Display Tech, Cont: Fast HDMI

Moving on from multi-monitor applications, AMD has not only been working on technologies for multi-monitor users. Southern Islands will also include some video and movie technologies that will be relevant for single and multi-monitor uses alike.

With the 6000 series AMD upgraded their DisplayPort capabilities from DP 1.1 to DP 1.2. With Southern Islands AMD will be upgrading their HDMI capabilities. Currently AMD supports a subset of the complete HDMI 1.4a specification; they can drive S3D displays (the killer feature of 1.4a), but that’s the only thing out of 1.4a they support. HDMI also introduced support for 4K x 2K displays, but both displays and devices that can drive them have been rare. As displays start to become available so too does support for them with AMD’s products.

As per the relevant specifications, both DP 1.2 and HDMI 1.4a can drive 4K x 2K displays, but with the 6000 series the hardware could only handle such a display over DP 1.2. With HDMI it was an issue of bandwidth, as HDMI is based on DVI and uses the same TMDS signaling technology. At normal speed HDMI only has as much bandwidth as single-link HDMI (~4Gbps) which is not enough to drive such a large display. DVI solved this with dual-link DVI, whereas as of HDMI 1.3 the HDMI consortium solved this by tightening their cable specifications to allow for higher clocked transmissions, from 165MHz up to 340MHz.

It’s this higher transmission speed that AMD is adding support for in Southern Islands. AMD calls this Fast HDMI technology, which as near as we can tell is not any kind of HDMI trademark but simply AMD’s branding for high speed HDMI. With Fast HDMI AMD will be able to drive 4K x 2K displays over HDMI – which looks like it will be the common connector for TVs at those high resolutions – along with being able to support 1080P S3D at higher framerates with next-generation TVs. Currently AMD’s cards and TVs alike can only handle 1080P frame packed S3D at up to 48fps (24Hz/eye), or with a bit of hacking up to 60fps (30Hz/eye), which is fine for 24fps movies but much too low for gaming. As next-generation TVs add support for 1080P frame packed S3D at 120fps (60Hz/eye) Southern Islands products will be the first AMD products able to drive them over HDMI through the use of Fast HDMI.

The only remaining questions at this point are just how high does AMD’s Fast HDMI clock (they don’t necessary have to hit 340MHz), and if AMD will add support for any other features that higher bandwidths enable. AMD says that Southern Islands supports “3GHz HDMI”, which appears to be a misnomer similar to how we commonly refer to GDDR5 by its “effective clockspeed” in GHz, even though that’s not actually how it operates. In which case with Fast HDMI AMD may be referring to the maximum throughput per channel, which at 300MHz would be 3Gbps. 300Mhz would still be enough to implement features such as Deep Color (48bpp) over most current resolutions.

Display Tech: HD3D Eyefinity, MST Hubs, & DDM Audio Video & Movies: The Video Codec Engine, UVD3, & Steady Video 2.0
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  • RussianSensation - Thursday, December 22, 2011 - link

    I think his comment still stands. In terms of a performance leap, at 925mhz speeds at least, this is the worst improvement from 1 major generation to the next since X1950XTX -->2900XT. Going from 5870 to 6970 is not a full generation, but a refresh. So for someone with an HD5870 who wants 2x the speed increase, this card isn't it yet.
  • jalexoid - Thursday, December 22, 2011 - link

    How's OpenCL on Linux/*BSD? Because I fail to see real high performance use in Windows environments for any GPGPU.

    For GPGPU the biggest target should be still Linux/*BSD because they are the dominating platforms there....
  • R3MF - Thursday, December 22, 2011 - link

    "Among the features added to Graphics Core Next that were explicitly for gaming, the final feature was Partially Resident Textures, which many of you are probably more familiar with in concept as Carmack’s MegaTexture technology."

    Is this feature exclusive to gaming, or is it an extension of a visualised GPU memory feature?

    i.e. if running Blender on the GPU via the cycles renderer will i be able to load scenes larger than local graphics memory?
  • Ryan Smith - Thursday, December 22, 2011 - link

    It's exclusive to graphics. Virtualized GPU memory is a completely different mechanism (even if some of the cache concepts are the same).

    With that said I see no reason it couldn't benefit Blender, but the benefits would be situational. Blender would only benefit in situations where it can't hold the full scene, but can somehow hold the visibly parts of the scene by using tiles.
  • R3MF - Friday, December 23, 2011 - link

    cheers Ryan
  • Finally - Thursday, December 22, 2011 - link

    ...the 2nd generation HD8870 feat. GCN, 3W idle consumption and hopefully less load consumption than my current HD6870. Just let a company like Sapphire add a silent cooler and I'm happy.
  • poohbear - Thursday, December 22, 2011 - link

    Btw why didnt Anandtech overclock this card? it overclocks like a beast according to all the other review sites!
  • Esbornia - Thursday, December 22, 2011 - link

    Cause they want you to think this card sucks come on guys everybody in the internet knows this site sucks for reviews that are not from Intel products.
  • SlyNine - Thursday, December 22, 2011 - link

    lol troll. This site has prefered who ever had the advantage in what ever area. They will do a follow up of its OCing and when they first show a card they show it at stock only.

    I do not OC my videocards, whats the point in adding 5% more gain in games that are running maxed anyways.
  • RussianSensation - Thursday, December 22, 2011 - link

    Is this comment supposed to be taken seriously? Go troll somewhere else.

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