Power Consumption

As always I ran the Xbox One through a series of power consumption tests. I’ve described the tests below:

Off - Console is completely off, standby mode is disabled
Standby - Console is asleep, can be woken up by voice commands (if supported). Background updating is allowed in this mode.
Idle - Ethernet connected, no disc in drive, system idling at dashboard.
Load (BF4) - Ethernet connected, Battlefield 4 disc in drive, running Battlefield 4, stationary in test scene.
Load (BD Playback) - Ethernet connected, Blu-ray disc in drive, average power across Inception test scene.
CPU Load - SunSpider - Ethernet connected, no disc in drive, running SunSpider 1.0.2 in web browser.
CPU Load - Kraken - Ethernet connected, no disc in drive, running Kraken 1.1 in web browser

Power Consumption Comparison
Total System Power Off Standby Idle Load (BF4) Load (BD Playback)
Microsoft Xbox 360 Slim 0.6W - 70.4W 90.4W (RDR) -
Microsoft Xbox One 0.22W 15.3W 69.7W 119.0W 79.9W
Sony PlayStation 4 0.45W 8.59W 88.9W 139.8W 98.0W

When I first saw the PS4’s idle numbers I was shocked. 80 watts is what our IVB-E GPU testbed idles at, and that’s with a massive 6-core CPU and a Titan GPU. Similarly, my Haswell + Titan CPU testbed has a lower idle power than that. The Xbox One’s numbers are a little better at 69W, but still 50 - 80% higher than I was otherwise expecting.

Standby power is also surprisingly high for the Xbox One. Granted in this mode you can turn on the entire console by saying Xbox On, but always-on voice recognition is also something Motorola deployed on the Moto X and did so in a far lower power budget.

The only good news on the power front is really what happens when the console is completely off. I’m happy to report that I measured between 0.22 and 0.45W of draw while off, far less than previous Xbox 360s.

Power under load is pretty much as expected. In general the Xbox One appears to draw ~120W under max load, which isn’t much at all. I’m actually surprised by the delta between idle power and loaded GPU power (~50W). In this case I’m wondering if Microsoft is doing much power gating of unused CPU cores and/or GPU resources. The same is true for Sony on the PS4. It’s entirely possible that AMD hasn’t offered the same hooks into power management that you’d see on a PC equipped with an APU.

Blu-ray playback power consumption is more reasonable on the Xbox One than on the PS4. In both cases though the numbers are much higher than I’d like them to be.

I threw in some browser based CPU benchmarks and power numbers as well. Both the Xbox One and PS4 ship with integrated web browsers. Neither experience is particularly well optimized for performance, but the PS4 definitely has the edge at least in javascript performance.

Power Consumption Comparison
Lower is Better SunSpider 1.0.2 (Performance) SunSpider 1.0.2 (Power) Kraken 1.1 (Performance) Kraken 1.1 (Power)
Microsoft Xbox One 2360.9 ms 72.4W 111892.5 ms 72.9W
Sony PlayStation 4 1027.4 ms 114.7W 22768.7 ms 114.5W

Power consumption while running these CPU workloads is interesting. The marginal increase in system power consumption while running both tests on the Xbox One indicates one of two things: we’re either only taxing 1 - 2 cores here and/or Microsoft isn’t power gating unused CPU cores. I suspect it’s the former, since IE on the Xbox technically falls under the Windows kernel’s jurisdiction and I don’t believe it has more than 1 - 2 cores allocated for its needs.

The PS4 on the other hand shows a far bigger increase in power consumption during these workloads. For one we’re talking about higher levels of performance, but it’s also possible that Sony is allowing apps access to more CPU cores.

There’s definitely room for improvement in driving down power consumption on both next-generation platforms. I don’t know that there’s huge motivation to do so outside of me complaining about it though. I would like to see idle power drop below 50W, standby power shouldn’t be anywhere near this high on either platform, and the same goes for power consumption while playing back a Blu-ray movie.

Image Quality - Xbox One vs. PlayStation 4 Final Words
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  • tipoo - Wednesday, November 20, 2013 - link

    http://www.conductunbecoming.ie/wp-content/uploads...
  • bill5 - Wednesday, November 20, 2013 - link

    there is a guy on neogaf with access to wii u official documentation that more or less confirms 160 shaders, even though it's never explicitly stated (for example it refers to 32 alu's, which would be vliw 5 in this case, meaning 160 shaders). combine that with the die evidence and it's clear. 8 tmu's, 8 rops also.

    some people will never accept it but there's no real doubt for me personally, it's 160.
  • tipoo - Wednesday, November 20, 2013 - link

    A 1:1 ROP to TMU ratio is quite strange. TMUs are usually double. Not doubling it is another weird limitation. Nintendo sure does have a lot of head scratchers in there.
  • djboxbaba - Wednesday, November 20, 2013 - link

    Wii U is almost decade old hardware packaged for today
  • tipoo - Thursday, November 21, 2013 - link

    The PowerPC 750 its based on is from the 1998 iMac G3 :P
    But I know, that's like saying the Core 2 is based on the Pentium 3.
  • dgingeri - Wednesday, November 20, 2013 - link

    For the first time since the Atari 2600, I actually want a particular console: the Xbox One. I don't even play console games. I want it for the voice control for the apps. I watch Hulu Plus and Netflix instead of TV, and this would make it easier to watch than using a Win7 PC like I do right now. It also uses less power than the PC I use right now. In addition, I would like to have the Skype app so I could talk to certain family members face to face, sort of, who are too far away for me to visit. The games don't attract me to the console so much as the other uses.
  • Hubb1e - Wednesday, November 20, 2013 - link

    I agree with you. The $500 price doesn't even scare me that much because my young girls and wife will probably like the casual kinect games.

    However, Microsoft has made a HUGE mistake with requiring a $60 yearly subscription. This isn't 2008 anymore. I can get a Roku streamer for $50 that will play netflix and Hulu for years to come. Kinect really appeals to the casual gamer and I'd get one myself for the steaming and the occasional console game session, but the $60 a year charge that can't be canceled easily (as I found on my 360) makes the XO a non-starter for me.
  • mikeisfly - Thursday, November 21, 2013 - link

    Hubb1e I hear you but how do they make up for the cost of the console? How much do you think a sensor like the Kinect 2 would cost on the PC? How do they continue to make money to make the network better so things like voice recognition get better and to make the investments to get the network closer to the end user to reduce latency? I'm willing to pay $60/year (one night out with the family at the movies/diner) to get a better experience.
  • Owls - Wednesday, November 20, 2013 - link

    Couldn't you get a $35 Chromecast dongle for your TV? Or does your TV not have a USB port? It just seems so odd shelling out $500 for watching TV. Heck, you could probably spend $500 and get a fairly decent smart TV with Skype, Hulu, Netflix, and Amazon Prime!
  • mikato - Monday, November 25, 2013 - link

    Seems like voice command is the only reason he can't do something like that, or just continue using his Win7 PC or an XBMC. I'm still leaning toward making a new APU based HTPC for XBMC myself.

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