Compute

Jumping into pure compute performance, we’re going to have several new factors influencing the 290X as compared to the 280X. On the front end 290X/Hawaii has those 8 ACEs versus 280X/Tahiti’s 2 ACEs, potentially allowing 290X to queue up a lot more work and to keep itself better fed as a result; though in practice we don’t expect most workloads to be able to put the additional ACEs to good use at the moment. Meanwhile on the back end 290X has that 11% memory bandwidth boost and the 33% increase in L2 cache, which in compute workloads can be largely dedicated to said computational work. On the other hand 290X takes a hit to its double precision floating point (FP64) rate versus 280X, so in double precision scenarios it’s certainly going to enter with a larger handicap.

As always we'll start with our DirectCompute game example, Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. While DirectCompute is used in many games, this is one of the only games with a benchmark that can isolate the use of DirectCompute and its resulting performance.

Unfortunately Civ V can’t tell us much of value, due to the fact that we’re running into CPU bottlenecks, not to mention increasingly absurd frame rates. In the 3 years since this game was released high-end CPUs are around 20% faster per core, whereas GPUs are easily 150% faster (if not more). As such the GPU portion of texture decoding has apparently started outpacing the CPU portion, though this is still an enlightening benchmark for anything less than a high-end video card.

For what it is worth, the 290X can edge out the GTX 780 here, only to fall to GTX Titan. But in these CPU limited scenarios the behavior at the very top can be increasingly inconsistent.

Our next benchmark is LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

LuxMark by comparison is very simple and very scalable. 290X packs with it a significant increase in computational resources, so 290X picks up from where 280X left off and tops the chart for AMD once more. Titan is barely half as fast here, and GTX 780 falls back even further. Though the fact that scaling from the 280X to 290X is only 16% – a bit less than half of the increase in CUs – is surprising at first glance. Even with the relatively simplistic nature of the benchmark, it has shown signs in the past of craving memory bandwidth and certainly this seems to be one of those times. Feeding those CUs with new rays takes everything the 320GB/sec memory bus of the 290X can deliver, putting a cap on performance gains versus the 280X.

Our 3rd compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Vegas is another title where GPU performance gains are outpacing CPU performance gains, and as such earlier GPU offloading work has reached its limits and led to the program once again being CPU limited. It’s a shame GPUs have historically underdelivered on video encoding (as opposed to video rendering), as wringing significantly more out of Vegas will require getting rid of the next great CPU bottleneck.

Our 4th benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; we’re focusing on the most practical of them, the computer vision test and the fluid simulation test. The former being a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

Curiously, the 290X’s performance advantage over 280X is unusual dependent on the specific sub-test. The fluid simulation scales decently enough with the additional CUs, but the computer vision benchmark is stuck in the mud as compared to the 280X. The fluid simulation is certainly closer than the vision benchmark towards being the type of stupidly parallel workload GPUs excel at, though that doesn’t fully explain the lack of scaling in computer vision. If nothing else it’s a good reminder of why professional compute workloads are typically profiled and optimized against specific target hardware, as it reduces these kinds of outcomes in complex, interconnected workloads.

Moving on, our 5th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, as Folding @ Home has moved exclusively to OpenCL this year with FAHCore 17.

With FAHBench we’re not fully convinced that it knows how to best handle 290X/Hawaii as opposed to 280X/Tahiti. The scaling in single precision explicit is fairly good, but the performance regression in the water-free (and generally more GPU-limited) implicit simulation is unexpected. Consequently while the results are accurate for FAHCore 17, it’s hopefully something AMD and/or the FAH project can work out now that 290X has been released.

