finally gets OIS and the results are obvious in low light. Performance is roughly comparable to the Galaxy S7 and iPhone 6s Plus, but the improvements in image processing and optics mean that there’s less noise in low light which is really impressive considering how incredibly noisy the RAW output is. The iPhone 7 Plus’ second camera isn’t necessarily useful in low light, but in daytime it’s obvious just how much detail it brings to the table as pretty much nothing else currently on the market offers anything similar, and otherwise we'd have to go back to the Lumia 1020 or something similar. I would say that the iPhone 7 and 7 Plus could both use a bump in sensor size to really be the best in all situations, but as-is they’re the most well-rounded for stills even if the HTC 10 can definitely produce better images in a number of scenarios. In video capture there’s almost no competition when the competition can’t produce video without obvious macroblocking and some really obvious oversaturation. The HTC 10 does get close, but only in 1080p30 video. The second camera of the iPhone 7 Plus remains valuable here as well, but the lack of OIS and narrower aperture limits the scenarios where it can be used meaningfully.

On the software side of the experience, iOS 10 works well, but it’s obvious that some bugfixes are in order. Some UI performance issues can pop up here and there, and there are some strange animation bugs, but there’s nothing here that’s nearly at the level of most Android devices. Other than the basics, the new features like the haptic home button and stereo audio work quite well. The solid state home button does require some getting used to but after adjusting it works just like you’d expect. The only real difference is that the button doesn’t work unless your bare finger is touching it instead of being purely force sensitive. Stereo speakers like the HTC 10 are nice, but like the HTC 10 the use of a traditional earpiece for speaker output leads to a somewhat harsh-sounding result as high frequencies are directed directly at you while low frequencies go out the side of the phone.

You might notice at this point that we’ve completely recapped the review without a single mention of the deletion of the 3.5mm headphone jack, and that’s mostly because I think removing it doesn’t really matter after spending some time with AirPods, which really do remove a huge number of friction points from the user experience in a way that I didn’t even think about. I’m not a fan of the EarPod level of isolation and sound quality, but everything else about AirPods has been revelatory about how many friction points in the user experience of headphones that I had overlooked. The removal of the headphone jack also means additional internal volume for battery, an improved haptic feedback linear actuator, OIS/second camera, and effective water resistance without the use of nanocoatings on the board. The analog port might be a dealbreaker for some users – and even within AnandTech not everyone is onboard with the change – but I suspect that wireless solutions or the lightning to 3.5mm adapter are enough that most people aren't going to miss it enough to pass on the iPhone.

At the start of this review I said it was important to consider perspective because at the end of the day, I use Android devices. Doing the iPhone 7 and 7 Plus review is important, but also deeply disillusioning. With the iPhone 6s review I showed a number of clear and present issues in Android devices relative to the iPhone, and these issues continue to appear time and time again. More than ever it’s obvious to me that most companies in the Android ecosystem don’t really care about the details as an organization.

It’s been 3 years at this point since the iPhone 5s brought a desktop-class CPU to a mobile SoC, and Apple continues to stand alone when it comes to high-end SoCs. SoC vendors lack the incentives to actually bring anything that can compete with Apple’s SoCs to market because OEMs by and large are content to advertise simplistic specs that don’t really have any connection to user experience. Whether it's SoCs with clock speeds that are practically impossible to reach due to TDP limits, IP blocks that are visibly (and visually) broken, or compromised cameras with huge sensors but not much else.

AirPods, more than anything, are emblematic of this divide that I’m seeing more and more. It’s incredibly easy to keep including the headphone jack because that’s what users say they want. It’s also easy to write off this decision as plainly obvious. It’s hard to actually think about the user experience of the headphone jack and to design wireless earbuds that don't have all of the friction points that we've come to expect.

This sort of divide is something that I’ve seen time and time again with something as simple as proper video stabilization, post-processing, encode quality, and a whole host of other issues present in Android devices that continue to be glossed over and ignored in the broader discourse, which leads to a self-perpetuating cycle. There are a few OEMs that do care, but the major players that can actually put the engineering effort into making a change don’t really have any interest in anything other than shipping something that gets close enough for government work.

Overall, I think that if there’s any phone that is worth 650-750 USD at its base, it’s the iPhone 7 and 7 Plus. If you’re upgrading from the iPhone 6s Plus you probably won’t find a ton of differences, but it’s still a significant step up in display, camera, speaker quality, battery life, and system performance. There are some software bugs and minor performance issues, but there’s nothing that really stands out as a showstopper and these issues are due to be fixed within the coming weeks. The iPhone might not excite like smartphones once did, but the amount of attention to detail and execution in the hardware is unparalleled and a cut above anything else in the industry.

Software UX: iOS 10 and Haptics
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  • tuxRoller - Thursday, October 13, 2016 - link

    Oh yes, AnTuTu. What does that do again? How does it do it?
    Geekbench is SLIGHTLY better as it explains, at a fairly high level, how each test is performed. It even lets you know that they are preference apple by using llvm everywhere.
    None of these are worth respecting reporting on, however, unless the benchmarks are open source.
  • Ranger1065 - Wednesday, October 12, 2016 - link

    The old Anandtech...maybe :)
  • Dribble - Monday, October 10, 2016 - link

    If you like your wireless headphones that's great, but don't try to sell me that ONLY having them is somehow fine. It's not like you couldn't use wireless for iphone 6 and now suddenly you can. Sometimes wired is better - e.g. phone in the car, you are charging phone and plugging into the jack to play music off it. You don't want to have to take some silly adaptor dongle everywhere with you in case you need wired (that's a bad user experience).

