Display

While this device is targeted towards gaming, as a tablet it also needs a great display. In order to better test this, we turn to our custom workflow in CalMAN 5 to get a better idea of how good the display is. To start, we’ll look at the basics and move on from there. All of these tests were done with sRGB as it provides the best results.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

Unfortunately, it seems that the display is a bit dim compared to the competition. It’s still well within spec and plenty bright for indoor usage, but outdoors it won’t be as easy to read. Contrast is definitely up to par though, and as far as I can tell in normal usage image-dependent dimming is disabled, so the display has a relatively high native contrast.

Display - White Point

Display - Grayscale Accuracy

In the grayscale test, NVIDIA has done a relatively good job in keeping a balanced white point, although error ends up a bit high relative to what we’ve seen recently. It’s definitely acceptable for most users, at any rate. It's important to note here that the grayscale accuracy error average is not just a measurement of RGB color balance, as vision also depends upon the luminance aspect to be correct.

Display - Saturation Accuracy

The saturation test is where things start to fall apart. Unfortunately, it’s quite clear that the backlight used in this device just doesn’t have pure enough wavelengths for red and blue, and the result is that the gamut is well below sRGB, around what we see for the iPhone 4/4s and iPad mini line. This may be an attempt to improve power consumption, but I suspect that most are willing to forgo some battery life for a higher quality display. NVIDIA’s sRGB calibration is good up to the 80% saturation mark, but everything else past that point will have the same color, so it’s clear that NVIDIA’s display calibration tries to make do with what it has.

Display - GMB Accuracy

As expected, the ColorChecker shows the results of the poor gamut and some issues present in the grayscale. Error ends up relatively high. The display is still decent, but relative to the competition it doesn’t stack up very well. 

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  • fivefeet8 - Tuesday, July 29, 2014 - link

    Those arguments are the same ones made with the advent of gaming laptops and desktops. I can agree that the market for both is in the minority, but something needs to push the technology forward. At this point, the mobile space is ruled mostly by companies with technologies both hardware and software that have stagnated. Mostly because of the market conditions leaving pretty much only Qualcomm technology, but that has also caused them to become complacent to a large degree when it comes to software.
  • schizoide - Tuesday, July 29, 2014 - link

    Not really. Back in the day, games drove PC gaming hardware. You would go out and buy that new 3dfx card to play Quake 2. These days most PC games are console ports and low to mid-end hardware can play them just fine.

    Difference is that today there's an incredibly huge market full of mobile games with very modest hardware requirements, and very few are willing to release titles requiring top line hardware because the perception is those "core" gamers have consoles or gaming PCs.

    You're right that if nobody builds mobile devices with higher-end capabilities those games will _certainly_ never come. That's dead on. But at the same time, I'm not going to buy a gaming device without an exclusive game that I really want. And 10 year old PC ports like portal don't cut it.
  • fivefeet8 - Tuesday, July 29, 2014 - link

    That's the same argument you are making against the Shield Tablet. That it's hardware is not needed because most games run fine on lesser powered machines. Software has been playing catchup to PC hardware for years now, but we still have high end hardware to push the envelope.

    In any case, with the new Shield is a tablet that can do more than most on the market right now while still being able to push the technology forward. And you are correct, I wouldn't buy a gaming device either without a few games I really want, but then I'm not buying it simply for a gaming device only.
  • savagemike - Tuesday, July 29, 2014 - link

    You might not buy a gaming device in that scenario. But this isn't just a gaming device it's also a tablet and as such can fill multiple uses.
    I'm not positive I'm going to buy one but I might. It's definitely on the list for consideration because it is so flexible. I wanted an 8"+ tablet and would very much like a stylus. Wasn't digging the extra price of the Samsung stylus models though.
    For $300 this thing seems like it does lots of stuff pretty well. I would be surprised if there are not bundles for $325 or so that include the tablet and controller come the holidays.
    We'll see. Want to see what the 64x version looks like too and also how pricing and quality play out for Android TV.
  • ArthurG - Tuesday, July 29, 2014 - link

    comparing refurb price of a 6 months old item to a brand new model coming out today, very very fair...
  • schizoide - Tuesday, July 29, 2014 - link

    Sure. Why not? Money is money. You want to buy a small android tablet, Nexus 7 is at the top of your list, right?
  • Friendly0Fire - Tuesday, July 29, 2014 - link

    A lot of people don't consider refurbs. I know I don't.
  • schizoide - Tuesday, July 29, 2014 - link

    Fair enough, then it's only a 25% price premium. Certainly much more attractive, then.
  • abrowne1993 - Tuesday, July 29, 2014 - link

    The biggest problems I have with my 2013 Nexus 7 are CPU and GPU performance. If I didn't already have that tablet, I'd buy this one in a heartbeat.
  • TheJian - Wednesday, July 30, 2014 - link

    You must be kidding, comparing a refurb of an AGING product to a new product? $230 is the comparison, and for $70 extra you kick the crap out of nexus 7 2013. I didn't realize $300 was 2x $230. I guess I failed math.

    All the new games that come along with 20nm will likely have problems on that old thing, where K1 will keep on chugging (K1 will be the lowest common denominator next year at 20nm everywhere, and M1 or whatever they call maxwell version will be the new king). Not really interested in running all the games that are built for the lowest common denominator that will run on your aunt's galaxy s2. I'm interested in modern combat 5, asphalt 8, Ravensword, Dungeon Hunter 4 etc. All the stuff coming out this year and forward will get more potent. Though the old stuff is pretty nice too. The library keeps getting larger on android monthly.

    Will they sell a lot of them? Tell that to google, they'll be using K1 in HTC Nexus 9. I'm guessing 10mil+ sell in that unit alone and it will probably be $400-500 ;) $300 for a tablet that blows everything else in it's class away is cheap. Get off welfare, get a better job etc and $300 won't sound like much more than $230...ROFL.

    One of the other reviews did fine from North Dakota 1600 miles from California ;) Troll somewhere else please. Most of the ports have never sold more than 11mil (halflife2, Portal, Trine2 etc) so most people have never played the ports you're hating on. There are 1.2B android devices sold yearly now and growing. Next year with 20nm chips being at K1 level there will be 1.2B+ units top to bottom that can handle what K1 is doing and that will be what will create major game improvements. Everyone will be holding an Xbox360/ps3 in their hands that can act as a console output to tv. We're not talking angry birds any more even today. BTW, Trine2 came out 2011, Serious Sam3 BFE 2011, Portal 2008. We will start to see even more now especially after HTC Nexus9 hits. Not to mention companies like Gameloft, WB etc creating some top level stuff.

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