System Performance Cont'd

Now that we've gone over the more general purpose system benchmarks we can focus on new benchmarks that emphasize GPU performance much more strongly. For the most part we haven't had huge issues here like we've had with good CPU and general performance benchmarks, but it's important for us to keep our benchmarks up to date in terms of workload balance and overall performance.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

One of our first new benchmarks designed to better test the GPU is 3DMark's Sling Shot ES 3.1 test, which is designed to test a GPU's performance when the application is either using OpenGL ES 3.1 or Metal. As one can see, the Snapdragon 820 and Exynos 8890 have basically comparable GPU performance in this test and in the physics test as well. Once again we're seeing how core count and clock speed are basically the primary determinants of performance in the physics test when the device isn't strongly limited by thermals. I wouldn't draw any real conclusions from this as generally game CPU code can extract ILP unlike what we're seeing in this test.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 / Metal Onscreen Test

In this test we start to see that the Mali GPU in the Exynos 8890 and the PowerVR GPU in the A9 are providing a noticeable advantage over the Snapdragon 820's Adreno 530 to a noticeable extent.

GFXBench 4.0 Car Chase (On screen)

GFXBench 4.0 Car Chase (Off screen 1080p)

GFXBench 3.1 Manhattan ES 3.1 (Onscreen)

GFXBench 3.1 Manhattan ES 3.1 (Offscreen)

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

With GFXBench we can see that in Car Chase and Manhattan the Adreno 530 actually manages to pull away. However, because we have basically zero architecture disclosure on the Adreno 530 there's really no way for us to explain what's going on here and why. The reasons for the difference in performance could be related to drivers or architecture or architecture implementation and in the absence of information it's probably best to avoid making blind guesses. Regardless of these details, the Snapdragon 820's GPU should be more than enough for playing the latest games, but unless you use Samsung's automatic game optimizer system to set render resolution to 1080p it won't do as well as the iPhone 6s but given that most Android games target a much lower spec level it's likely that you won't have any problems given that the Adreno 530 is on the bleeding edge for Android SoCs.

System Performance Revisited Camera Architecture and UX
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  • Andrei Frumusanu - Tuesday, July 5, 2016 - link

    I saw no difference in image quality.
  • h0007h - Tuesday, July 5, 2016 - link

    I just saw some photos in a forum, which indicates that the 8890 version has better noise control. If they have no difference, the low light performance of S7 is too bad, even Note 4 is better than that...
  • Andrei Frumusanu - Tuesday, July 5, 2016 - link

    I currently have the 820 disassembled but once I put it back together I'll double check the the variant's camera perf.
  • ph00ny - Tuesday, July 5, 2016 - link

    That could be due to the fact that Samsung is using their own sensors as well as Sony sensors.
  • Eden-K121D - Tuesday, July 5, 2016 - link

    Samsung is using their own C3 image signal processor
  • ikjadoon - Tuesday, July 5, 2016 - link

    Maybe a typo or I haven't had enough coffee:

    "If you subtract out an estimated display power of display power the delta that can be attributed to non-display factors is something like 30% here."

    What does sentence mean? "an estimated display power of display power"? Was there supposed to be a number in there, maybe?
  • JoshHo - Tuesday, July 5, 2016 - link

    Definitely a typo, late-night editing can lead to things like this at times.
  • ikjadoon - Tuesday, July 5, 2016 - link

    No worries; I just realized the typo in my own comment "What does sentence mean?" though I could've swore I wrote a "this" earlier this morning, heh.
  • Buk Lau - Tuesday, July 5, 2016 - link

    It's funny there's seems to be an obvious disagreement between AT's reviewers on G5 vs S7.
    http://www.anandtech.com/show/10217/the-lg-g5-revi...
    Matt seems to favor S7's camera heavily over G5's, claiming inconsistent performance on still images while here Josh thinks G5 wins in most cases. Any explanations for the discrepancy here?
  • JoshHo - Tuesday, July 5, 2016 - link

    For the most part it's a difference of opinion regarding what kind of noise is acceptable, or if it's acceptable at all. I tend to favor preserving fine detail even if there is luminance noise. However I find color noise to be strongly distasteful.

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