Dragon Age: Inquisition

Our RPG of choice for 2015 is Dragon Age: Inquisition, the latest game in the Dragon Age series of ARPGs. Offering an expansive world that can easily challenge even the best of our video cards, Dragon Age also offers us an alternative take on EA/DICE’s Frostbite 3 engine, which powers this game along with Battlefield 4.

Dragon Age: Inquisition - 3840x2160 - Ultra Quality - 0x MSAA

Dragon Age: Inquisition - 3840x2160 - High Quality

Dragon Age: Inquisition - 2560x1440 - Ultra Quality - 0x MSAA

Dragon Age is another solid win for AMD at 4K, with the R9 Fury taking an 8-11% lead over the GTX 980. However it’s also a game that’s better played at 1440p than 4K on the R9 Fury, at which point that lead shrinks to just 2%. At the very least the R9 Fury can claim to be the minimum card required to crack 60fps at that resolution, a feat the GTX 980 falls just short of.

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  • Makaveli - Friday, July 10, 2015 - link

    Why would it perform the same this Fury is not throttling due to heat it has less performance due to having less hardware.
  • tviceman - Friday, July 10, 2015 - link

    So it looks like OC'd GTX 980 @ 1440p is going to be faster, on average, than an OC'd Fury @ 1440p.....
  • refin3d - Friday, July 10, 2015 - link

    Potentially, we don't really know what is going to happen exactly with the cards being voltage locked.
  • tviceman - Friday, July 10, 2015 - link

    That's easy to deduce: ~8% more OC performance for 150-200 more watts power consumption.
  • ToTTenTranz - Friday, July 10, 2015 - link

    No Hawaii in the compute tests?
  • Ryan Smith - Friday, July 10, 2015 - link

    Whoops. Forgot to include them when generating the graphs. I'll go fill those in
  • titan13131 - Friday, July 10, 2015 - link

    It would be cool if damaged chips weren't all disabled to the same level i.e. only the faulty parts were disabled on each chip. Then amd could charge a little more for something they have already produced and we would have access to cards closer to the performance of the fury x (with a little overclocking) for less. Assuming the ref cooler can handle the extra heat.
  • Asomething - Friday, July 10, 2015 - link

    then they would have to market, package and ship the extra cards as well as optimize for another chip, used to be you could unlock the salvage chips if the damages were not too bad (some fully unlocked into the full chips in some cases where chips are cut simply to meet the demand for the cut chips) but amd and nvidia now laser off the disabled parts to stop that.
  • Kevin G - Friday, July 10, 2015 - link

    This really highlights the idea that AMD should have focused on increasing ROP count over the massive amount of shaders. HBM not only increased bandwidth but the delta color compression increased effective bandwidth as well but AMD didn't alter the number of ROPs in the design.
  • extide - Friday, July 10, 2015 - link

    It's not the ROPs. Look at the 3dmark tests, it tops the Pixel throughput charts.

    What it needs is more geometry power, not ROPs. Look at the tessellation results, the Furys can't even keep up with a GTX 780. THAT is their issue, they need more geometry horsepower.

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