While we’re not CEATEC, a Japanese technology show, news has come via PC Watch regarding a new publicly announced milestone in monitor production. For any journalist that has attended either IFA, Computex, CES or MWC over the past year, it would be hard going to miss one of the super large (80-inch plus) 8K monitors doing the rounds. While highly impressive in their own right, current 8K displays on show typically have a low pixel-per-inch value in order to achieve a good panel off the production line. So despite the fact we can get 4K panels on smartphones (Sony Xperia Z5 Premium is 4K in 5.5-inch, or 806 PPI), expanding the size at that pixel density is difficult with panel yields. Also, moving 8K down to a 'monitor size' has been hidden at the panel companies internal research divisions until now.

So this is where the Sharp monitor on display at CEATEC gets interesting. The IGZO display is down at 27-inches, marking a 326 PPI, just hitting at the door of large FHD smartphone displays. The panel is also listed at 1000 nit brightness. But to double down on specifications, the stand listed the display as supporting 120 Hz while in 8K mode, and also supporting High Dynamic Range, or HDR. This requires a large amount of data to be pumped into the display, and as a result a photograph of the rear shows eight separate DisplayPort cables being used in order to give the display the data it needs. 8K120 with HDR is no easy task, suggesting 7680x4320 at 10 bits per color channel (so 30-bit for RGB) at 120 times a second would suggest needing 120 gigabits per second of bandwidth at a minimum (or 15 GB/sec). That's even before you discuss overhead, which will push that higher.

 

Needless to say, this is a prototype panel. Businesses with large enough checkbooks are free to try and estimate a figure for such a display, because it will be a while before a device of these specifications hits commercial availability.

Also in the display was a 2.87-inch display, offering 1920x2160 resolution and rolling in at over 1000 pixels per inch (1008 PPI). This was described as ‘4K to both eyes’, affording a combined display suitable for head-mounted units or virtual reality headsets. Compare this to the HTC Vive, which uses a 1200x1080 screen per eye at 3.62 inches per panel, making it 447 PPI. This gives the Sharp panel a specification of over double the amount of pixels in a given area. Of course, with that comes cost and the ability to feed that display with enough data either over cable or other means. Still, it’s an interesting prospect.

Source: PC Watch

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  • JoeyJoJo123 - Wednesday, October 05, 2016 - link

    Nice to see Sharp pushing the boundries, even despite Sharp (the company) being sold off to the highest bidder because the business wasn't doing so well. Reply
  • lazarpandar - Wednesday, October 05, 2016 - link

    They're certainly living up to their name! Reply
  • GodHatesFAQs - Wednesday, October 05, 2016 - link

    Nice. Although I'll be happy with a 4K, 27", 120/144Hz monitor. Reply
  • tarqsharq - Wednesday, October 05, 2016 - link

    I'd like a 1440p 120hz+ 27" freesync with HDR. That's probably my perfect monitor right now.

    4K is still too high of a resolution for current video cards to consistently push 100+ FPS on the most demanding games.
    Reply
  • Toss3 - Wednesday, October 05, 2016 - link

    Could be something lower than UHD and higher than 1440p - 2880x1800 for instance. Not sure why we need such a big jump between 1440p and UHD, when we could go just a bit higher. Reply
  • ImSpartacus - Wednesday, October 05, 2016 - link

    That's nice, but part of me would almost want a wider 34" 3440x1440 variant just because of that kickass display real estate. Also, wider fov is hawt. But I agree that hidpi displays require too much gpu muscle to justify themselves. High refresh is worth more imo. Reply
  • JoeyJoJo123 - Thursday, October 06, 2016 - link

    I can't name a single game worth playing that even allows you to adjust the FOV high enough for a widescreen.

    The actual good games tend to have low or locked FOV limits. CS:GO, TF2, etc.
    Reply
  • thetuna - Friday, October 07, 2016 - link

    Never played GO, but I know you can change the fov on CS:S.
    I'd be very surprised if you couldn't with GO as well.
    Reply
  • Xajel - Wednesday, October 05, 2016 - link

    I'll be more happy with 29~43 incher 21:9 @ 5K resolution ( that's 5120×2160 for those who hate math ) with full HDR and something high in Adobe RGB ( like over 90% )...

    but I'll be much more happy if this had a USB 3.1 Gen 2 hub few Type-A and Type-C ports with power delivery standard also... okay that will be a dream after 2-3 years...
    Reply
  • Azethoth - Wednesday, October 05, 2016 - link

    I have a 32" 4k from Asus. I do not want smaller because I want my face full of monitor. However, I do not want a larger monitor either, too much swiveling of the head to the sides then leading to strain.

    It is pretty amazing programming on it. Two full code pages, side by side with all their widgets.

    If it doubles as your TV then I guess you also need wider and taller and a massage therapist for your neck.
    Reply

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