Compute

Jumping into compute, our expectations regarding compute performance are going to be a mixed bag. On the one hand as part of the newer GCN 1.2 architecture AMD has been doing some tweaking under the hood, but on the other hand the most important aspects of the architecture – the memory model and thread execution – are not fundamentally different from the GCN 1.0 R9 280. As a result we’re not necessarily expecting to find any performance leaps here but there is the possibility that we will find some along the way.

As always we’ll start with LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 2.0

Right off the bat we find an unexpected regression in performance with LuxMark. All things considered we would expect the R9 285 to score similarly to the R9 280 given their nearly identical theoretical FP32 throughput, similar to what we’ve seen in our gaming benchmarks. Instead we have the R9 285 trailing its predecessor by 15%, and coming very close to tying the otherwise much slower R9 270X. Given that this is a new architecture there are a few possibilities here including a lack of OpenCL driver optimizations on AMD’s part, though we can’t entirely rule out bandwidth either since ray tracing can burn up bandwidth at times. Tonga is after all first and foremost a graphics product, and AMD’s memory bandwidth saving compression technology is similarly designed for graphics and not compute, meaning the R9 285 doesn’t have much to make up for the loss of bandwidth in compute tasks versus the R9 280.

In any case, even with R9 285 lagging the R9 280, it’s otherwise a strong showing for AMD. AMD cards overall perform very well on this benchmark compared to NVIDIA’s offerings, so the R9 285 has no trouble shooting well past the GTX 760.

Our 2nd compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Compute: Sony Vegas Pro 12 Video Render

Unlike LuxMark, we aren’t seeing a performance gain nor a regression here. The R9 285 is every bit as fast as the R9 280. Meanwhile as has consistently been the case in this benchmark, all of AMD’s cards are well ahead of our NVIDIA cards.

Our 3rd benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; for our standard benchmark suite we focus on the most practical of them, the computer vision test and the fluid simulation test. The former is a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

Compute: CLBenchmark 1.1 Fluid Simulation

Compute: CLBenchmark 1.1 Computer Vision

Depending on which subtest we’re looking at, the R9 285 either outperforms or trails the R9 280. The fluid simulation subtest finds the R9 285 performing just shy of the more powerful R9 280X, while the R9 285 comes up short of the R9 280 in computer vision. Computer vision is the more bandwidth sensitive benchmark of the two, so it follows that it’s the benchmark more likely to be influenced by the loss of raw memory bandwidth. Otherwise the R9 285’s strong showing in the fluid simulation is unexpected, and given what we know we’re at a bit of a loss to explain it.

Looking at the broader picture, this is yet another test where AMD’s cards do well against NVIDIA’s non-compute cards. Overall the R9 285 is 2-3x faster than the GTX 760 here.

Moving on, our fourth compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, utilizing the OpenCL path for FAHCore 17.

Compute: Folding @ Home: Explicit, Single Precision

Compute: Folding @ Home: Implicit, Single Precision

When it comes to single precision the R9 285 edges out the R9 280, though not significantly so. R9 285 still seemingly benefits from some of the GCN 1.2 architectural optimizations, but not to the same extent we’ve seen in other benchmarks.

Overall AMD’s GCN cards are a strong performer in this benchmark and the R9 285 is no exception. GTX 760 trails R9 285 when it comes to implicit single precision, and is blown away in the explicit single precision benchmark.

Compute: Folding @ Home: Explicit, Double Precision

Meanwhile for double precision the R9 285 falls well behind the R9 280. Since Tonga is not designed to pull double-duty as a graphics and high performance compute GPU like Tahiti was, Tonga is configured for 1/16 rate double precision performance, 1/4 the rate of the more powerful Tahiti. As a result it can never keep up with the R9 280 in a double precision workload. Consequently AMD and the R9 285 still have a lead in F@H with double precision, but not to the degree we’ve seen elsewhere. The R9 285 is only about 30% faster than the GTX 760 here.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark

SystemCompute exposes another case where the R9 285 comes up short compared to the R9 280, though only slightly. AMD’s latest card can deliver 93% of the performance of an R9 280, and most likely it’s suffering just a bit from the reduction in memory bandwidth. Otherwise it’s still more than 50% ahead of the GTX 760 and still comfortably ahead of the more powerful GTX 770.

