Gaming Benchmarks

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

F1 2013: 1080p Max, 1x GTX 770

F1 2013, 1080p Max
  NVIDIA AMD
Average Frame Rates

Minimum Frame Rates

Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Bioshock Infinite: 1080p Max, 1x GTX 770

Bioshock Infinite, 1080p Max
  NVIDIA AMD
Average Frame Rates

Minimum Frame Rates

Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Tomb Raider: 1080p Max, 1x GTX 770

Tomb Raider, 1080p Max
  NVIDIA AMD
Average Frame Rates

Minimum Frame Rates

 

Scientific and Synthetic Benchmarks: 2D to 3D, Emulation, Encryption Gaming Benchmarks: Sleeping Dogs, Company of Heroes 2 and Battlefield 4
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  • 457R4LDR34DKN07 - Saturday, May 24, 2014 - link

    The Gen2 M.2 x4 PCIe looks very impressive. Its too bad that Asrock did not include this in their mITX offering.
  • 457R4LDR34DKN07 - Saturday, May 24, 2014 - link

    I mean Gen3
  • smoohta - Saturday, May 24, 2014 - link

    Regarding the Dolphin benchmark- you wrote:
    "Results are given in minutes, where the Wii itself scores 17.53; meaning that anything above this is faster than an actual Wii for processing Wii code, albeit emulated."

    This should read "... meaning that anything below this is faster than..." - right?
  • Ian Cutress - Saturday, May 24, 2014 - link

    Bad choice of words - anything 'above on the graph' would be faster based on the orientation of results. I've updated it to remove the ambiguity. Thanks for pointing it out :)
    Ian
  • r3loaded - Saturday, May 24, 2014 - link

    The overarching conclusion from this review - Intel needs to put far more PCIe 3..0 lanes on their CPUs and chipsets if we want motherboards where connectors don't play musical chairs with each other for bandwidth. Also, Samsung needs to make the XP941 a retail product right now!
  • Tunnah - Saturday, May 24, 2014 - link

    I think the reasoning behind an either/or situation with M.2/SATAe is sound - the consumer most likely will not require 2 high end SSDs, and will go with one that is either M.2 or SATAe, the rest can be served via normal SATA ports.

    Also I think SATAe, while a great idea, will lose out to the convenience and capability of M.2; SATAe would have been great 2 years ago but now M.2 is here it is absolutely perfect for an OS drive, cutting down on not just size but cabling.
  • SirKnobsworth - Sunday, May 25, 2014 - link

    Agreed about SATAe, especially since (a) SSDs don't really need that much circuit board area and (b) A RAID array of two SATA SSDs offers at least as much theoretical bandwidth as a SATAe while taking up the same amount of ports on your board.
  • Babar Javied - Sunday, May 25, 2014 - link

    Exactly my thought. So why have SATAe???? Its great that it uses PCI but it doesn't really offer anything that we couldn't already do.

    As you've said, "A RAID array of two SATA SSDs offers at least as much theoretical bandwidth as a SATAe while taking up the same amount of ports on your board".

    There seems to be a lot of stupid decisions being made regarding ports. DDR4 is another example of a useless upgrade.
  • Death666Angel - Tuesday, May 27, 2014 - link

    "A RAID array of two SATA SSDs offers at least as much theoretical bandwidth" But your are losing random performance when going RAID and increase the chance of a disk failure. Why would you even compare them?
  • Galatian - Saturday, May 24, 2014 - link

    Ian,

    Can you explain to me why no mainboard manufacturer is using 4 lanes from the chipsets PCIe 2.0? I mean that would be enough for the Samsung SSD and still has room left. I mean what do I gain from all those SATA and USB ports? Who is actually using all of them?

    Right now I have to choose between either a slow M.2 slot because they only allocate 2 lanes or I can go with ASRock which feels like overkill and takes away CPU PCIe lanes.

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