A Quick Refresher, Cont

Having established what’s bad about VLIW as a compute architecture, let’s discuss what makes a good compute architecture. The most fundamental aspect of compute is that developers want stable and predictable performance, something that VLIW didn’t lend itself to because it was dependency limited. Architectures that can’t work around dependencies will see their performance vary due to those dependencies. Consequently, if you want an architecture with stable performance that’s going to be good for compute workloads then you want an architecture that isn’t impacted by dependencies.

Ultimately dependencies and ILP go hand-in-hand. If you can extract ILP from a workload, then your architecture is by definition bursty. An architecture that can’t extract ILP may not be able to achieve the same level of peak performance, but it will not burst and hence it will be more consistent. This is the guiding principle behind NVIDIA’s Fermi architecture; GF100/GF110 have no ability to extract ILP, and developers love it for that reason.

So with those design goals in mind, let’s talk GCN.

VLIW is a traditional and well proven design for parallel processing. But it is not the only traditional and well proven design for parallel processing. For GCN AMD will be replacing VLIW with what’s fundamentally a Single Instruction Multiple Data (SIMD) vector architecture (note: technically VLIW is a subset of SIMD, but for the purposes of this refresher we’re considering them to be different).


A Single GCN SIMD

At the most fundamental level AMD is still using simple ALUs, just like Cayman before it. In GCN these ALUs are organized into a single SIMD unit, the smallest unit of work for GCN. A SIMD is composed of 16 of these ALUs, along with a 64KB register file for the SIMDs to keep data in.

Above the individual SIMD we have a Compute Unit, the smallest fully independent functional unit. A CU is composed of 4 SIMD units, a hardware scheduler, a branch unit, L1 cache, a local date share, 4 texture units (each with 4 texture fetch load/store units), and a special scalar unit. The scalar unit is responsible for all of the arithmetic operations the simple ALUs can’t do or won’t do efficiently, such as conditional statements (if/then) and transcendental operations.

Because the smallest unit of work is the SIMD and a CU has 4 SIMDs, a CU works on 4 different wavefronts at once. As wavefronts are still 64 operations wide, each cycle a SIMD will complete ¼ of the operations on their respective wavefront, and after 4 cycles the current instruction for the active wavefront is completed.

Cayman by comparison would attempt to execute multiple instructions from the same wavefront in parallel, rather than executing a single instruction from multiple wavefronts. This is where Cayman got bursty – if the instructions were in any way dependent, Cayman would have to let some of its ALUs go idle. GCN on the other hand does not face this issue, because each SIMD handles single instructions from different wavefronts they are in no way attempting to take advantage of ILP, and their performance will be very consistent.


Wavefront Execution Example: SIMD vs. VLIW. Not To Scale - Wavefront Size 16

There are other aspects of GCN that influence its performance – the scalar unit plays a huge part – but in comparison to Cayman, this is the single biggest difference. By not taking advantage of ILP, but instead taking advantage of Thread Level Parallism (TLP) in the form of executing more wavefronts at once, GCN will be able to deliver high compute performance and to do so consistently.

Bringing this all together, to make a complete GPU a number of these GCN CUs will be combined with the rest of the parts we’re accustomed to seeing on a GPU. A frontend is responsible for feeding the GPU, as it contains both the command processors (ACEs) responsible for feeding the CUs and the geometry engines responsible for geometry setup. Meanwhile coming after the CUs will be the ROPs that handle the actual render operations, the L2 cache, the memory controllers, and the various fixed function controllers such as the display controllers, PCIe bus controllers, Universal Video Decoder, and Video Codec Engine.

At the end of the day if AMD has done their homework GCN should significantly improve compute performance relative to VLIW4 while gaming performance should be just as good. Gaming shader operations will execute across the CUs in a much different manner than they did across VLIW, but they should do so at a similar speed. And for games that use compute shaders, they should directly benefit from the compute improvements. It’s by building out a GPU in this manner that AMD can make an architecture that’s significantly better at compute without sacrificing gaming performance, and this is why the resulting GCN architecture is balanced for both compute and graphics.

A Quick Refresher: Graphics Core Next Building Tahiti & the Southern Islands
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  • CeriseCogburn - Thursday, March 8, 2012 - link

    Well, since you brought that up it reminded me of the PRAISE this or the 7870 article gave amd for "getting rid of all it's own competing cards" and zeroing their distribution so that there was only one choice and it wasn't competing with itself.
    I didn't hear a single Nvidia basher cry foul, that amd was playing with the market just to slam dunk some dollars on a new release...
    I do wonder why when amd pulls the dirtiest of dirty, they are praised...
  • MrSpadge - Thursday, December 22, 2011 - link

    They'd loose the entire market of Milkyway@Home crunchers if it was just 1/4.
  • RussianSensation - Thursday, December 22, 2011 - link

    FP32 = 3.79 TFlops
    FP64 = 0.948 Tflops, which is about 40% faster than HD6970.
  • Ryan Smith - Thursday, December 22, 2011 - link

    The keyword there was "up to". GCN actually supports 3 different FP64 configurations: 1/2, 1/4, and 1/16. 1/4 may be an artificial limitation on the 7970 or it may be the native speed Tahiti was designed for; it's not clear yet which of those is the case.
  • WhoBeDaPlaya - Thursday, December 22, 2011 - link

    Ryan, any chance you could try running a Bitcoin client on the card to see what kind of hash rates we'd get?
  • Esbornia - Thursday, December 22, 2011 - link

    Man this site is so biased against AMD it hurts, here we have a new architecture thats beats GTX580 in everything and sometimes GTX590 with almost half the power comsumption and they say the only thing 7970 does right is compute? That it is not a great product but only mediocre? Come on AnandTech we know intel owns you but this is getting ridiculous, see the other neutral sites reviews you will clearly see what AnandTech does if you are even a little smart.
  • SlyNine - Thursday, December 22, 2011 - link

    And a product that is 2 years removed from the 5870 and only performing about 40-60% better... and on a new 28nm chip to boot.

    It's just not that great.
  • RussianSensation - Thursday, December 22, 2011 - link

    For almost $200 more as well....
  • MrSpadge - Thursday, December 22, 2011 - link

    Reading the entire review (apart from the conclusion) I came to the conclusion that GCN is really cool. Give it some more software support (=time), a cool BOINC project and the HD7950 and I may have found my next card. Can't say AT talked me off of it.

    MrS
  • WhoBeDaPlaya - Thursday, December 22, 2011 - link

    WWYBYWB?

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