Company of Heroes 2

Our second benchmark in our benchmark suite is Relic Games’ Company of Heroes 2, the developer’s World War II Eastern Front themed RTS. For Company of Heroes 2 Relic was kind enough to put together a very strenuous built-in benchmark that was captured from one of the most demanding, snow-bound maps in the game, giving us a great look at CoH2’s performance at its worst. Consequently if a card can do well here then it should have no trouble throughout the rest of the game.

Company of Heroes 2 - 3840x2160 - Low Quality

Company of Heroes 2 - 2560x1440 - Maximum Quality + Med. AA

Company of Heroes 2’s underlying engine is not AFR friendly, and as a result it receives no gains from the second GPU on the 295X2. This is a subtle but important reminder that although most games benefit from multi-GPU setups, there will always be games like Company of Heroes where it’s not possible to scale beyond a single GPU. Which is why maximizing single-GPU performance first before going wider is the preferred way to improve GPU performance.

Company of Heroes 2 - Min. Frame Rate - 3840x2160 - Low Quality

Company of Heroes 2 - Min. Frame Rate - 2560x1440 - Maximum Quality + Med. AA

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  • mpdugas - Wednesday, April 9, 2014 - link

    Time for two power supplies in this kind of build...
  • rikm - Wednesday, April 9, 2014 - link

    huh?, no giveaway? why do I read this stuff?
    ok, seriously, love these reviews, but the thing I never understand is when they say Titan is better, but the charts seem to say the opposite, at least for compute.
  • lanskywalker - Wednesday, April 9, 2014 - link

    That card is a sexy beast.
  • jimjamjamie - Thursday, April 10, 2014 - link

    Great effort from AMD, I wish they would focus on efficiency though - I feel with the changing computing climate and the shift to mobile that power-hungry components should be niche, not the norm.

    Basically, a dual-750ti card would be lovely :)
  • IUU - Saturday, April 12, 2014 - link

    The sad thing about all this, is that the lowest resolution for these cards is considered to be the 2560x1440 one(for those who understand).
    Bigger disappointment yet, that after so many years of high expectations, the gpu still stands as a huge piece of silicon inside the pc that's firmly chained by the IT industry to serve gamers only.
    Whatever the reason for no such consumer applications,thiis is a crime, mildly put.
  • RoboJ1M - Thursday, May 1, 2014 - link

    The 4870 stories that were written here by Anand were my most memorable and favourite.
    That and the SSD saga.

    Everybody loves a good Giant Killer story.

    But the "Small Die Strategy" has long since ended?
    When did that end?
    Why did that end? I mean, it worked so well, didn't it?
  • patrickjp93 - Friday, May 2, 2014 - link

    People should be warned: the performance of this card is nowhere close to what the benchmarks or limited tests suggest. Even on the newest Asrock Motherboard the PCI v3 lanes bottleneck this about 40%. If you're just going to sequentially transform the same data once it's on the card, yes, you have this performance, which is impressive for the base cost, though entirely lousy for the Flop/Watt. But, if you're going to attempt to be moving 8GB of data to and from the CPU and GPU continuously, this card performs marginally better than the 290. The busses are bridge chips are going to need to get much faster for these cards to be really useful for anything outside purely graphical applications in the future. It's pretty much a waste for GPGPU computing.
  • patrickjp93 - Friday, May 2, 2014 - link

    *The busses AND bridge chips...* Seriously what chat forum doesn't let you edit your comments?
  • Gizmosis350k - Sunday, May 4, 2014 - link

    I wonder if Quad CF works with these
  • Blitzninjasensei - Saturday, July 12, 2014 - link

    I'm trying to imagine what kind of person would have 4 of these and why, maybe EyeFinity with 4k? Even then your CPU would bottleneck way before that, you would need some kind of motherboard with dual CPU slots and a game that can take advantage of it.

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