The GPU

AMD making the move from VLIW4 to the newer GCN architecture makes a lot of sense. Rather than being behind the curve, Kaveri now shares the same GPU architecture as Hawaii based GCN parts; specifically the GCN 1.1 based R9-290X and 260X from discrete GPU lineup. By synchronizing the architecture of their APUs and discrete GPUs, AMD is finally in a position where any performance gains or optimizations made for their discrete GPUs will feed back into their APUs, meaning Kaveri will also get the boost and the bonus. We have already discussed TrueAudio and the UVD/VCE enhancements, and the other major one to come to the front is Mantle.

The difference between the Kaveri implementation of GCN and Hawaii, aside from the association with the CPU in silicon, is the addition of the coherent shared unified memory as Rahul discussed in the previous page.

AMD makes some rather interesting claims when it comes to the gaming market GPU performance – as shown in the slide above, ‘approximately 1/3 of all Steam gamers use slower graphics than the A10-7850K’. Given that this SKU is 512 SPs, it makes me wonder just how many gamers are actually using laptops or netbook/notebook graphics. A quick look at the Steam survey shows the top choices for graphics are mainly integrated solutions from Intel, followed by midrange discrete cards from NVIDIA. There are a fair number of integrated graphics solutions, coming from either CPUs with integrated graphics or laptop gaming, e.g. ‘Mobility Radeon HD4200’. With the Kaveri APU, AMD are clearly trying to jump over all of those, and with the unification of architectures, the updates from here on out will benefit both sides of the equation.

A small bit more about the GPU architecture:

Ryan covered the GCN Hawaii segment of the architecture in his R9 290X review, such as the IEEE2008 compliance, texture fetch units, registers and precision improvements, so I will not dwell on them here. The GCN 1.1 implementations on discrete graphics cards will still rule the roost in terms of sheer absolute compute power – the TDP scaling of APUs will never reach the lofty heights of full blown discrete graphics unless there is a significant shift in the way these APUs are developed, meaning that features such as HSA, hUMA and hQ still have a way to go to be the dominant force. The effect of low copying overhead on the APU should be a big break for graphics computing, especially gaming and texture manipulation that requires CPU callbacks.

The added benefit for gamers as well is that each of the GCN 1.1 compute units is asynchronous and can implement independent scheduling of different work. Essentially the high end A10-7850K SKU, with its eight compute units, acts as eight mini-GPU blocks for work to be carried out on.

Despite AMD's improvements to their GPU compute frontend, they are still ultimately bound by the limited amount of memory bandwidth offered by dual-channel DDR3. Consequently there is still scope to increase performance by increasing memory bandwidth – I would not be surprised if AMD started looking at some sort of intermediary L3 or eDRAM to increase the capabilities here.

Details on Mantle are Few and Far Between

AMD’s big thing with GCN is meant to be Mantle – AMD's low level API for game engine designers intended to improve GPU performance and reduce the at-times heavy CPU overhead in submitting GPU draw calls. We're effectively talking about scenarios bound by single threaded performance, an area where AMD can definitely use the help. Although I fully expect AMD to eventually address its single threaded performance deficit vs. Intel, Mantle adoption could help Kaveri tremendously. The downside obviously being that Mantle's adoption at this point is limited at best.

Despite the release of Mantle being held back by the delay in the release of the Mantle patch for Battlefield 4 (Frostbite 3 engine), AMD was happy to claim a 2x boost in an API call limited scenario benchmark and 45% better frame rates with pre-release versions of Battlefield 4. We were told this number may rise by the time it reaches a public release.

Unfortunately we still don't have any further details on when Mantle will be deployed for end users, or what effect it will have. Since Battlefield 4 is intended to be the launch vehicle for Mantle - being by far the highest profile game of the initial titles that will support it - AMD is essentially in a holding pattern waiting on EA/DICE to hammer out Battlefield 4's issues and then get the Mantle patch out. AMD's best estimate is currently this month, but that's something that clearly can't be set in stone. Hopefully we'll be taking an in-depth look at real-world Mantle performance on Kaveri and other GCN based products in the near future.

Dual Graphics

AMD has been coy regarding Dual Graphics, especially when frame pacing gets plunged into the mix. I am struggling to think if at any point during their media presentations whether dual graphics, the pairing of the APU with a small discrete GPU for better performance, actually made an appearance. During the UK presentations, I specifically asked about this with little response except for ‘AMD is working to provide these solutions’. I pointed out that it would be beneficial if AMD gave an explicit list of paired graphics solutions that would help users when building systems, which is what I would like to see anyway.

AMD did address the concept of Dual Graphics in their press deck. In their limited testing scenario, they paired the A10-7850K (which has R7 graphics) with the R7 240 2GB GDDR3. In fact their suggestion is that any R7 based APU can be paired with any G/DDR3 based R7 GPU. Another disclaimer is that AMD recommends testing dual graphics solutions with their 13.350 driver build, which due out in February. Whereas for today's review we were sent their 13.300 beta 14 and RC2 builds (which at this time have yet to be assigned an official Catalyst version number).

The following image shows the results as presented in AMD’s slide deck. We have not verified these results in any way and are only here as a reference from AMD.

