Gaming - NVIDIA's Trump Card

NVIDIA's Tegra lineup has traditionally differentiated itself from a host of other ARM-based SoCs in the target market with the in-house GPU. In the Tegra X1, we have a GPU based on the Maxwell family, and as benchmarks showed, the performance is very good. Broadly speaking, next to 4K Netflix support, NVIDIA considers gaming capabilities to be the trump card for the SHIELD when compared to other OTT STBs.

With that said, you’re not going to be seeing a lot of official talk from NVIDIA about gaming on the SHIELD Android TV today, and that’s for two reasons. First and foremost is simply because not all of the pieces are ready. The commercial GRID service does not launch until next month, and while SHIELD can access the current beta service, it goes without saying that half of what we write on GRID will be made obsolete in 5 weeks anyhow. Meanwhile some of NVIDIA’s well-promoted AA and AAA games are ready – games like The Talos Principle and Doom 3: BFG – while other games like Borderlands: The Pre-Sequel and Crysis 3 are not here.

The second reason meanwhile is that given the SHIELD’s launch amidst Google I/O, NVIDIA is also making the conscientious decision to focus on those features that are most relevant to the Google I/O crowd and the contents of Google’s presentation. With the device’s announcement at GDC 2015, NVIDIA played to gaming amidst a gaming crowd, while for the device’s launch they’re playing to everything that’s amazing about Android TV, the Android TV ecosystem, and 4K TV.

The point being that NVIDIA hasn’t forgotten about gaming, but the SHIELD Android TV’s gaming capabilities aren’t what NVIDIA is focusing on first. Expect to hear a lot more about gaming later in June once the GRID commercial service is up and running.

As for today’s launch, while gaming isn’t in the forefront, that doesn’t mean it doesn’t work. As we briefly mentioned earlier several high-profile games are already available, so we’ve still had a chance to look at what NVIDIA’s latest SHIELD can offer for gaming.

A big part of NVIDIA’s long-term gaming plans for the SHIELD family of devices involves working with game developers to ensure that Android gaming grows beyond the casual, free-to-play titles that are currently popular. As a product of these dev-relation efforts, a number of games are going to be introduced in the Play Store to bring out the gaming prowess of the Tegra X1. We had the chance to play around with a few such as The Talos Principle, Hotline Miami, Luftrausers, Doom 3 : BFG Edition, War Thunder and family-friendly casual games such as JUJU.

The above screenshot shows the level of graphics that provides for smooth playable frame rates in the SHIELD. Based on what I've seen, I don't believe the internal rendering resolution is 1080p in The Talos Principle, but I suspect it's not too far off.

With NVIDIA carrying over the SHIELD gamepad from last year's SHIELD Tablet launch, playing games on the SHIELD Android TV works about as well as you'd expect for a second-generation effort. The performance of the set top box is still closer to the last-generation consoles than the current-generation consoles, and graphics quality matches up accordingly. NVIDIA is well aware that they can't compete with the game consoles for first-run AAA games, so their focus here is going to be on a sort of best-of-the-best approach of bringing older, well received games to the console and a user base NVIDIA believes is distinct from the traditional game console crowd.

Shifting gears for a bit, we also have the matter of casual games. From a technical standpoint, it goes without saying that casual games such as JuJu do not pose much of a challenge for the SHIELD.

In addition to the above, NVIDIA has indicated that more than 20 new titles are coming exclusively to NVIDIA SHIELD in the coming months.

We also recorded power consumption at the wall while playing the above two games on a 4Kp60 display. In both cases the SHIELD consumed around 19.4 W on an average, considerably more than the power consumed in the media playback process.

Finally, one of the interesting features is the ability to live-stream to Twitch or record game-play using the SoC's hardware encoder. We tested the latter feature out. The resultant recordings were placed under /sdcard/Movies/Game Recordings. Irrespective of the playing resolution, the recording is always a 2 Mbps 854x480 video at 30 fps (encoded in H.264). The audio is a 128 kbps 2-channel AAC stream. The sample we recorded has been uploaded to YouTube and embedded below. Full MediaInfo details are available in the YouTube description.

 

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  • Ryan Smith - Thursday, May 28, 2015 - link

    It's a matter of time in covering everything, along with the fact that GameStream is not a new technology in the ecosystem. Once the commercial GRID service launches, we'll be taking a more focused look at gaming on the SHIELD.
  • Sonicadvance1 - Thursday, May 28, 2015 - link

    Hello. Dolphin emulator developer here.
    I've had an Nvidia SHIELD Android TV in my hands for a while now.
    I'd like to clarify in my comment the CPU and GPU speeds on this device
    The Cortex-A57s max clock speed is 2.01Ghz, and the Maxwell GPU's max clock speed is 998Mhz.
    I haven't checked the Cortex-A53's max clock speeds because being a Dolphin developer I effectively don't care about them.
  • jjj - Thursday, May 28, 2015 - link

    Got to wonder if it wouldn't be more appealing as a Linux PC or even a Chromebox. In those segments the pricing wouldn't be as unreasonable.
  • funtasticguy - Friday, May 29, 2015 - link

    Sonicadvance1, how does the Dolphin emulator work on this? What kind of speed improvement does this offer compared to the Tegra K1?
  • Sonicadvance1 - Friday, May 29, 2015 - link

    It runs the new AArch64(ARMv8) JIT recompiler for the CPU core, which lets it run a few games full speed. This new core will take a long while to become fully optimized, but I'm taking steps to make it easier to profile the code's performance from Android which will help in the future.
    This new CPU core is going to be more maintainable than the old 32bit ARMv7 CPU core.
  • funtasticguy - Friday, May 29, 2015 - link

    Thanks for your reply!
  • Wardrive2015 - Friday, May 29, 2015 - link

    Thank you Sonicadvance1 for the clarification on the clocks. Would you say single threaded performance is roughly equal to that of Denver?
  • Sonicadvance1 - Friday, May 29, 2015 - link

    It's about on par, slightly better in some cases.
    Due to the Denver's quirky architecture the A57s will be quicker than the Denver in code that only executes a few times. This is due to the Denver only recompiling code to native VLIW if it has been called a certain number of times(This number is undisclosed).

    For code that executes over and over the two CPUs are about on par with each ones winning depending on the situation.
  • Haydon987 - Thursday, May 28, 2015 - link

    The big question is, can it do HDMI 2.0 with HDCP 2.2 at 4:4:4 all at the same time? Last I heard, no HDCP decoding chip currently in existence does this.

    They all downgrade to 4:2:0 when playing protected content and can only do 4:4:4 when playing unprotected content, which is about nothing other than gaming.
  • Haydon987 - Thursday, May 28, 2015 - link

    At 4K, I should add.

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