Left 4 Dead Analysis

Based on Valve's Source engine, Left 4 Dead can run fairly smoothly with any card we tested at any resolution with the maximum settings. The game is definitely not bad looking either, so getting playable framerates on the Radeon HD 4850 at 2560x1600 is no small feat. We do test with a custom demo that makes use of a heavy swarm of zombies in an outdoor area, and though the performance impact is as heavy as we could make it in our benchmark, it may still be possible to hit situations where the lowest end cards stutter with lots of enemies around at very high resolution.




1680x1050    1920x1200    2560x1600


At 1680x1050 and 1920x1200, CrossFire and single ATI cards tend to do better than their NVIDIA counterparts. The GTX 295 does hang out near the top, though. Oddly, the 9800 GTX+ SLI does better than GT200 2 card solutions. If it were just the single card GTX 295 that performed better than the two card options, we would speculate that there was some bus bandwidth or latency issue that caused problems, but it seems that there's something else limiting the performance of the NVIDIA GT200 SLI options. Of course, with the high framerates we see, we aren't exactly complaining. We recommend turning on triple buffering for this game to both eliminate tearing and minimize the input latency possible when just enabling vsync.




1680x1050    1920x1200    2560x1600


Performance at 2560x1600 shirts the playing field putting SLI and CrossFire on more equal footing. While NVIDIA's GTX 260 options lead the competing 4870 class options, the 4850 does very well against its competition. There are no real disappointments with this game and any multiGPU solution though.

When it comes to scaling, at lower resolutions we see CPU/system limited performance affecting the improvement possible with multiple GPUs. The 9800 GTX and 4850 are the only cards that see any real improvement at 1680x1050, and it's not even that much better at 1920x1200. Moving up to 2560x1600 we finally see most of the players above 50% scaling. The exceptions are the fastest single GPU configurations in this test: the GTX 280 and GTX 285.




1680x1050    1920x1200    2560x1600


Between the two "low" resolutions we test, there's no change in the value lineup even though there are shifts in the performance lineup. At these resolutions, multiGPU options tend not to be a good investment because of the CPU/system limit issue. The exception are the 4850 CrossFire and 9800 GTX+ SLI because of the fact that the single card options are GPU limited and we see better scaling for the money with two GPUs. At higher resolution, value compresses more and the 4870 1GB drops in value while NVIDIA hardware pushes up a bit.

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  • MamiyaOtaru - Tuesday, February 24, 2009 - link

    So we have to be perfect in every way to point out errors? NBA players shouldn't listen to their coaches because their coaches can't play as well as they do? Game reviewers shouldn't trash a game because they couldn't make a better one?
  • ggathagan - Tuesday, February 24, 2009 - link

    When it comes to grammatical errors as insignificant as the ones pointed out, yes.
    If you're going to be that critical, then you best check your own grammar.
  • cptnjarhead - Wednesday, February 25, 2009 - link

    Grammar shmammar, you guys need to move out of your mom’s basement and get laid. :)
  • bigboxes - Wednesday, February 25, 2009 - link

    +1
  • stym - Monday, February 23, 2009 - link

    I am curious to see how a pair of radeon 4830 would perform in this lineup. A single one is quite weak at those resolutions, but I am willing to bet a pair of those would hold its own against a single GTX280.
    Oh, and it would be much cheaper, too ($180 including the bridge).

    Could you possibly include that setup next?
  • DerekWilson - Monday, February 23, 2009 - link

    You are right that a single 4830 won't be enough perform on par with these guys ... but I don't think two of them would really be worth it against the GTX 280 except maybe at lower resolutions. The 1GB 4830 will run you at least $145, so you're looking at $290 for two of them and the 4850 X2 2GB is the same price. The 512MB 4830 will be limited by memory usage at higher resolutions just like the 4850 512MB.

    We might look at the 4830 in CrossFire internally and see if it warrants an update, but so far it isn't in the roadmap for the rest of the series.
  • stym - Monday, February 23, 2009 - link

    I was thinking 512MB 4830s, which are in the $90~$110 price range. That price range is the only reason I mention them, because it puts the price tag of a pair of those in the exact same range as a Radeon 4830 512MB or even a GTX260.

    You said that a 4850 1GB doesn't make sense, and that's even more obvious for a 4830.

  • pmonti80 - Monday, February 23, 2009 - link

    I find too that this would be an interesting match at the $200+ pricetag.
  • wilkinb - Monday, February 23, 2009 - link

    why not just drop AoC, it was bad when it came out, has always had issues and odd results and no one i know played for more then 2 months...

    If you want to have a mmo, why not use one that people play? and maybe even more mature in development...

    I know you will say it adds value, but you dont know its it bad code or showing a different view.
  • ajoyner - Tuesday, February 24, 2009 - link

    Most of the issues with the game are gone. There are currently no other MMO's out there that have the graphics or combat system to tax a gpu like this game. Your comment on testing a game that people play is very subjective. There are many MMO's out there that I would not touch....WOW, cough, cough.....but that doesn't mean other people don't enjoy them. I think having this game as one that is regularly benchmarked adds a great deal of value to the article.

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