    It would also have been more honest to say why they removed it - it's not for some mythical extra space to add other stuff like you suggested, its 100% to make more $$$. Irrespective of who designs or makes it anything that plugs into apples proprietary jack has to pay apple money because they own the copyright. They don't own any copyright on the 3.5mm jack. Hence they removed the jack to force devices to use apples jack and hence pay them more money (something we the consumer end up paying for).
  • solipsism - Monday, October 10, 2016 - link

    1) Cars with BT have been on the market for over a decade, it comes with inexpensive automobiles, and those buying a new iPhone 7 aren't likely to be driving a 1984 Toyota Tercel.

    2) If you're really against BT, and this is to be used while in the car, then why are carrying around this adapter? Wouldn't you just leave it in the car, which is now a single plug into the device, instead of two. If you claim that you wouldn't keep the adapter in the car, are you also saying that you're moving your USB and analog audio cables with you everywhere, too? If so, then what does it matter?

    3) You don't even have to look at a teardown of the iPhone to see that internal volume makes a difference to what you can include inside a device. Physics still exit, right? Just look at the back of the iPhone to see that the camera is moved down. Then look at the camera, battery size gain, the better taptic motor, and the barometer, to name a few. If anything, I'd say this move is overdue, and you'll soon see this happen to to the rest of the smartphone market.

    4) Apple doesn't own Bluetooth, so how does that argument fit into your 3.5mm jack copyright argument? I assume you know that over 15% of headphone unit sales were wireless last year and that it accounted for over 50% of the market. People typically don't like wires, yet, if you a huge fan of them you have so many options from using a stationary adapter in your car, to not buying a new iPhone, to not buying anything from Apple. Vote with your wallet.
  • Lolimaster - Monday, October 10, 2016 - link

    His is not against bt, he against forced behavior and make the customer believe its the right choice, the future.

    What hes refering to, is that without the jack change, you had both options without hindering aesthetics and without make the device look stupid and retarded (which will make fashionistas wannabes buy the propietary haedphones), and also make sensible people annoyed by having a "dongle" to use their 3.5 headphones for no other reason but sucking more money out of monkeys/isheeps.
  • Dribble - Monday, October 10, 2016 - link

    1) lots of cars don't have BT even those owned by apple users, it's generally an extra that you have to pay (too much!) for, it's also not as reliable as a solid jack connection.
    2) I am charging my iphone and playing music I can't plug in both at once. I am in someone else's car and want to share my music.
    3) rubbish, the space taken by the jack was tiny, every other phone including all the previous iphones manages fine with a jack.
    4) You have to remember to charge wireless headphones, and BT is never as reliable as it's meant to be, it gets confused, takes time to connect. A headphone jack doesn't have those problems, it just works all the time every time. Like I said I am pro having the option to use BT, in fact pretty well every phone on the market and all previous iphones support BT, yet a surprisingly large number of people still use wired - why is that?
  • grayson_carr - Monday, October 10, 2016 - link

    My $19,000 Hyundai Elantra and my wife's similarly priced Honda Civic, both purchased in 2012, both came with bluetooth. And we didn't get the upgraded stereo systems or navigation or anything. If you bought a new car in the past 5 years and it didn't come with bluetooth, you must have really been scraping the bottom of the barrel. Also, I would like to know what car is so barebones?
  • wolfemane - Tuesday, October 11, 2016 - link

    Wife and I bought a uses 2002 Nissan Maxima 4 years ago and it had bluetooth... and a tape deck.

    I don't understand the hate people have towards the removal of the jack. And I wonder how many of those complaining are actual iphone users? I can't remember the last time I even used the headphone jack, been bluetooth for so long.. Personal, and anecdotal, but to the point.

    oh and I have an iPhone 6s plus. First iPhone I've ever owned, came from a long line of Android phones (mainly Galaxy's). Gotta say, I dig it a lot more than my old S6.
  • Klug4Pres - Tuesday, October 11, 2016 - link

    People like open standards, and solutions that are effective technologically.

    Wireless headphones might be "good enough" for many people, but consider that some have invested quite a lot of money in a superior, wired set of headphones. Yes, they can still use them with a dongle, but that is a "friction point" and causes problems with charging while listening to music.

    Apple has done this to make money selling Airpods. Remember, it bought a purveyor of crappy headphones, and the company has to get a return on that investment.

    This is an unsettling reminder that when buying many consumer electronic devices, we are beholden to companies who will position their products in such a way as to maximize their profits, and not in such a way as to give the best possible value to consumers.

    Yes, I know, we can choose to buy or not buy etc. That is what critics are saying - they won't buy, or they will, but reluctantly. Markets do not always provide what people would like to buy. In the smartphone industry, Apple has significant market power, and knows how to milk the consumer (e.g. by drip-feeding features to boost unit replacement, RAM rationing, controling OS updates to break or cripple older phones etc., limiting repairability, sealed batteries, to name a few). On the other hand, a forced replacement cycle is what funds R&D, OS development, customer service, people with jobs at Apple, people with jobs in China, and so forth.
  • azulon1 - Thursday, October 13, 2016 - link

    Look some of your stuff is a little over the line. I think the general argument is that they make their phones only as good as they must to defeat the competition. And I think that they are doing a fine job at it. For instance when you talk about ram rationing? Do they need to add more ram to defeat android headsets?

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