Final Words

More so than last time, it seems like this next generation of console wars will boil down to a few key questions: exclusives, online, extra features and personal preference.

If there’s an exclusive IP that you will sink a ton of time into, the rest really doesn’t matter. For Microsoft that could be Halo, for Sony that could be Uncharted. I feel like Microsoft might have the stronger lineup out of the gate this generation, but that’s not saying much as neither platform appears to have anything that’s a must have at this point. I can’t help but wonder how different this launch would’ve been had there been a Halo 5 or Uncharted 4 (or Last of Us 2) available on day one.

The online story is going to take some time to flesh out. Microsoft held the clear advantage there last generation for online multiplayer, but Sony is intent on closing the gap this round. I’m going to say it’s still wait and see on this one as neither console is going to have enough users to make for a great online experience for a while to come.

In the extra features category, Microsoft is really hoping to win users over with things like their TV integration and Kinect. I couldn’t be further from the right demographic to talk about the former so I’m going to avoid saying much there. On the Kinect front, I know people who are interested in the Xbox One solely because of Kinect. I’m not one of those people but I can definitely see the appeal there. If Sony’s price tag didn’t nerf the PS3 last round, it’s entirely possible that Microsoft’s Kinect bundle and resulting price hike won’t do the same for the Xbox One this time.

Finally, there’s an element of personal preference in all of this. Look, feel, ecosystem, company loyalty all fall into this category. There are also things like controller preference that fit here as well. I can’t help much in this department.

If you’re looking at the Xbox One as a successor to the Xbox 360, I think you’ll be very pleased. It’s a much better console in every way and a long overdue upgrade.

It's interesting to me that the performance/image quality differences that exist between the Xbox One and PS4 ultimately boil down to a difference in memory interface rather than an interest in optimizing down silicon cost. In this case Microsoft has the bigger die, but the smaller GPU in order to accommodate enough eSRAM to offset the use of DDR3 memory.

If all you play are cross-platform games, then the PS4 will give you better looking titles at a lower console cost. For those of you that are particularly bothered by aliasing, the PS4 will definitely reduce (not eliminate) that. However I would argue that if all you play are cross-platform games then you might want to look into buying/building a PC instead. I’m also unsure about how much cross shopping actually happens between these two platforms. I can understand for first time gamers (e.g. parents buying the first console for their kids), but otherwise I feel like your friend group and prior experience is going to ultimately determine whether you end up with a Xbox One or PS4.

I need a Halo box, but I also like to play Uncharted. Unfortunately I don’t know that there’s a good recommendation one way or another, other than to wait for a bit. Being an early adopter of a next-gen console is rarely a fun thing. Literally all of my friends are on Xbox 360s or PS3s, meaning online multiplayer with people I know is pretty much out of the question for at least a year or so. The launch lineup for both platforms is reasonable but could be a lot better. Having just played Grand Theft Auto V and the Last of Us, I’m going to need more than CoD or NBA 2K14 to really draw me in to the Xbox One or PS4. This is how the story goes with any new console launch.

One thing is for sure - this generation was long overdue. I remember being at E3 in 2005 and wondering what the Xbox 360 and PS3 would do to the future of PC gaming given how well specced both systems were. This time around I’m less concerned. Everyone seems to have gone more conservative with GPU choices, even though the resulting APUs are anything but small. If anything the arrival of both consoles, targeted the way they are, is likely going to make things better industry wide. As both sell in good quantities we’ll see developers target a higher class of system, which will be good for everyone.

 

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  • airmantharp - Wednesday, November 20, 2013 - link

    Having actual CPU resources, a unified GPU architecture with desktops (and many mobile SoCs), and tons of RAM are all big differences over the last generation's introduction.

