Starcraft II

Our next game is Starcraft II, Blizzard’s 2010 RTS megahit. Much like Portal 2 it’s a DX9 game designed to run on a wide range of hardware so performance is quite peppy with most high-end cards, but it can still challenge a GPU when it needs to.

Starcraft II

Starcraft II

Starcraft II

For 2560 and 1920 we’re using 4x MSAA, which must be forced through the driver control panel as Starcraft II does not natively support anti-aliasing. As is often the case with forced MSAA the resulting performance hit is rather high, which is why SC2 can still tax our high-end GPUs.

Starting at 2560, things are looking good for the 7960. At 70.2fps it takes a 19% lead over the GTX 580, and is the only single-GPU card to crack 60fps at that resolution. Against the 6970 it also looks quite good, with a lead of just under 40%.

But when we drop down to 1920, the 7970’s tendency for its lead to drop with the resolution takes full force. Here the 7970 is only 2% ahead of the GTX 580, and looking at 1680 (without MSAA) has the 7970 being outright outgassed by the older GTX 580 by nearly 33%. Interestingly enough however we don’t see the same thing happen against AMD’s own cards, as the 7970 remains ahead of the 6970 by about 35%.

While it’s primarily 1920 and 2560 we’re interested in, it’s still worth pondering on 1680 for a moment. Given the consistent performance of the 7970 versus the 6970, it looks like we’re not simply seeing architectural strengths and weaknesses here. AMD simply cannot hit the high framerates of the GTX 580 here, and at this point we have to suspect that unless AMD is somehow ROP-bound, that we’re looking at a driver limitation of some kind that starts to particularly manifest itself at 1920 and below.

In any case while Starcraft II is not a particularly strong game for the 7970, at the very least the raw performance is there. The performance differences are largely academic as the 7970 is more than capable of powering through even 2560. As such if the 7970 is going to struggle to beat the GTX 580 at any game, this is one of the less meaningful games to struggle at.

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  • CrystalBay - Thursday, December 22, 2011 - link

    Hi Ryan , All these older GPUs ie (5870 ,gtx570 ,580 ,6950 were rerun on the new hardware testbed ? If so GJ lotsa work there.
  • FragKrag - Thursday, December 22, 2011 - link

    The numbers would be worthless if he didn't
  • Anand Lal Shimpi - Thursday, December 22, 2011 - link

    Yep they're all on the new testbed, Ryan had an insane week.

    Take care,
    Anand
  • Lifted - Thursday, December 22, 2011 - link

    How many monitors on the market today are available at this resolution? Instead of saying the 7970 doesn't quite make 60 fps at a resolution maybe 1% of gamers are using, why not test at 1920x1080 which is available to everyone, on the cheap, and is the same resolution we all use on our TV's?

    I understand the desire (need?) to push these cards, but I think it would be better to give us results the vast majority of us can relate to.
  • Anand Lal Shimpi - Thursday, December 22, 2011 - link

    The difference between 1920 x 1200 vs 1920 x 1080 isn't all that big (2304000 pixels vs. 2073600 pixels, about an 11% increase). You should be able to conclude 19x10 performance from looking at the 19x12 numbers for the most part.

    I don't believe 19x12 is pushing these cards significantly more than 19x10 would, the resolution is simply a remnant of many PC displays originally preferring it over 19x10.

    Take care,
    Anand
  • piroroadkill - Thursday, December 22, 2011 - link

    Dell U2410, which I have :3

    and Dell U2412M
  • piroroadkill - Thursday, December 22, 2011 - link

    Oh, and my laptop is 1920x1200 too, Dell Precision M4400.
    My old laptop is 1920x1200 too, Dell Latitude D800..
  • johnpombrio - Wednesday, December 28, 2011 - link

    Heh, I too have 3 Dell U2410 and one Dell 2710. I REALLY want a Dell 30" now. My GTX 580 seems to be able to handle any of these monitors tho Crysis High-Def does make my 580 whine on my 27 inch screen!
  • mczak - Thursday, December 22, 2011 - link

    The text for that test is not really meaningful. Efficiency of ROPs has almost nothing to do at all with this test, this is (and has always been) a pure memory bandwidth test (with very few exceptions such as the ill-designed HD5830 which somehow couldn't use all its theoretical bandwidth).
    If you look at the numbers, you can see that very well actually, you can pretty much calculate the result if you know the memory bandwidth :-). 50% more memory bandwidth than HD6970? Yep, almost exactly 50% more performance in this test just as expected.
  • Ryan Smith - Thursday, December 22, 2011 - link

    That's actually not a bad thing in this case. AMD didn't go beyond 32 ROPs because they didn't need to - what they needed was more bandwidth to feed the ROPs they already had.

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