Gaming Benchmarks

Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Sleeping Dogs: 1080p Max, 1x GTX 770

Sleeping Dogs, 1080p Max
  NVIDIA AMD
Average Frame Rates

Minimum Frame Rates

Company of Heroes 2

Company of Heroes 2 also can bring a top end GPU to its knees, even at very basic benchmark settings. To get an average 30 FPS using a normal GPU is a challenge, let alone a minimum frame rate of 30 FPS. For this benchmark I use modified versions of Ryan’s batch files at 1920x1080 on High. COH2 is a little odd in that it does not scale with more GPUs with the drivers we use.

Company Of Heroes 2: 1080p Max, 1x GTX 770

Company of Heroes 2, 1080p Max
  NVIDIA AMD
Average Frame Rates

Minimum Frame Rates

Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Battlefield 4: 1080p Max, 1x GTX 770

Battlefield 4, 1080p Max
  NVIDIA AMD
Average Frame Rates

99th Percentile Frame Rates

Gaming Benchmarks: F1 2013, Bioshock Infinite, Tomb Raider Testing Performance of Ultra M.2 x4, the Effect on Gaming and OS Installation
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  • Haravikk - Sunday, May 25, 2014 - link

    Once again I can't understand this over-subscription that results in complex balancing of which SATA ports are used. I mean really, how many people buying these types of motherboards actually need more than four SATA ports? How many actually need a full seven PCIe slots? Just compromise on one or both, and reallocate the bandwidth; juggling ports that work and don't isn't something a builder should have to worry about, it should just be a case of plugging stuff in anywhere that fits and then starting it up.
  • R3MF - Sunday, May 25, 2014 - link

    Reducing GPU access to 8x PCIe 3.0 lanes wouldn't be a problem on Kaveri/FM2+ as they have 24x PCIe 3.0 from the APU.

    If only they'd release an X6 refresh of Kaveri...
  • TelstarTOS - Sunday, May 25, 2014 - link

    "GIGABYTE originally had that issue with their Z87 1080p BIOS, but it is fixed for Z97."

    Gigabyte? ;)
  • Ian Cutress - Sunday, May 25, 2014 - link

    Yup, GIGABYTE had the issue of having a full HD mode but it wasn't initiated by default, and they fixed it for Z97 such that I can boot into full HD mode directly. ASRock still required me to select the full HD mode from the 720p mode.
  • isa - Sunday, May 25, 2014 - link

    I'm pretty sure the z97 chipset supports m.2 with 4 channels of PCIe 2.0, but this article states most or all upcoming m.2 implementations will be limited to just 2 channels of PCIe 2.0. Do I have my facts straight, and if so, why the 2 channel limit? I can speculate as well as anyone and thus I'm not interested in speculation, but please comment if you actually know. thanks!
  • isa - Sunday, May 25, 2014 - link

    To be clearer, I'd hope m.2 cards and sockets for any laptop to have 4 channels, since overall bandwidth issues with lots of ports that affect desktops just isn't an issue.
  • SirKnobsworth - Sunday, May 25, 2014 - link

    I believe that the Z97 chipset only supports SSD caching on two lanes. Not that this matters all, or perhaps even most of the time, but maybe it was done just to avoid confusion.
  • isa - Tuesday, May 27, 2014 - link

    OK, I looked up the z97 chipset specs in Intel's site, and I believe the answer is that the chipset provides 8 total PCIe 2.0 channels, and these can be assigned in any combo of 1x, 2x or 4x channel bundles as long as the total is 8 or less. So the chipset supports assigning 4 channels to the M.2 slot, and doing so leave 4 PCIe channels for other uses. I just hope laptop motherboard and firmware makers and M.2 PCIe card makers don't automatically limit themselves to M.2 2x implementations. I saw nothing in the Intel specs that required a RST (aka SSD caching) channel for each M.2 PCIe channel, nor do I know if Intel's use of RST effectively allows but cripples the performance of any M.2 PCIe channels over 2. I also don't know if one can disable RST and thus get the full benefit of 4 M.2 channels, motherboard and firmware permitting. It would be great if there was an Anandtech article going into this a bit more.
  • heywoodmi - Sunday, May 25, 2014 - link

    Ian,
    You mentioned that default POST time was slow @ 20 seconds. Do you recall which controllers you had to disable to bring the POT times down to 7 seconds? I'm wondering if you also had to disable the M2 Ultra interface, because that seems to negate the unique characteristics of this motherboard. I'm looking to actually pair this up with a samsung XP941.
    Thanks
  • 457R4LDR34DKN07 - Sunday, May 25, 2014 - link

    That seems unlikely as it does not use a controller and is directly connected to CPU. The only delay caused would be the UEFI firmware on the XP941 and motherboard

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