Final Words

If I’m honest, it’s hard for me to review tablets. While I academically understand why people like tablets, I’ve never really found a use for them. They’re less comfortable to use in bed than a phone, I usually can’t type on a tablet as quickly as I do on a phone due to the size and weight, and in general it’s hard to justify a tablet when a phone is generally much more versatile. So when I got the Shield Tablet, I didn’t really know what to expect. While I have a Shield Portable, I don’t spend much time gaming on it, especially when I have a desktop that can do it much better. I came away from my experience pleasantly surprised.

Over the past five days, I’ve learned a lot about this device. As a tablet, it’s good. The material design and industrial design is acceptable and the device itself is quite ergonomic but it doesn’t blow me away. However, given the need to meet cost constraints, the matte plastic feel is really all that’s necessary and I don’t have any complaints in this area.

In the other fundamentals, we see a bit of a checkered pattern. In the display, the static contrast is quite high, and the calibration is good, but the gamut of the display doesn’t cover sRGB. This would definitely be an area that should be improved for the next generation. Although there are some compelling reasons to go with smaller color gamut, it ends up as a disadvantage when compared to other general-purpose tablets. The display is still perfectly usable, but it's a bit more washed out than I'd like.

In battery life, we see that the Shield Tablet ends up doing relatively well in web browsing, but for intensive gaming the tablet can’t spend much time away from an outlet before draining the battery completely. This is likely to be an unavoidable tradeoff, given the immense amounts of performance that Tegra K1 provides versus the power costs of doing so on a 28nm process. Anyone that has lived with a gaming laptop should understand this. As said before, it’s also possible to improve battery life from the 2.5 hour figure if the game is light enough to allow the GPU to run at lower frequencies. Barring that, NVIDIA has included options to cap the maximum frame rate of the display and reduce maximum CPU frequencies.

Otherwise the only other notable difficulty I’ve run into is with the stylus. Generally speaking it works well enough, but the stylus requires a bit more lift between words than I’m used to and keeping it from feeling fully natural. But I will be the first to admit that this is a minor issue at best.

Outside of the tablet itself, the gaming features are compelling. The larger 8” display and massively improved SoC on the Shield Tablet made for a far better gaming experience than what I had on Shield Portable. There’s a great deal of potential in ShadowPlay on a tablet, as while screen recording is nothing new in PCs this feature is often difficult to enable on Android. This is before we talk about the effects that live video encoding has on UI performance. ShadowPlay has managed to enable easy screen recording on a mobile device and do so without significantly impacting performance.

Meanwhile GameStream and GRID are even better on the larger screen that the tablet provides. While it was cool to play PC games on the Shield Portable, the size of the display simply made some elements too small to reasonably see. Now, there are no such issues. GameStream and GRID are definitely a lot of fun to use, especially if the game is well-adapted to playing on a controller.

Ultimately though, I feel that the native game library is the most important aspect of this device. While there are plenty of solid single player games, multiplayer games are few and far between. I still feel that multiplayer is where Shield has the strongest potential because it makes the difference between tens of hours per game and hundreds, even thousands of hours per game. There are definitely signs that this aspect of the ecosystem will improve in the near future as Trine 2 supports local multiplayer and War Thunder on Shield Tablet should be able to play online against console and PC players.

After getting through all of these observations over the past five days, I’ve come to realize that even though it’s not the perfect tablet, all of the features that this device brings to the table right now would be enough for me to seriously consider buying one. If NVIDIA manages to get enough multiplayer titles with an active community on Shield Tablet, there wouldn’t be a need to stop and consider at all. As someone that has spent the past few years never considering a tablet purchase at all, the Shield Tablet is the first ARM tablet that I would seriously think about buying.

The SHIELD Tablet is 299 USD for the 16GB WiFi model, 399 USD for the 32 GB LTE model. Each controller is 59.99 USD and the cover is 39.99 USD. While the 16GB model is 70 dollars more expensive than the Nexus 7 equivalent, the gap narrows to 50 dollars for the 32GB LTE model. Given the sheer amount of utility that this device brings to the table, the pricing is definitely set at the right place.

WiFi Performance, Camera, Audio
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  • TheJian - Wednesday, July 30, 2014 - link

    Refurb is not part of my vocabulary...LOL, especially of an out of date device with far less power. You're talking 3x the perf in 3dmark here. Even if nexus 7 2013 was retailing NEW for $140 this would be a gimme for me. You rarely get 3x the power for double the cash. Heck you rarely get 50% more power for double cash. We're talking 3x for 25% cash new here. That is ridiculously cheap power and it does things nexus 7 can't do. It's not just the power in this equation. Stylus, streaming PC, Grid, gamepad mapping software etc. You aren't going to draw with a stylus on nexus 7 etc. You won't be sticking in a 128GB SD card either. You're sacrificing so much at this point I'd say your options are only for the severely poor or people not interested in much gaming at all.
  • akdj - Sunday, August 3, 2014 - link

    And a ¼ the speed, almost two years behind, and if ever there was a gaming 'tablet'... Nex7 ain't it. Sorry. I've got em both. Someone mentioned it earlier ...Android and Play Store are a waste land for games. Consoles. Computers. Even iOS for short term to lengthy MMO/RPG style games. Nexus 7 is definitely NOT an equivalent, and for what it is, it's also a joke as a reader (portrait) or browser. I've got both models and held out Hope but today, it is the iPad if we're discussing low end 'consumption' tabs with definitely the ability to get some work done with it, especially with the massive third party iOS catering club for keyboard or case, stylus or whatever game you're into, hobby you're interested in or magazine, book or newspaper ya wanna read the App Store has it
  • akdj - Sunday, August 3, 2014 - link

    Sorry, I meant to add today's low end consumption and partial creation tablet is the iPad. I think Microsoft has an actuality niche with the SP3. So IMHO, it's iPad or Surface today. From the objective measurements Samsung seemingly has been working behind the scenes to correct the .nex mods and the 'S' series seem to do pretty well in some benches. Still. Play store is barren (I'm using both android and iOS-- FWIW, I love my Note 3
  • akdj - Sunday, August 3, 2014 - link

    Ugh. Edit Anand:-). Point was the SP3 is a full on computer with killer display and excellent Intel/iGPU power. So for creation on a tablet you've got another and signficantly more powerful core iX series proc or the K1. Obviously it's twice as much too. What about Gameboy/DS, Nintendo and their piss poor sales these days. I understand WHAT nVidia is doing but other than us geeks does anyone else?
  • kidconcept - Tuesday, July 29, 2014 - link

    Yes, I miss-typed. I meant $60 less.
  • Knowname - Wednesday, July 30, 2014 - link

    I would like to know if the stylus' features can only be used in that one application. I don't know if there is an app that all you stylus junkies use but I doubt it's the one Nvidia always shows.
  • akdj - Sunday, August 3, 2014 - link

    If it works, Sketchbook will drop weeks later. They're cross platform without a care in the world who's using S/B on which device. As long as their using it;)
  • Voldenuit - Tuesday, July 29, 2014 - link

    Thanks for the review.

    Anyone know if the controller is usable on PC (whether with hacked drivers or official support)? Might be nice to kill two birds with one stone (don't currently have a controller for my PC).
  • NZtechfreak - Monday, August 18, 2014 - link

    Just got my Controller today, wasn't working in Dolphin (and the manual says PCs "are not supported at this time"). Hopefully that will come with firmware updates in the future.
  • NZtechfreak - Monday, August 18, 2014 - link

    Dolphin on PC that is, realised that could be confusing since I was talking about Dolphin for Android earlier.

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