Gaming Benchmarks

One of the important things to test in our gaming benchmarks this time around is the effect of the Core i7-5820K having 28 PCIe 3.0 lanes rather than the normal 40. This means that the CPU is limited to x16/x8 operation in SLI, rather than x16/x16.

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

F1 2013 SLI, Average FPS


Nothing here really shows any advantage of Haswell-E over Ivy Bridge-E, although the 10% gaps to the 990X for minimum frame rates offer some perspective.

Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Bioshock Infinite SLI, Average FPS


Bioshock Infinite likes a mixture of cores and frequency, especially when it comes to SLI.

Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Tomb Raider SLI, Average FPS


Tomb Raider is blissfully CPU agnostic it would seem.

Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Sleeping Dogs SLI, Average FPS


The biggest graph of CPU performance change is the minimum frame rate while in SLI - the 5960X reaches 67.4 FPS minimum, with only the xx60X CPUs of each generation moving above 60 FPS. That being said, all the Intel CPUs in our test are above 55 FPS, though it would seem that the 60X processors have some more room.

Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Battlefield 4 SLI, Average FPS


Battlefield 4 is the only benchmark where we see the 5820K with its 28 PCIe lanes down by any reasonable margin against the other two 5xxx processors, and even then this is around 5% when in SLI. Not many users will notice the difference between 105 FPS and 110 FPS, and minimum frame rates are still 75 FPS+ on all Intel processors.

CPU Benchmarks Additional Overclocking Comparison
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  • klmccaughey - Friday, August 29, 2014 - link

    I'll be sticking with my 2500k for at least another year then ;) Reply
  • osamabinrobot - Friday, August 29, 2014 - link

    same. a little disappointed but i suppose my wallet and new baby will benefit. Reply
  • maroon1 - Friday, August 29, 2014 - link

    Haswell-E is massive improvement over 2500K in multi-threaded workloads. Even cheapest model i7 5820K is going to be about twice as fast as your 2500K Reply
  • danielkza - Friday, August 29, 2014 - link

    Except for gaming; Reply
  • osamabinrobot - Friday, August 29, 2014 - link

    YUP Reply
  • raad11 - Saturday, August 30, 2014 - link

    Still running my 2500K @ 4.5GHz on air 3 years later for games without a problem. Reply
  • pt2501 - Saturday, August 30, 2014 - link

    2500K @ 4.6 Ghz. Nothing to see here for gaming. Move along. Reply
  • AndreiM - Monday, September 01, 2014 - link

    So true, same here, 2500k @ 4.7 GHz. It's like they don't want my money :D Reply
  • swing848 - Thursday, September 04, 2014 - link

    Sandy Bridge overclockers forget the better hardware performance and added hardware for newer generation CPU/motherboard combinations.

    As to gaming, I was FINALLY able to have very good performance with Microsoft Flight Simulator [that ate high end systems alive] with Ivy Bridge i5 3570K @ 4.2GHz, Gigabyte Z77X-D3H, and an AMD R9 290. NOTE: My CPU can do 4.7GHz and struggles with 4.8GHz on air, however, I do not like the temps, I need water cooling for 4.7GHz and higher.
    Reply
  • zinok2001 - Wednesday, November 05, 2014 - link

    Hi, i'm upgrading my system. I bought an asus sabertoothx79 mobo. Should i go for the 4820K or 4920K for FSX and P3D ? Or should i go for the 5820K ? Would there be any dif in performance ?
    Thx, Marc;
    Reply

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