Closing Thoughts

There are two things you can count on with the fall gaming season: lots of games, and occasionally botched launches as publishers rush to release new titles in time for the peak of the holiday shopping spree. Ubisoft has three major games launching right now, Assassin's Creed: Unity came out last week, Far Cry 4 just released Tuesday, and The Crew launches next week. Obviously, they don't want to launch all three on the same day, but more than one person has come to the conclusion that ACU should have been delayed by a few weeks to get all the bugs worked out.

So far, there has been a Day 0 patch, then the current 1.2, and at least two more patches are planned I believe. The next should provide further bug fixes (and performance optimizations perhaps), while a later patch will also add tessellation support to the game. It's probably a good idea to get performance "fixed" as much as possible before adding tessellation, as it could simply reduce already low frame rates on a lot of systems.

My own experience with Assassin's Creed: Unity has thankfully been mostly uneventful. There was talk about missing textures and "faceless" people, but that's apparently only on unpatched versions – the Day 0 patch addressed that bug, and I know at least in my case I never saw it. Stability hasn't been perfect, but the second patch did a lot to address any crashes in my case – I've played for a few hours several times without crashing, though after a while it seems crashes are still possible.

By far the biggest concern however is performance. I'd say if you can average about 40FPS (with minimums in the mid-20s or above), Assassin's Creed: Unity is playable. The problem is that to get such frame rates, you basically need to go with Low settings on quite a few "midrange" GPUs, and even beefy GPUs like the GTX 980 aren't going to be happy with all settings maxed out at resolutions beyond 1080p. If you have the hardware, ACU is a great looking game and a good addition to the Assassin's Creed series. But for those running older GPUs – or AMD GPUs – you probably want to wait at least another month to see what happens before buying the game.

And if this is the shape of things to come, a lot of people might want a GPU upgrade this holiday season.

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  • Cellar Door - Thursday, November 20, 2014 - link

    The amount of less then intelligent comments in here is simply appalling! Do you realize how many PS4 and Xbox One games are locked at 30fps?

    In reality if you were put infront of a tv with one of those games, and not told about the 30fps, you wouldn't even realize what is happening.

    Stable 30fps vs stutter now there is a difference, why people don't understand this is beyond me....
  • Death666Angel - Thursday, November 20, 2014 - link

    You forget the abysmal controllers console gamers have to use. Using a controller and having low FPS is much different to using a mouse and having low FPS.
  • TheSlamma - Friday, November 21, 2014 - link

    There is nothing 'abysmal' about it.. man it bothers me people are latching onto that word now and using it like candy. The 360 and Xbone controllers are wonderful controllers, you just don't have the skill to use them it sounds like. Good gamers can use all input types. After a 6 month break I hopped into BF4 the other day and still had a 2:1 KDR on my first match never even played the map so yes I'm good with KB/M, but I can also pickup my PS4 or Xbox 360 controller and crush it in games that play better with controllers.
  • theMillen - Friday, November 21, 2014 - link

    and while we're on the topic of controllers as well as AC:U... this is one of those games that DEFINITELY plays better with a controller!
  • inighthawki - Thursday, November 20, 2014 - link

    Yeah, like yours. 30fps is visually smooth, but the issue is with input. A controller is less sensitive to input due to the large disconnect from the screen. It's the same concept that makes touch screens feel unresponsive even at high smooth framerates.
  • nathanddrews - Thursday, November 20, 2014 - link

    Halo: Combat Evolved was 30fps locked on Xbox and is considered by many to be a great game. While I PREFER to change settings in games to get the frame rate to match my monitor (144Hz), I still enjoy games that play at low frame rates. I can't tell you how many hours I put into Company of Heroes on my crappy laptop... that thing barely cracked 30fps when nothing was happening.
  • nathanddrews - Thursday, November 20, 2014 - link

    I forgot to add that my desire for smooth or higher framerates also varies greatly by game. RTS games can get away with 20-30fps as long as the jerkiness it doesn't interfere with my ability to select units. For action games, I prefer 60fps+ and for shooters or other fast-paced games, I want all 144.
  • ELPCU - Thursday, November 20, 2014 - link

    It really depends on game/person IMO.

    Here is my experience.

    In one old game(SD gundam online : random korean gundam online game kappa), I was playing 40 FPS for a while. And it was playable experience and then I upgraded my gigs. .
    After upgrade, I was able to push until full 60 FPS without any frame drop. Using full 60FPS fixed for a while. and then I had a technical problem of my upgraded gig. Thus, I go back to old computer and played with 40 FPS. There was a MASSIVE difference after downgrading.
    Experience itself was horrible.

    But it really depends on game and person. Again, depends how you accept 30 FPS. The game I mention was really sensitive. every move needs to be quick and responsive.

    AC : Unity? I can agree these kinds of game is okay to have somewhat lower FPS. Though as I said it can be fairly bad if you are very used to using 60 fps for a while. Downgrade is way more feasible than upgrade, so it is more about how people accept it. If you downgrade straightforward from 60 FPS fully FIXED(using it for several months) to 30 FPS, you might say it was definitely horrible experience.

    By the way, my problem of playing AC Unity was occasional freezing(Frame drop below 10 or 15FPS for about 1 sec.) for about 1 sec. Worse thing is after frame drop, my mouse cursor pops random place. I was playing with GTX 670 FTW SLI. 3930k OC, 32GB RAM.

    This unity frame drop issue was the most terrible one. At first crash issue was even with frame drop, but Patch 2 fixs many crash problem. However, frame drop issue still persist. I was using LOW option for all graphic with 1600x900 resolution, which gives normally 60 FPS(70~80FPS if I turn my vertical sync off), but there was still this freezing issue. it intensifys when I put more graphic option or higher resolution. It forces me using 1600x900 with low graphic option, no AA or other random graphic sauce on it. Typically 60~80 FPS, but it was still horrible.
  • Murloc - Friday, November 21, 2014 - link

    Easy answer: because that's just your opinion. I don't need more than 30 fps, most people can't tell the difference after that. I've played for years with 25 fps and it's fine. 23 fps is where it gets noticeable.
  • Mr.r9 - Thursday, November 20, 2014 - link

    "a lot of people might want a GPU upgrade this holiday season". What about people who already have a 780 or 290/x coupled with a 120Hz FHD or 60Hz QHD monitors?
    Isn't it more reasonable to say: Don't buy this game for now, wait a few months. I don't believe that ACU is "tougher" to run than Metro or Crysis.

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