Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

Bioshock Infinite - 1920x1080 - Ultra Quality + DDoF

Bioshock Infinite - 1920x1080 - Ultra Quality

Bioshock Infinite - 1920x1080 - High Quality

Bioshock is one of a handful of times where we’ll see the new R7 260 series cards struggle against their GeForce competition. At ultra quality, a very playable framerate for both cards, the R7 265 falls behind the GTX 660 but still does reasonably well for the price, but the R7 260 is unable to keep up with the GTX 650 Ti.

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  • edzieba - Thursday, February 13, 2014 - link

    It's not just a tool for flagging up multi-screen/multi-GPU stutter issues. By showing the distribution of frame times, you can tell the difference between two cards that both average 50fps, but where one delivers every frame in 20 +/- 1 ms, and the other at +/- 5. The latter will deliver a much smoother output, which is not apparent from a single-number metric.

    Anandtech readers are a pretty smart bunch. We'd much prefer Graph Overload to too little information, particularly when other sites provide the additional information as standard.
  • Death666Angel - Thursday, February 13, 2014 - link

    Sounds like the first (+/- 1 ms) would deliver the smoother experience than the latter (+/- 5 ms). :)
  • edzieba - Monday, February 17, 2014 - link

    Urp, that's what I /meant/ to write...
  • Cellar Door - Thursday, February 13, 2014 - link

    This rebadge game is terrible. Both parties are guilty here but the fact that these products get reviewed on regular basis just makes no sense.

    Here is a proper review of the of the 265 and 260: Lets confuse everyone with new nomenclature and what basically is a 7850 from close to 2 years ago. These cards are nothing but cash cows for the mainstream.

    This card is being launched to draw attention to AMD just before the GTX 750 Ti comes to the market, its nothing but emptying the stocks of poor quality chips.
  • MrSpadge - Thursday, February 13, 2014 - link

    Guess what: they wouldn't build GPUs if they wouldn't expect them to be cash cows!
  • EnzoFX - Thursday, February 13, 2014 - link

    THis has always been the case in the not-high-tier cards. Where have you been? I love these cards. What's wrong with an "update" to tried and true cards. I love these single-pcie-power cards. Besides, most games will prob still be targeting this level of power considering it's comparable to the new consoles.
  • Death666Angel - Thursday, February 13, 2014 - link

    First time I can remember there being rebadging was with the 8xxx / 9xxx series from nVidia, before that I don't remember it happening.
  • LordOfTheBoired - Friday, February 14, 2014 - link

    GeForce4 MX was a modified GeForce2. While not a straight same-component relabel, it WAS intentionally-misleading branding meant to make people think it was an upgrade from the GeForce 3 rather than a downgrade, and was very much in the spirit of the modern rebadge.

    That's the earliest example that springs to mind here.
  • rallyhard - Friday, February 14, 2014 - link

    I agree that your example, the GeForce4 MX is one of the earliest, and probably one of the most misleading rebrands ever.

    The first video card I ever purchased was a rebrand that occurred a year earlier, though: the lowly Radeon 7000. It was the exact same card as the previous RV100-based Radeon LE, but they gave it a flashy new name when they introduced the new Radeon 7500 with the RV200 chip.
  • silverblue - Friday, February 14, 2014 - link

    The GeForce 4 MX was probably a worse release than the 2 MX in that the latter was indeed based on the GeForce 2, but lacked the hardware transform and lighting capabilities of the GeForce 2 GTS and the earlier GeForce 256. The GeForce 2 MX 400 was the only model that had a chance of beating the 256 DDR.

    The Radeon 9000 was a hacked down 8500 LE, but I suppose considering the low number in the 9xxx series, there had to be a low-end part. Besides which, it did still have T&L.

    I can't think of any straight rebrands from back then apart from the 7000.

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