Display Tech: HD3D Eyefinity, MST Hubs, & DDM Audio

With the launch of the HD 5000 series back in 2009 AMD managed to get the drop on everyone, press and NVIDIA alike. Eyefinity, AMD’s Single Large Surface technology, came out of virtually nowhere thanks to a carefully orchestrated development plan that ensured very few people even within AMD knew about it. As a result of everything that was leaked ahead of time Eyefinity was not, making it AMD’s big eye catcher for the 5000 series.

As what was to be the first piece of the much dreamed about holodeck, AMD has been steadily working on it since 2009 in order to improve the experience even within their existing hardware by adding support for such features as bezel compensation and combining CrossFire with Eyefinity. For AMD it’s a feature of great importance even if end user adoption is still limited.

For the Southern Islands family AMD isn’t going to be pulling quite the rabbit out of their hat this time when it comes to displays. Southern Islands’ new display feature will be Discrete Digital Multi-Point Audio (which we’ll get to in a moment), but this doesn’t mean that AMD hasn’t continued to work on Eyefinity. Since October AMD has been engaged in an initiative they’re calling “Eyefinity Technology 2.0”, which is going to be pushed as a big part of the Southern Islands launch even though these are software improvements that will benefit all cards.

So what is Eyefinity Technology 2.0 composed of? We’ve already seen several new features starting with Catalyst 11.10, such as 5x1 portrait and landscape support and flexible bezel compensation support. The next step is going to be integrating Stereo 3D (or as AMD likes to call it, HD3D) into the mix, similar to how NVIDIA has 3D Vision Surround. Catalyst 11.12 introduced the ability to use HD3D with an Eyefinity display setup, and Catalyst 12.1 (preview out now) added support to do that in a CrossFire configuration. The final step is going to be with Catalyst 12.2 in February, which will add support for custom resolutions and the ability to relocate the Windows task bar to an arbitrary screen, two features that users have been asking about for quite some time. Again, all of these improvements are driver side, but they are a major component of AMD’s marketing for Southern Islands.

Speaking about Eyefinity, one issue that comes up time and time again is Multi Stream Transport (MST) hubs. We were introduced to MST hubs back with the launch of the 6800 series, which allowed a single DP 1.2 port to drive up to 4 monitors by taking advantage of the high bandwidth of DP1.2 and embedding transport streams for several monitors into the signal. The purpose of MST hubs was so that users could use several monitors with a regular Radeon card, rather than needing an exotic all-DisplayPort “Eyefinity edition” card as they need now.

But as many of you have asked me about, several deadlines for MST hubs have come and gone, including the latest deadline which was supposed to be by the end of this year. As with active DP adaptors this is largely out of AMD’s hands since they don’t produce the hardware, but they have been continuing to prod their partners on the issue. The latest deadline from AMD isn’t rosy – summer of 2012 – but they seem more confident of this deadline than deadlines in the past. Not that another half-year wait will be of any comfort for users who have been looking for MST hubs for the better part of the year, but at least it provides some idea on when to expect them.

Last, but certainly not least on the display technologies front is AMD’s new feature for Southern Islands, Discrete Digital Multi-Point Audio (DDMA). It’s a mouthful of a name but the concept is rather simple: it’s the next step in audio output from a video card. Video cards have been able to output audio for a few years now via HDMI, and more recently DisplayPort gained the ability. However GPUs have been limited to streaming audio to a single device, be it a monitor, TV, or receiver. With DDMA GPUs can send audio to multiple devices, and AMD is looking at how to put that ability to work.

The most basic use for being able to send audio to multiple devices is to individually address the speakers of each device, which is the cornerstone of AMD’s proposed use cases. Fundamentally AMD is looking at applications that involve matching audio streams to the monitor the relevant application is on – move a video player from your center monitor to your left monitor, and the audio from that video player should also move from the speakers on the middle monitor to the speakers on the left monitor. What can you do with speakers that are mapped to monitors? That’s what AMD wants to find out.

Being realistic for a moment, the 7970 isn’t going to be the card that sells this feature, as it’s a $550 gamer video card. Gamers are using dedicated 2.1/5.1/7.1 audio systems or headphones for surround sound, and while AMD does have a proposed multi-tasking use case for this it’s not very convincing. DDMA will become much more important on future lower end cards as those are the cards that go into family desktops, workstations, and the like. Thus the killer app for this feature (and certainly AMD’s best prepared scenario) is for video conferencing where each attendee is mapped to a monitor, and with DDMA a set of speakers on that monitor. AMD’s partner Oovoo is working on just such a system though it’s still early in development.

Partially Resident Textures: Not Your Father’s Megatexture Display Tech, Cont: Fast HDMI
Comments Locked

292 Comments

View All Comments

  • CrystalBay - Thursday, December 22, 2011 - link

    Hi Ryan , All these older GPUs ie (5870 ,gtx570 ,580 ,6950 were rerun on the new hardware testbed ? If so GJ lotsa work there.
  • FragKrag - Thursday, December 22, 2011 - link

    The numbers would be worthless if he didn't
  • Anand Lal Shimpi - Thursday, December 22, 2011 - link

    Yep they're all on the new testbed, Ryan had an insane week.

    Take care,
    Anand
  • Lifted - Thursday, December 22, 2011 - link

    How many monitors on the market today are available at this resolution? Instead of saying the 7970 doesn't quite make 60 fps at a resolution maybe 1% of gamers are using, why not test at 1920x1080 which is available to everyone, on the cheap, and is the same resolution we all use on our TV's?

    I understand the desire (need?) to push these cards, but I think it would be better to give us results the vast majority of us can relate to.
  • Anand Lal Shimpi - Thursday, December 22, 2011 - link

    The difference between 1920 x 1200 vs 1920 x 1080 isn't all that big (2304000 pixels vs. 2073600 pixels, about an 11% increase). You should be able to conclude 19x10 performance from looking at the 19x12 numbers for the most part.

    I don't believe 19x12 is pushing these cards significantly more than 19x10 would, the resolution is simply a remnant of many PC displays originally preferring it over 19x10.

    Take care,
    Anand
  • piroroadkill - Thursday, December 22, 2011 - link

    Dell U2410, which I have :3

    and Dell U2412M
  • piroroadkill - Thursday, December 22, 2011 - link

    Oh, and my laptop is 1920x1200 too, Dell Precision M4400.
    My old laptop is 1920x1200 too, Dell Latitude D800..
  • johnpombrio - Wednesday, December 28, 2011 - link

    Heh, I too have 3 Dell U2410 and one Dell 2710. I REALLY want a Dell 30" now. My GTX 580 seems to be able to handle any of these monitors tho Crysis High-Def does make my 580 whine on my 27 inch screen!
  • mczak - Thursday, December 22, 2011 - link

    The text for that test is not really meaningful. Efficiency of ROPs has almost nothing to do at all with this test, this is (and has always been) a pure memory bandwidth test (with very few exceptions such as the ill-designed HD5830 which somehow couldn't use all its theoretical bandwidth).
    If you look at the numbers, you can see that very well actually, you can pretty much calculate the result if you know the memory bandwidth :-). 50% more memory bandwidth than HD6970? Yep, almost exactly 50% more performance in this test just as expected.
  • Ryan Smith - Thursday, December 22, 2011 - link

    That's actually not a bad thing in this case. AMD didn't go beyond 32 ROPs because they didn't need to - what they needed was more bandwidth to feed the ROPs they already had.

Log in

Don't have an account? Sign up now