Conclusions: Different, Not Necessarily Better

When the 29EA93 was announced, I was drawn to it because of the 21:9 ratio and my preference for the wider film format. I was worried about how it would work with my everyday material compared to a 27” or even 24” monitor. Would the ratio be a one-trick pony, or would it provide a better way to watch movies as well as a good environment for getting work done?

First thing, the LG 29EA93 performs incredibly well in our testing. Contrast ratios are superb, color accuracy is very good after calibration, and the screen uniformity is far better than I expected it to be when I first heard about it. On the downside, the input lag is very slow for gaming, which will rule it out for many people, and the CMS system should have been left out entirely. LG also could have provided more adjustments to the preset modes, so I could adjust the grayscale controls on the Cinema picture mode to get the best overall combination. I also would like to see them include a 2-point or 10-point grayscale control if they are going to have the full CMS, as a single point is really lacking when it comes to AV work. In the end, it puts out a fantastic image with a PC and calibration equipment, and a good but not exceptional image with AV sources.

That input lag leads to another issue, which is the use of this monitor. For someone that wants to watch movies and play games a lot, especially if used as a single desktop or laptop monitor, it seems like an ideal match. Movies take the full screen, games provide a wider FOV, and the slight loss of space for daily work might be acceptable to you. Unfortunately, with the high input lag, that seems to rule it out for serious gamers altogether, leaving it as something just for cinephiles to use, but they can get a larger 2.35:1 image on a 42” or 50” LCD or Plasma and have a remote for input control and volume adjustment. Since Blu-ray content doesn’t contain an anamorphic flag or content, you also aren’t losing any resolution by not having a full 2560x1080 resolution display with cinemascope films as you did with DVD content and 16:9 screens.

For daily use, the LG 29EA93 does fine but I’d still go back to a 2560x1440 27” display given the choice, as it allows for more of a webpage or Word document to be visible, or to fit my entire display spreadsheet on the screen instead of just part of it. I can deal with the black bars on scope films, as I’m not losing resolution, and while games might run a few FPS slower with the higher pixel count the input lag will be lower on every 27” display I’ve tested.

In the end, the 29EA93 is a novel concept and a product I want to see in the marketplace, but it feels a bit like the first attempt that it is. To really fit that niche as a gaming/movie display that also does work well, I think LG needs to make a few adjustments to it. Input lag really needs to be addressed, as that is killing off the gaming aspect of it. For a multi-function display like this, I also would like to see a remote control added, and the CMS either needs to be fixed or just removed altogether. Even just keeping the preset modes but allowing for a-2 point grayscale adjustment would provide a picture that would be accurate enough for most users on video content and possibly reduce input lag by removing the CMS. I also wish that LG, and every other vendor, would move the headphone jack to the front or side of the display where it’s much easier to access.

The LG 29EA93 looks cool on a desk, and the widescreen film lover in me still wants it, but the realist in me knows that a 27” display is likely a better fit overall. Perhaps next year LG will introduce a model with these issues ironed out that will fit a need better than the 29EA93 does, but right now the flaws on the 29EA93 unfortunately seem to rule it out for what would appear to be its target market.

LG 29EA93 - Input Lag and Power Use
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  • Rick83 - Tuesday, December 11, 2012 - link

    So you say " In my very casual use this didn’t bother me"
    ...and then use that as your main argument against the screen?

    That is somewhat strange. If you can only quantify the issue, but not qualify it, then you shouldn't use it as such a strong argument.

    Finally, it would be great to get a link back to the methodology used to measure monitor latency. Prad had a huuuge article on that, and I'm not even sure that the methodology you use is actually giving accurate results.
  • nathanddrews - Tuesday, December 11, 2012 - link

    I don't think he was unclear. Input lag is really only a big issue when dealing with really fast action games. For slower paced games and cinefiles (assuming you can adjust latency of your audio source to match) input lag is not as important. So while I can understand the appeal of an extra-wide display for immersive gaming, the high latency of this display cancels that out.

    Prad? They established that lag testing applications are accurate enough. In the end, being accurate to 1fps is more than sufficient. Look at this chart showing the many different testing methods. They're all pretty close.

    http://www.prad.de/en/monitore/specials/inputlag/i...

    I will say that I am surprised that the display was tested at 1920x1080 rather than the native resolution. How do we know that the non-native resolution didn't contribute to observed latency? I guess I would have liked to see the native resolution tested to be sure. As a gamer and "cinefile", I would certainly attempt to run the monitor at its native resolution whenever possible, using FOV hacks as necessary.
  • Rick83 - Tuesday, December 11, 2012 - link

    "Values which have been arrived using the old methods to date cannot be compared with these values, since their systematic errors alone often exceed the values from the new method multiple times."

    So clearly, the method that is used matters.
  • nathanddrews - Tuesday, December 11, 2012 - link

    I understand, but the results - faulty or not - are roughly all within 1fps or real-world perception. Displays that have low latency using the old method still have low latency using the new methods, likewise with high latency. Other than objective purity, it doesn't seem to matter.
  • cheinonen - Tuesday, December 11, 2012 - link

    I haven't written up how SMTT is used, but TFT Central did a very through write-up of it in comparison to other methods and how the results were here:

    http://www.tftcentral.co.uk/articles/input_lag.htm

    I plan for an article going over all of the testing methods in more detail soon.
  • jjj - Tuesday, December 11, 2012 - link

    Not very sure why you asume the target was movies, i see that more as an unintended benefit and this as just an alternative to using 2x1080p screens.Maybe you would be happier with higher vertical res,guess there is no reason for them to not to that too at some point.
    The pricing is rather unfortunate, the Dell was quite a bit cheaper on BF and the input lag takes away so much of the benefit of having this AR.
    Wish someone (hint Samsung) would make a 3420x1440 (more or less) with flexible display where the curve can be adjusted.That would be way fun,maybe even help revive a bit PC gaming.
  • cheinonen - Tuesday, December 11, 2012 - link

    The movie assumption comes more from the presence of dual HDMI inputs, a CMS, and an MHL input than from the aspect ratio. Those lean more towards it being a shared desktop and TV/Gaming display, and once it's used for that then movies come more into play. Without the extra inputs and control I'd think it's more likely a dual monitor replacement. I think it's a bit of both, but needs some work.
  • wsaenotsock - Tuesday, December 11, 2012 - link

    So this is how laptop screens will look in 5 years after this ratio catches on and homogenizes the global panel supply again?
  • madmilk - Wednesday, December 12, 2012 - link

    You could buy a Macbook.
  • peterfares - Wednesday, December 12, 2012 - link

    I really hope this doesn't happen. 16:10 was so much better for computer usage, but 16:9 is still acceptable. This is just stupud. 27" WQHD screens are cheaper and much better, too.

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