Meanwhile double precision performance also regresses, though here we have a good idea why. With DP performance on 290X being 1/8 FP32 as opposed to ¼ on 280X, this is a benchmark 290X can’t win. Though given the theoretical performance differences we should be expecting between the two video cards – 290X should have about 70% of the FP 64 performance of 280X – the fact that 290X is at 82% bodes well for AMD’s newest GPU. However there’s no getting around the fact that the 290X loses to GTX 780 here even though the GTX 780 is even more harshly capped, which given AMD’s traditional strength in OpenCL compute performance is going to be a let-down.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, as described in this previous article, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

SystemCompute and the underlying C++ AMP environment scales relatively well with the additional CUs offered by 290X. Not only does the 290X easily surpass the GTX Titan and GTX 780 here, but it does so while also beating the 280X by 18%. Or to use AMD’s older GPUs as a point of comparison, we’re up to a 3.4x improvement over 5870, well above the improvement in CU density alone and another reminder of how AMD has really turned things around on the GPU compute side with GCN.

Synthetics Power, Temperature, & Noise
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  • Notmyusualid - Friday, October 25, 2013 - link

    I have to admit the lower power consumption of the Titan would draw me in. Electricity costs are a joke in the UK now.
  • Sancus - Thursday, October 24, 2013 - link

    haha, awesome.
  • hoboville - Thursday, October 24, 2013 - link

    Great review Ryan, always in depth and insightful.

    One of the things I have noticed over the years is that, depending on the card (core count / TDP) the reference blower is rarely ever better than aftermarket coolers made by ASUS, EVGA, etc (anyone else confirm / deny?). That is to say they seem to provide both less cooling and more noise. My concern is that the 290X is hitting 90 degrees C. Some people who have warmer residences may find themselves having trouble. Hopefully AMD will let their partners start making custom coolers by Black Friday!

    With regards to the price / performance, this reminds me of how the EVGA 780 Superclocked ACX (I think) blows away the Titan by being nearly as fast and so much cheaper. I've heard rumors that AMD may be extending their Never Settle Forever bundle to Hawaii, have you heard anything new about this? None the less, the value of an OC'd 780 would seem to be the same if the buyer were to Ebay off those game keys. Hopefully the 780 Ti will drop the 780 down to a reasonable price w/ game bundle, again giving us consumers more for our money.

    Two quick questions: How well does the 290X do for Litecoin / BTC? Will the XFX 290R include Battlefield 4?
  • FriendlyUser - Thursday, October 24, 2013 - link

    Great price and performance. Thanks for the timely review. I think this is a halo product, whose main role is to humiliate the Titan. The most interesting deal should be the 290 with a non-reference cooler.
  • g00ey - Thursday, October 24, 2013 - link

    Well it certainly killed my boxers, that's for sure...
  • Thomas1016 - Thursday, October 24, 2013 - link

    I bought a r9 290x this morning from Newegg. The bundled version is 579.00 the none bundled is 549.00 so the price that were quoted were in fact accurate.

    The one thing that does concern me a little is only having 1 fan on the card. But I also don't plan on tweeking it much if at all.
  • Shadowmaster625 - Thursday, October 24, 2013 - link

    This gpu has such good memory bandwidth... so why dont they just shove 3 steamroller modules in there and slap on a southbridge and make it into an elite gaming PC motherboard? It wouldnt cost them much more than $100 extra to make this video card into a complete PC motherboard. The transistor count would only increase by 25%, so power would probably stay under 400W.
  • Kevin G - Friday, October 25, 2013 - link

    3 Steamroller modules would make the die size go beyond what is manufacturable. Three modules would add ~90 mm^2 to the 428 mm^2 dies without any support logic and before the south bridge was added. When all is said and done, the die size would likely be north of 600 mm^2.

    Power draw under full load would easily exceed 450W. The only way to move that much heat would be liquid cooling. Including the south bridge would add too many IO pins on top of an already large IO configuration.
  • labotsirc - Thursday, October 24, 2013 - link

    Does anyone now if the 290X will support OpenCL 2.0, with the new dynamic parallelism feature?
    If yes, then i could buy 2 of these instead of one Titan, which does support this feature.
  • kyuu - Thursday, October 24, 2013 - link

    The conclusion here is that this is a great card at a great price, but you should wait for custom cooling solutions since the reference cooler is inadequate. Unless you are going to build your own cooling solution or simply MUST have the fastest single-GPU card right now.

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