The AMD Radeon RX Vega 64 & RX Vega 56 Review: Vega Burning Bright
by Ryan Smith & Nate Oh on August 14, 2017 9:00 AM ESTAshes of the Singularity: Escalation
A veteran from our 2016 game list, Ashes of the Singularity: Escalation continues to be the DirectX 12 trailblazer, with developer Oxide Games tailoring and designing the Nitrous Engine around such low-level APIs. Ashes remains fresh for us in many ways: Escalation was released as a standalone expansion in November 2016 and was eventually merged into the base game in February 2017, while August 2017's v2.4 brought Vulkan support. Of all of the games in our benchmark suite, this is the game making the best use of DirectX 12’s various features, from asynchronous compute to multi-threaded work submission and high batch counts. While what we see can’t be extrapolated to all DirectX 12 games, it gives us a very interesting look at what we might expect in the future.
Settings and methodology remain identical from its usage in the 2016 GPU suite.
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Kratos86 - Monday, August 14, 2017 - link
That is at 200 Watts, not $35. Anandtech, reporting on the world of tomorrow, without an edit button.mapesdhs - Monday, August 14, 2017 - link
If/when AT finally does revamp the forums to enable editing, it's going to be a bigger forum headline splash than Threadripper. :D I'd post with typos just so I could delight at being able to edit it ten seconds later. 8)AndrewJacksonZA - Tuesday, August 15, 2017 - link
@Kratos86: You made me chuckle. :-)Lolimaster - Monday, August 14, 2017 - link
Proof of stake is almost here, Ethereum is basically done unless you get the gpu's for free, else you don't have much more than 4 months for ROI.Notmyusualid - Monday, August 14, 2017 - link
Thats right. Ethereum was the only crypto-coin out there.Fool.
Ryan Smith - Monday, August 14, 2017 - link
As a heads up, this article is very much not done, as Nate and I had to rush to cover everything in 3 days. The performance data is up there, along with bits and pieces on the architecture.I have probably another 5000 words on the architecture left to draft and revise, and I hope to get that added in the next couple of days.
In the meantime I apologize for the state of things, and we're continuing to work on the article to wrap things up.
FireSnake - Monday, August 14, 2017 - link
Take your time ... we will wait :)rtho782 - Monday, August 14, 2017 - link
Ha, understandable, and I'd much rather have this than nothing :) Your unfinished reviews are generally more indepth than most places complete reviews.Hows the GTX960 review coming tho? :P
ddriver - Monday, August 14, 2017 - link
No longer doing folding at double precision?Ryan Smith - Monday, August 14, 2017 - link
Since no one has shipped a consumer GPU with FP64 performance better than 1/16 in a few years now, there's not much of a need for a FP64 benchmark.