Civilization: Beyond Earth

Shifting gears from action to strategy, we have Civilization: Beyond Earth, the latest in the Civilization series of strategy games. Civilization is not quite as GPU-demanding as some of our action games, but at Ultra quality it can still pose a challenge for even high-end video cards. Meanwhile as the first Mantle-enabled strategy title Civilization gives us an interesting look into low-level API performance on larger scale games, along with a look at developer Firaxis’s interesting use of split frame rendering with Mantle to reduce latency rather than improving framerates.

Civilization: Beyond Earth - 3840x2160 - Ultra Quality

Civilization: Beyond Earth - 2560x1440 - Ultra Quality

Unlike Battlefield 4 where we needed to switch back to DirectX for performance reasons on the R9 Fury X, AMD’s latest card still holds up rather well on Mantle here, probably due to the fact that Civilization is a newer game. Though not drawn in this chart, what we find is that AMD loses a frame or two per second for running Mantle, but in return they see far, far better minimums (more on that later).

Overall then the R9 Fury X looks pretty good at 4K. Even at Ultra quality it can deliver a better than 60fps average and is within 2% of the GTX 980 Ti. On the other hand AMD struggles a bit more at 1440p, where the absolute framerate is still rather high, but relative to the GTX 980 Ti it’s now an 11% performance gap. This being a Mantle game, the fact that AMD does fall behind is a bit surprising, as at a high level they should be enjoying the CPU benefits of the low-level API. We’ll revisit 1440p performance a bit later on, but this is going to be a recurring quirk for AMD, and a detriment for 1440p 144Hz monitor owners.

Civilization: Beyond Earth - Min. Frame Rate - 3840x2160 - Ultra Quality

Civilization: Beyond Earth - Min. Frame Rate - 2560x1440 - Ultra Quality

The bigger advantage of Mantle is really the minimum framerates, and here the R9 Fury X soars. At 4K the R9 Fury X delivers a minimum framerate of 50.5fps, some 20% better than the GTX 980 Ti. Both cards do well enough here, but it goes without saying that this is a very distinct difference, and one that is well in AMD’s favor. The only downside for AMD here is that they can’t keep this advantage at 1440p, where they go back to trailing the GTX 980 Ti in minimum framerates by 7%.

On that note I do have one concern here with AMD’s support plans for Mantle. Mainly I’m worried that as well as the R9 Fury X does here, there’s a risk Mantle may stop working in the future. The GCN 1.2 based R9 285 can’t use the Mantle path at all (it crashes), and the R9 Fury X is not all that different in architecture.

Middle Earth: Shadow of Mordor Dragon Age: Inquisition
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  • chizow - Monday, July 6, 2015 - link

    Oh, and also forgot his biggest mistake was vastly overpaying for ATI, leading both companies on this downward spiral of crippling debt and unrealized potential.
  • chizow - Monday, July 6, 2015 - link

    Uh...Bulldozer happened on Ruiz's watch, and he also wasn't able to capitalize on K8's early performance leadership. Beyond that he orchestrated the sale of their fabs to ATIC culminating in the usurious take or pay WSA with GloFo that still cripples them to this day. But of course, it was no surprise why he did this, he traded AMD's fabs for a position as GloFo's CEO which he was forced to resign from in shame due to insider trading allegations. Yep, Ruiz was truly a crook but AMD fanboys love to throw stones at Huang. :D
  • tipoo - Thursday, July 2, 2015 - link

    Nooo please put it back, it was so much better with Anandtech referring to AMD as the taint :P
  • HOOfan 1 - Thursday, July 2, 2015 - link

    At least he didn't spell it "perianal"
  • Wreckage - Thursday, July 2, 2015 - link

    It's silly to paint AMD as the underdog. It was not that long ago that they were able to buy ATI (a company that was bigger than NVIDIA). I remember at the time a lot of people were saying that NVIDIA was doomed and could never stand up to the might of a combined AMD + ATI. AMD is not the underdog, AMD got beat by the underdog.
  • Drumsticks - Thursday, July 2, 2015 - link

    I mean, AMD has a market cap of ~2B, compared to 11B of Nvidia and ~140B of Intel. They also have only ~25% of the dGPU market I believe. While I don't know a lot about stocks and I'm sure this doesn't tell the whole story, I'm not sure you could ever sell Nvidia as the underdog here.
  • Kjella - Thursday, July 2, 2015 - link

    Sorry but that is plain wrong as nVidia wasn't just bigger than ATI, they were bigger than AMD. Their market cap in Q2 2006 was $9.06 billion, on the purchase date AMD was worth $8.84 billion and ATI $4.2 billion. It took a massive cash/stock deal worth $5.6 billion to buy ATI, including over $2 billion in loans. AMD stretched to the limit to make this happen, three days later Intel introduced the Core 2 processor and it all went downhill from there as AMD couldn't invest more and struggled to pay interest on falling sales. And AMD made an enemy of nVidia, which Intel could use to boot nVidia out of the chipset/integrated graphics market by not licensing QPI/DMI with nVidia having nowhere to go. It cost them $1.5 billion, but Intel has made back that several times over since.
  • kspirit - Thursday, July 2, 2015 - link

    That was pretty savage of Intel, TBH. I'm impressed.
  • Iketh - Monday, July 6, 2015 - link

    or you could say AMD purposely finalized the purchase just before Core2 was introduced... after Core2, the purchase would have been impossible
  • Wreckage - Thursday, July 2, 2015 - link

    http://money.cnn.com/2006/07/24/technology/nvidia_...

    AMD was worth $8.5B and ATI was worth $5B at the time of the merger making them worth about twice what NVIDIA was worth at the time ($7B)

    In 2004 NVIDIA had a market cap of $2.4B and ATI was at $4.3B nearly twice.
    http://www.tomshardware.com/news/nvidias-market-sh...

    NVIDIA was the underdog until the combined AMD+ATI collapsed and lost most of their value. They are Goliath brought down by David.

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