Still Image Performance

Now that we’ve gotten the basics of the Lumia 640’s camera system and camera software out of the way, we can move on to evaluating the actual image quality. The most relevant phone to compare to will be Motorola’s Moto E, which sells for around the same price but sports only a 5MP rear-facing camera.

The first photo comparison is the standard daylight test scene that I use. The branches of the trees in the frame are a good test of spatial resolution, while the various different textures can be examined to see how the phone handles noise reduction and maintains detail during processing.

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With ample lighting, the Lumia 640 performs very well considering its price. I do find that the Lumia 640’s white balance tends just a tiny bit too far toward yellow in this case, and colors are a bit undersaturated, but the overall image quality is pretty good. When you compare it to the Moto E, it’s clear that the Lumia 640 is much sharper across the entire frame, and ends up maintaining much more detail. A good example is the brick texture of the red building on the left, which is maintained in the Lumia 640’s shot but completely scrubbed away in the Moto E’s photo.

As for comparisons to other 8MP smartphones, the Lumia 640 tends to fall behind when it comes to sharpness. The Nexus 5 with its larger sensor ends up capturing the tiny interlocking branches of the trees with much more sharpness, and maintains the black bars of the furthest gate on the left which have become a grey unresolved area in the Lumia 640’s photo. This doesn’t mean that the Lumia 640 performs poorly relative to its price. On the contrary, its performance in daylight is extremely good for a $129 device.

While even the most inexpensive devices can now produce usable photos when there's good lighting available, low light photos tend to be where devices stumble. To see how the Lumia 640 performs in low light, I've taken photos of the same scene as above but at night. With the sun having set, the only sources of light in the frame are a handful of lamps on buildings and along the red brick road.

In the low light scene, the Lumia 640 actually performs better than I had expected. I would say it actually outperforms the Nexus 5. While it doesn't show as much in the scene as the Nexus 5 due to its exposure, and not near as much as the iPhone 5s, it has very fine noise and good sharpness in the areas that are exposed. The Nexus 5 by comparison shows a small bit of the sky and the leaves of the first tree, but the entire image suffers from distracting chroma noise which ruins much of the detail. I certainly didn't expect this from a 1/4" sensor without OIS, and much of it is thanks to Microsoft's superb image processing. My one complaint is that there's a lot of flare from all of the light sources in the scene, and the lamp on the right is particularly distracting because of it.

As far as smartphones in the $100-150 range go, the Lumia 640 definitely has the best camera I've seen to date. The Moto E simply can't compete with its smaller 5MP sensor, and Microsoft's high quality image processing ends up producing photos that are better than the 13MP ZenFone 2 in many ways, which goes to show how a device's image processing is just as important to image quality as the actual sensor itself.

Video Performance

The other side of a phone's camera quality is how it performs when taking video. Taking videos is also arguably a more intensive test of a device's camera system than taking still photos, as device's image signal processor has only a short time to process images. There's also no way for devices with OIS to use it to enable long exposure times, as the exposure time for each frame can't be any more than 42ms, and usually less.

The Lumia 640 can capture 1080p video at 24, 25, and 30fps. For this test I opted for the 30fps mode, as the higher frame rate comes with less motion blur. The Lumia 640 encodes its 1080p30 video with an average bitrate of 17.6Mbps using the H.264 Main profile.

Video footage from the Lumia 640 ended up being quite decent. The bitrate is just as high as high end smartphones, and the footage isn't really any blurrier or noisier than what you'd get from something like the iPhone 6 at the same resolution and frame rate. My one complaint is that Microsoft's EIS doesn't seem quite as effective as the EIS that I've seen on other smartphones, and as a result the footage is a bit shakier. There are also some fairly dramatic changes in exposure and white balance when changing the target of the shot, and in certain circumstances such as when the camera is being pointed at red flowers it actually ends up making the video look too cold. However, the overall video quality is very good, and is miles ahead of other inexpensive devices that I've looked at recently like the ZenFone 2 and the Moto E.

Camera Architecture and UX Battery Life and Charge Time
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  • testbug00 - Tuesday, June 9, 2015 - link

    Just one FYI, Glance has multiple modes, including "peek" where it only activates when it detects something moving over it (or leaving a space where it always is 'sensing' something (IE, a pocket)

    And, yeah. Windows Phone uses a lot of battery life to have Wifi on. Dunno why. Even without any MS account on it and no non-native apps it still eats 2-2.5% of battery on 920. Haven't tested on other WP devices.
  • BrokenCrayons - Tuesday, June 9, 2015 - link

    Nice phone for a good price, but it's positively huge with a 5 inch screen. Its disappointing that it's impossible to find a phone with decent specifications and a 3.5 inch screen. I can't imagine carrying this or any other phone that big around. I'd be tempted to tape a stick to it and use it as an oar.
  • kyuu - Tuesday, June 9, 2015 - link

    As someone whose smartphone history is iPhone 4, Lumia 920, and now Lumia 1520, I can tell you that once you've used a bigger smartphone (1520 has a 6" screen), you cannot go back to the small ones. They feel like toys and browsing the internet or watching videos on them is intolerable.
  • Daniel Egger - Tuesday, June 9, 2015 - link

    Get a 735 then. It's a very nice piece and noticeably smaller than the 640 plus it has an AMOLED display. It's a bit larger than my 820 which for me has about the perfect screen size but it's thinner and much lighter (especially since it has Qi built-in rather than needing a special cover which adds additional bulk and weight).
  • MrSpadge - Tuesday, June 9, 2015 - link

    Consider the Lumia 435 then. Internally it's not much different from the 640 if you can live with a few compromises.
  • paulheu - Tuesday, June 9, 2015 - link

    Google does not just not make any apps for Windows Phone, it actively blocks anyone else from doing the same if at all possible. Hopefully with Windows 10 this will change due to the very nature of that OS . We'll see..

    The remarks on Glance probably come from not having the extension app loaded which allows for backgrounds and more options.
  • Brandon Chester - Tuesday, June 9, 2015 - link

    The Glance Screen app doesn't show up in the store for all Windows Phones, Lumia 640 included. If you look at the list of Microsoft apps when browsing the store on the phone it's just not even there.
  • MATHEOS - Tuesday, June 9, 2015 - link

    You definitely should have rating system!
  • atata - Tuesday, June 9, 2015 - link

    I've had this phone for several months and it feels great after Lumia 525. I certainly don't see the battery drain mentioned in this review, but I don't use most of fancy mobile apps aside from Viber.
  • lilmoe - Tuesday, June 9, 2015 - link

    "Microsoft's scroll speed cap also makes the entire operating system feel slow"

    This issue is so underrated, and I believe (even with your criticism) that you were very diplomatic in your complaint. This is BY FAR my biggest issue with Windows Phone and I've nagged Microsoft so many times on uservoice and the feedback app about the speed of scrolling and inertia settings (speed and feel of the "flick"). Not only does it feel slow, it's also not even close to being natural.

    iOS is slower than my liking too, but it feels more natural in a sense. I believe Samsung got the speed and the "flick" right with their devices, and Android followed after JellyBean. Microsoft needs to blatantly copy Android in that department, and screw what people say.

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