It's worth noting that while AMD's performance with dual graphics thus far has been inconsistent, we do have some hope that it will improve with Kaveri if AMD is serious about continuing to support it. With Trinity/Richland AMD's iGPU was in an odd place, being based on an architecture (VLIW4) that wasn't used in the cards it was paired with (VLIW5). Never mind the fact that both were a generation behind GCN, where the bulk of AMD's focus was. But with Kavari and AMD's discrete GPUs now both based on GCN, and with AMD having significantly improved their frame pacing situation in the last year, dual graphics is in a better place as an entry level solution to improving gaming performance. Though like Crossfire on the high-end, there are inevitably going to be limits to what AMD can do in a multi-GPU setup versus a single, more powerful GPU.

AMD Fluid Motion Video

Another aspect that AMD did not expand on much is their Fluid Motion Video technology on the A10-7850K. This is essentially using frame interpolation (from 24 Hz to 50 Hz / 60 Hz) to ensure a smoother experience when watching video. AMD’s explanation of the feature, especially to present the concept to our reader base, is minimal at best: a single page offering the following:

A Deep Dive on HSA The Kaveri Socket and Chipset Line Up: Today and Q1, No Plans for FX or Server(?)
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  • drezden444 - Tuesday, January 14, 2014 - link

    AMD is very important. Without AMD, Intel was still going to sell us those crappy P4 CPU for 1000$ for a single core unit. Well, please do something - be better. 2 years you can't come out with a better product than old Phenom CPU. I'm doing my job to help you - I'm building myself an AMD PCs - always, but if I could afford a second computer, it was going to be an Intel build. And just to finish. Now I'm buying myself FX6300+7770, just for few dollars more than your Kaveri APU, really disappointed for not seeing this Steamroll cores in FX AM3+ version.
  • Nagorak - Wednesday, January 15, 2014 - link

    AMD may be getting close to being done. They haven't been competitive in a long time. Even now the place where this sort of integrated GPU would be helpful (mobile) they aren't competitive. In their infinite wisdom they sold off their mobile graphics division to Qualcomm, and it's now doing pretty damn well.

    A company can only make so many boneheaded moves before giving up the ghost.
  • Da W - Tuesday, January 14, 2014 - link

    Here's what goes into my old Phenom X3 HTPC.
    Say hello to a new steambox used for streaming from my beast.
  • Da W - Tuesday, January 14, 2014 - link

    I personnaly have an i7 4770K and my dick is not any bigger. Take that intel fanboys!
  • silverblue - Tuesday, January 14, 2014 - link

    There's a few things that can be inferred about Kaveri. The first is that there's little point going above 65W, let alone 45W, unless minimum framerates are the most important thing to you (Kaveri suffers here anyway, though at unrealistically low rates). Secondly, single threaded performance is still poor - Steamroller's main benefit is removing the MT bottleneck and it appears to have succeeded, but the hope was for a bit more. Finally, having 512 shaders means little over 384 at the moment (drivers and bandwidth permitting).

    It may be worth revisiting these results in a few months when some of the benches can benefit from HSA, and TrueAudio and Mantle are in use along with more mature drivers, but regardless, the A8-7600 looks like the sweet spot. I had hoped for more on the CPU front, but I guess that's yet to come. A 45W Carrizo built using high density libraries would probably equal the 7850 at the very least. A 95W Kaveri with lower clocked CPU cores and 768 cores would be very interesting indeed.

    I think I can see why there are no FX CPUs planned, but we don't know the benefit of L3 on performance without them.
  • JDG1980 - Tuesday, January 14, 2014 - link

    The GPU is pretty clearly bottlenecked by memory bandwidth. It doesn't matter how many shaders they throw at it as long as they're stuck on DDR3. They need to either move to DDR4/GDDR5 as system memory, or add extra cache RAM on-die. Until then, iGPU performance won't get much (if any) better. The extra shaders will still help in GPGPU applications, though.
  • thomascheng - Tuesday, January 14, 2014 - link

    To me, this APU is perfect for SteamBox. GPU centric over CPU, dedicated Audio processor, Mantle, allows for small form factor. The chip itself sounds like a console.
  • Krysto - Tuesday, January 14, 2014 - link

    HSA seems like a nice architecture, but I wonder what's in it for the ARM chip makers? Why would they standardize a compute architecture like this around a pseudo-ISA, when they could all do it on top of ARMv8, and it would probably greatly simplify things for them and with better performance, too?

    Is it because they hope that HSAIL being supported by Microsoft will eventually make it possible for new apps to run on both x86 and ARM? But Microsoft has already done that with WinRT.

    So I don't get it. Why would ARM and its ARM partners want to be involved in this, when they could build their own HSA-alternative and they wouldn't have to drag AMD along with them, which let's face it, are not successful in PCs and inexistent in mobile.
  • codedivine - Tuesday, January 14, 2014 - link

    HSAIL is a pseudo-ISA not only for the CPU, but also for the GPU. There is no standardized pseudo-ISA for the GPU other than HSAIL. ARMv8 only applies to the CPU side.
  • davio - Tuesday, January 14, 2014 - link

    a 7 yr old asus motherboard with 4gb ram and athlon 64 x2 2200+ with a 1gb bfg GTS 250 graphic card. UPGRADING : would a new fm2+ board with an A10-6800K be equivalent with graphics for ADOBE and AUTOCAD...(NO GAMING...EVER) OR would the new a10 kaveri be better ?

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