Battlefield 4

Kicking off our 2015 benchmark suite is Battlefield 4, DICE’s 2013 multiplayer military shooter. After a rocky start, Battlefield 4 has since become a challenging game in its own right and a showcase title for low-level graphics APIs. As these benchmarks are from single player mode, based on our experiences our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, which means a card needs to be able to average at least 60fps if it’s to be able to hold up in multiplayer.

Battlefield 4 - 3840x2160 - Ultra Quality - 0x MSAA

Battlefield 4 - 3840x2160 - Medium Quality

Battlefield 4 - 2560x1440 - Ultra Quality

After stripping away the Frostbite engine’s expensive (and not wholly effective) MSAA, what we’re left with for BF4 at 4K with Ultra quality puts the GTX Titan X in a pretty good light. At 58.3fps it’s not quite up to the 60fps mark, but it comes very close, close enough that the GTX Titan X should be able to stay above 30fps virtually the entire time, and never drop too far below 30fps in even the worst case scenario. Alternatively, dropping to Medium quality should give the GTX Titan X plenty of headroom, with an average framerate of 94.8fps meaning even the lowest framerate never drops below 45fps.

From a benchmarking perspective Battlefield 4 at this point is a well optimized title that’s a pretty good microcosm of overall GPU performance. In this case we find that the GTX Titan X performs around 33% better than the GTX 980, which is almost exactly in-line with our earlier performance predictions. Keeping in mind that while GTX Titan X has 50% more execution units than GTX 980, it’s also clocked at around 88% of the clockspeed, so 33% is right where we should be in a GPU-bound scenario.

Otherwise compared to the GTX 780 Ti and the original GTX Titan, the performance advantage at 4K is around 50% and 66% respectively. GTX Titan X is not going to double the original Titan’s performance – there’s only so much you can do without a die shrink – but it continues to be amazing just how much extra performance NVIDIA has been able to wring out without increasing power consumption and with only a minimal increase in die size.

On the broader competitive landscape, this is far from the Radeon R9 290X/290XU’s best title, with GTX Titan X leading by 50-60%. However this is also a showcase title for when AFR goes right, as the R9 295X2 and GTX 980 SLI both shoot well past the GTX Titan X, demonstrating the performance/consistency tradeoff inherent in multi-GPU setups.

Finally, shifting gears for a moment, gamers looking for the ultimate 1440p card will not be disappointed. GTX Titan X will not get to 120fps here (it won’t even come close), but at 78.7fps it’s well suited for driving 1440p144 displays. In fact it’s the only single-GPU card to do better than 60fps at this resolution.

Our 2015 GPU Benchmark Suite & The Test Crysis 3
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  • Antronman - Thursday, March 19, 2015 - link

    The Titan has always been marketed as a hybrid between a gaming and graphics development card.
  • H3ld3r - Thursday, March 19, 2015 - link

    Agree 100%
  • H3ld3r - Thursday, March 19, 2015 - link

    http://tpucdn.com/reviews/NVIDIA/GeForce_GTX_Titan...
  • Evarin - Thursday, March 19, 2015 - link

    For people thinking that VRAM is unneeded, you must not be heavy into modding. Especially with Fallout 4 and GTA 5 on the horizon, massive amounts of room for texture mods will come in handy.
  • Black Obsidian - Thursday, March 19, 2015 - link

    6-8GB would seem to meet that requirement nicely.

    As is often the case with "doubled RAM" models, by the time that 12GB of VRAM is useful, we'll be a couple of generations down the road, and cards with 12GB of VRAM will be much faster, much cheaper, or both.

    Maybe at that point a Titan X owner could pick up a cheap used card and run them in SLI, but even then they're laying out more money than a user who buys a $500 card every couple of years and has the VRAM he/she needs when it's actually useful.
  • H3ld3r - Thursday, March 19, 2015 - link

    I agree with you but don't forget how vram is used in sli and cf. Vram of gpu 1 mirrors vram of 0 so if have 2x 4gb you're only taking advantage of 4gb. Anyway i prefer fast ram than hughe amounts of it.
  • Evarin - Thursday, March 19, 2015 - link

    We've already had a game which called for 6GB VRAM for an advanced texture pack. Imagine an Elder Scrolls or a Fallout where every single object in the game has a 4k resolution texture. I think it'd be a challenge even for the titan.
  • Antronman - Sunday, March 22, 2015 - link

    The way that RAM works is the worse your system is, the more RAM you end up needing.

    There are plateaus, but as GPUs get faster you need less VRAM to store the same amount of information.

    The Titan X is much faster than the Titan BE, and thus needs less VRAM, assuming that the application is the same.

    Then we get into Direct X 12 and Vulkan. They're supposed to increase efficiency all-around, reducing the demand for resources like RAM and cores even more.
  • Death666Angel - Thursday, March 19, 2015 - link

    "the card is generally overpowered for the relatively low maximum resolutions of DL-DVI "
    So I can drive my 1440p 105Hz display with it and get above 105fps? No? So what kind of statement is that then. DL-DVI may be old, but to say that 1440p is a low maximum resolution, especially with 100Hz+ IPS displays which rely on DL-DVI input, is strange to say the least.
  • H3ld3r - Thursday, March 19, 2015 - link

    Based in what i saw in ryan's review 4k games aren't that much memory demanding. If so how can anyone explain R9 performance?

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