    The Xbox expounds on that by adding in co-processors that allow for lots of difficult stuff to happen in real-time without affecting overall performance.
  • mikeisfly - Thursday, November 21, 2013 - link

    Thank god people didn't think like this when computers first started with switches and paper tape. Remember we have to start some where to move the technology forward. I want the Jarvis computer in Iron Man! You don't get there by making a console that can play games. You get there by making a console that can play games and has voice recognition and gestures and ......
    People get use to interacting with new input sources and then you find your self in a situation when you say how did I ever live without this. You guys sound like I did in the 80s when Microsoft was coming out with this stupid gui crap. "You will have to rip the command line from my cold dead fingers!" Where would we be today if everyone thought like me. Where would the Internet be if it was just command line. I for one applaud Microsoft for trying to expand the gaming market not just for hard core gamers but people like my girl too. I know the PS4 might have more power in terms of compute performance but that is not what games are about, it's about story line, immersiveness (made-up word), and to some extent graphics. Truth is there is really no difference between 1080 and 720 on a Big Screen, remember people this is not a PC monitor. And the X1 can do 1080p. I'm looking forward to what both systems can offer in this next generation but I'm more interested in the X1 due to it's forward thinking aspects. Only time will tell though.
  • douglord - Thursday, November 21, 2013 - link

    Rule of thumb is you need a 10x increase in power to get a 100% increase in visual fidelity. Look at 360 vs One. 6x the power and maybe games look 50% better. So we are talking about the PS4 looking 5% better than Xbox One. In this gen, it really is about who has the exclusives you want.

    And if you are looking out 5+ years you have to take into account Xbox's cloud initiative. Have you used OnLive? II can play Borderlands 2 on an Intel Atom. If MS puts the $ behind it, those 8 cores and pitiful CPU could be used just to power the OS and cloud terminal. Only way these consoles can keep up with midrange PCs.
  • Revdarian - Sunday, November 24, 2013 - link

    Interesting that you use numbers referring to visual fidelity, when it is a non quantifiable, perceptual, quality.

    Also there is no such Rule of Thumb regarding it, but what is known is that in certain games like CoD:Ghosts due to certain choices the xb1 is able to pump less than half the pixels that the ps4 can.

    If you believe in the Cloud for that kind of gaming, Sony has bought Gaikai and it is a project that started sooner than the MS counterpart, heck the MS counterpart hasn't been named.
  • RubyX - Wednesday, November 20, 2013 - link

    How do the noise levels of the consoles compare?
    According to other reviews they both seem to be fairly quiet, which is great, but is there a noticable difference between them?
  • szimm - Wednesday, November 20, 2013 - link

    I'm wondering the same - I've seen lots of people point out the fact that the Xbox One is designed to be bigger, but more cool and quiet. However, I haven't seen any confirmation that it is in fact more quiet than the PS4.
  • bill5 - Wednesday, November 20, 2013 - link

    15w standby, seems a bit high.

    Lets say you leave it on standby 24/7, as you would, that's 360 watts a day, almost 11 KWh/s month. I pay ~10cent poer Kwh in general, so 1.10/month.

    Could add up to $60+ over 5 years. More if the EPA enforces more regulations rising the cost of electricity as they typically are doing.
  • ydeer - Thursday, November 21, 2013 - link

    Yes, the standby power of the XBone and PS4 bothers me too. I often leave my TV and Consoles untouched for weeks, so the only sensible thing is to put them on a Master/Slave powerstrip which cuts them off the grid when the TV isn’t on.

    Of course that defeats the entire standby background downloads, but in the case of Sony, I have to wonder why they put a whole proprietary ARM SoC* (with 2GB of DDR3 RAM) on the board for "low power standby and background downloads" and then end up with unbelievable 70W figures.

    This is essentially a mobile phone without a display, I don’t think it should use more than 3 Watt idle with the HD spun down.

    My only explanation is that they couldn’t get the ARM software/OS side if things wrapped up in time for the launch, so for now they use the x86 CPU for background downloads even though it was never intended to do that.

    * http://www.ifixit.com/Teardown/PlayStation+4+Teard...
  • ydeer - Thursday, November 21, 2013 - link

    Correction, the SoC only has access to 2Gb (= 256 MB) of DDR3 RAM.

    However, I found a document that seems to confirm that the ARM Subsystem did not work as planned and Sony currently uses the APU for all standby/background tasks.

    Maybe somebody who is fluent in Japanese could give us a short abstract of the part that talks about the subsystem.

    http://translate.google.com/translate?u=http%3A//p...
  • tipoo - Wednesday, November 20, 2013 - link

    Hey Anand, did you see the Wii U GPU die shots? How many shaders do you think are in there? I think it's almost certainly 160 at this point, but there are a few holdouts saying 320 which seems impossible with the shader config/size. They are basing that off the clusters being a bit bigger than normal shader cores, but that could be down to process optimization.

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