CPU Benchmarks

The dynamics of CPU Turbo modes, with both Intel and AMD, can cause concern during environments with a variable threaded workload. There is also an added issue of the motherboard remaining consistent, depending on how the motherboard manufacturer wants to add in their own boosting technologies over the ones that the CPU manufacturer would prefer they used. In order to remain consistent, we implement an OS-level unique high performance mode on all the CPUs we test which should override any motherboard manufacturer performance mode.

HandBrake v0.9.9: link

For HandBrake, we take two videos (a 2h20 640x266 DVD rip and a 10min double UHD 3840x4320 animation short) and convert them to x264 format in an MP4 container. Results are given in terms of the frames per second processed, and HandBrake uses as many threads as possible.

HandBrake v0.9.9 LQ Film

HandBrake v0.9.9 2x4K

The variable turbo speeds of the CPUs results in a small difference in low quality conversion, and the high single core frequency of the 4790K wins there. For 4K conversion the problem becomes more parallel and the extra cores of the 5960X push it ahead of the pack. The 5930K and 5820K are both behind the 4960X however.

Agisoft Photoscan – 2D to 3D Image Manipulation: link

Agisoft Photoscan creates 3D models from 2D images, a process which is very computationally expensive. The algorithm is split into four distinct phases, and different phases of the model reconstruction require either fast memory, fast IPC, more cores, or even OpenCL compute devices to hand. Agisoft supplied us with a special version of the software to script the process, where we take 50 images of a stately home and convert it into a medium quality model. This benchmark typically takes around 15-20 minutes on a high end PC on the CPU alone, with GPUs reducing the time.

Agisoft PhotoScan Benchmark - Total Time

Photoscan's four separate components rely on different amounts of high frequency vs. many cores: check our Bench database for more detailed results but overall the 5960X comes out on top. That being said, the 5820K is less than 40% of the price and is only 1.2 minutes behind.

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

Dolphon loves single core speed and efficiency, meaning the 4790K wins out again. Interestingly the large L3 cache of the 5960X also helps here against the 5820K, despite the 5820K having a higher single thread frequency.

WinRAR 5.0.1: link

WinRAR 5.01, 2867 files, 1.52 GB

WinRAR is a variable thread workload, but more cores still wins out. Interestingly the xx60X CPUs are ahead of the xx30K CPUs followed by the xx20K. After this comes the 4790K, and then the 990X on par, showing how far three generations of Intel CPU have developed.

PCMark8 v2 OpenCL

A new addition to our CPU testing suite is PCMark8 v2, where we test the Work 2.0 and Creative 3.0 suites in OpenCL mode.

PCMark8 v2 Work 2.0 OpenCL with R7 240 DDR3

PCMark8 v2 Creative 3.0 OpenCL with R7 240 DDR3

PCMark v8 relies on a number of factors, and it would seem that frequency is preferred over cache and memory. Interestingly the 4930K beat the 4960X in the Creative Suite with no obvious explanation.

Hybrid x265: link

Hybrid is a new benchmark, where we take a 4K 1500 frame video and convert it into an x265 format without audio. Results are given in frames per second.

Hybrid x265, 4K Video

Converting 4K video gets another step in the preference for more cores in Hybrid x265. The 5820K matches the 3960X, showing the progression of CPU generational development.

Cinebench R15

Cinebench R15 - Single Threaded

Cinebench R15 - Multi-Threaded

3D Particle Movement

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

FastStone Image Viewer 4.9

FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and results are given in seconds.

FastStone Image Viewer 4.9

FastStone is a purely single threaded exercise, showing here how the lower core CPUs with high turbo perfom best, and by quite a margin.

Power Consumption, Test Setup Gaming Benchmarks
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  • Ninjawithagun - Tuesday, January 12, 2016 - link

    You can't use the 5820K with an X79 motherboard.
  • dawie1976 - Friday, September 12, 2014 - link

    Yip,same here.I7 4790 @ 8.8 GHz.I am still good
  • myT4U - Friday, March 4, 2016 - link

    Tell us about your system and setup please
  • damianrobertjones - Sunday, March 8, 2015 - link

    Yep 2500k @ 4.8 Ghz. Not really Just found it funny that each new post beat the previous by 100Mhz
  • Stas - Friday, April 10, 2015 - link

    Agreed, doing quite well with 2500k @ 4.8Ghz
  • leminlyme - Tuesday, September 2, 2014 - link

    I don't mean to be a prick, but you're not going to see anything in gaming performance even if intel releases a 32core 200$ 3.0 ghz processor. Because in the end, it's about the developers usage of the processors, and not many game developers want to ostracize the entry level market by making CPU heavy games. Now, when Star Citizen launches, there'll be a bit of a rush for 'better' but not 'best' cpus, and that appears to be virtually the only example worth bringing up in the next forseeable 3years of gaming (atleast so far in the public eye..) All you can do is boost up single core performance to a certain point before there's just no more benefits, upgrading your cpu for gaming is like upgrading your plumbing for pissing. Yeah it still goes through and could see marginal benefits, but you know damn well pissin' ain't shit ;D
  • awakenedmachine - Tuesday, September 2, 2014 - link

    Not prick-like at all, I appreciate the comment. I'm an old dude who hasn't "gamed" for years and I'm just now getting back into it, trying to figure out what will work and for what price. Your insight is very helpful! Sounds like a lot of guys are using OC'ed i5 cores, good to know.
  • swing848 - Thursday, September 4, 2014 - link

    Crank up World of Tanks video settings to maximum and watch your FPS sink like a rock. A high end system is needed to run this title at max settings, that only recently began to use 2 CPU cores and 2 GPUs. No one using a mid-range Intel CPU and upper-midrange single GPU will see 60fps with the video cranked to maximum.
  • Midwayman - Tuesday, September 30, 2014 - link

    That game is just horribly coded. There is no excuse for the amount of CPU and GPU it needs.
  • swing848 - Thursday, September 4, 2014 - link

    Check out my post above regarding MS-FSX.

    And, yes, I have installed Star Citizen some time ago [alpha release FINALLY allowed some play], and my system has done well with it, even in alpha.

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