Synthetics Power, Temperature, & Noise
Comments Locked

86 Comments

View All Comments

  • Alexvrb - Tuesday, September 16, 2014 - link

    "if other GCN 1.1 parts like Hawaii are any indication, it's much more likely the 280 maintains its boost clocks compared to the 285 (due to low TDP limits)"

    This is what you said. This is where I disagreed with you. The 285 maintains boost just as well as the 280. Further, GCN 1.1 Bonaire and even Hawaii reach and hold boost at stock TDP. The 290 series were not cooled sufficiently using reference coolers, but without any changes to TDP settings (I repeat, stock TDP) they boost fine as long as you cool them. GCN 1.1 boosts fine, end of story.

    As far as Tonga goes, there's almost no progress in performance terms. In terms of power it depends on the OEM and I've seen good and bad. The only additions that really are interesting are the increased tessellation performance (though not terribly important at the moment) and finally getting TrueAudio into a mid-range part (it should be across the board by next gen I would hope - PS4 and XB1 have the same Tensilica DSPs).

    I would hope they do substantially better with their future releases, or at least release a competent reference design that shows off power efficiency better than some of these third party designs.
  • chizow - Wednesday, September 17, 2014 - link

    Yes, and my comment was correct, it will ALWAYS be "more likely" the 280 maintains its boost over other GCN 1.x parts because we know the track record of GCN 1.0 cards and their conservative Boost compared to post-PowerTune GCN1.x and later parts as a result of the black eye caused by Hawaii. There will always be a doubt due to AMD's less-than-honest approach to Boost with Hawaii, plain and simple.

    I also (correctly) qualified my statement by saying the low stated TDP of the 285 would be a hindrance to exceeding those rated specs and/or the performance of the 280, and we also see that is the case that in order to exceed those speed limits, AMD traded performance for efficiency to the point the 285's power consumption is actually closer to the 250W rated 280.

    In any case, in another day or two, this unremarkable part is going to become irrelevant with GM104 Maxwell, no need to further waste any thoughts on it.
  • etherlore - Thursday, September 11, 2014 - link

    Speculating here. The data parallel instructions could be a way to share data between SIMD lanes. I could see this functionality being similar in functionality to what threadgroup local store allows, but without explicit usage of the local store.

    It's possible this is an extension to, or makes new use of, the 32 LDS integer units in GCN. (section 2.3.2 in the souther islands instruction set docs)
  • vred - Thursday, September 11, 2014 - link

    And... DP rate at last. Sucks to have it at 1/16 but at least now it's confirmed. First review where I see this data published.
  • chizow - Thursday, September 11, 2014 - link

    It has to be artificially imposed, as AMD has already announced FirePro cards based on the Tonga ASIC that do not suffer from this castrated DP rate. AMD as usual taking a page from Nvidia's playbook, so now all the AMD fans poo-poo'ing Nvidia's sound business decisions can give AMD equal treatment. Somehow I doubt that will happen though!
  • Samus - Thursday, September 11, 2014 - link

    If this is AMD's Radeon refresh, if the 750Ti tells us anything, they are screwed when Maxwell hits the streets next month.
  • Atari2600 - Thursday, September 11, 2014 - link

    The one thing missed in all this - APUs.

    As we all know, APUs are bandwidth starved. A 30-40% increase in memory subsystem efficiency will do very nicely for removing a major bottleneck.

    That is before the move to stacked chips or eDRAM.
  • limitedaccess - Thursday, September 11, 2014 - link

    @Ryan

    Regarding the compression (delta color compression) changes for Tonga does this have any effect on the actual size of data stored in VRAM.

    For instance if you take a 2gb Pitcarin card and a 2gb Tonga card showing the identical scene in a game will they both have identical (monitored) VRAM usage? Assuming of course the scenario here is neither is actually hitting the 2gb VRAM limit.

    I'm wondering if it possible to test whether or not this is the case if unconfirmed.
  • Ryan Smith - Sunday, September 14, 2014 - link

    VRAM usage will differ. Anything color compressed will take up less space (at whatever ratio the color compression algorithm allows). Of course this doesn't account for caching and programs generally taking up as much VRAM as they can, so it doesn't necessarily follow that overall VRAM usage will be lower on Tonga than Pitcairn. But it is something that can at least be tested.
  • abundantcores - Thursday, September 11, 2014 - link

    I see Anand still don't understand the purpose of Mantle, if they did they wouldn't be using the most powerful CPU they could find, i would explain it to them but i think its already been explained to them a thousand times and they still don't grasp it.

    Anand are a joke, they have no understanding of anything.

Log in

Don't have an account? Sign up now