Compute: The Real Reason for GCN

Moving on from our game tests we’ve now reached the compute benchmark segment of our review. While the gaming performance of the 7970 will have the most immediate ramifications for AMD and the product, it is the compute performance that I believe is the more important metric in the long run. GCN is both a gaming and a compute architecture, and while its gaming pedigree is well defined its real-world compute capabilities still need to be exposed.

With that said, we’re going to open up this section with a rather straightforward statement: the current selection of compute applications for AMD GPUs is extremely poor. This is especially true for anything that would be suitable as a benchmark. Perhaps this is because developers ignored Evergreen and Northern Islands due to their low compute performance, or perhaps this is because developers still haven’t warmed up to OpenCL, but here at the tail end of 2011 there just aren’t very many applications that can make meaningful use of the pure compute capabilities of AMD’s GPUs.

Aggravating this some is that of the applications that can use AMD’s compute capabilities, some of the most popular ones among them have been hand-tuned for AMD’s previous architectures to the point that they simply will not run on Tahiti right now. Folding@Home, FLACC, and a few other candidates we looked into for use as compute benchmarks all fall under this umbrella, and as a result we only have a limited toolset to work with for proving the compute performance of GCN.

So with that out of the way, let’s get started.

Since we just ended with Civilization V as a gaming benchmark, let’s start with Civilization V as a compute benchmark. We’ve seen Civilization V’s performance skyrocket on 7970 and we’ve theorized that it’s due to improvements in compute shader performance, and now we have a chance to prove it.

Compute: Civilization V

And there’s our proof. Compared to the 6970, the 7970’s performance on this benchmark has jumped up by 58%, and even the previously leading GTX 580 is now beneath the 7970 by 12%. GCN’s compute ambitions are clearly paying off, and in the case of Civilization V it’s even enough to dethrone NVIDIA entirely. If you’re AMD there’s not much more you can ask for.

Our next benchmark is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. We’re now using a development build from the version 2.0 branch, and we’ve moved on to a more complex scene that hopefully will provide a greater challenge to our GPUs.

Compute: SmallLuxGPU 2.0d4

Again the 7970 does incredibly well here compared to AMD’s past architectures. AMD already did rather well here even with the limited compute performance of their VLIW4 architecture, and with GCN AMD once again puts their old architectures to shame, and puts NVIDIA to shame too in the process. Among single-GPU cards the GTX 580 is the closest competitor and even then the 7970 leads it by 72%. The story is much the same for the 7970 versus the 6970, where the 7970 leads by 74%. If AMD can continue to deliver on performance gains like these, the GCN is going to be a formidable force in the HPC market when it eventually makes its way there.

For our next benchmark we’re once again looking at compute shader performance, this time through the Fluid simulation sample in the DirectX SDK. This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using two of them: a highly optimized grid search that Microsoft based on an earlier CUDA implementation, and an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.

Compute: DirectX11 Compute Shader Fluid Simulation

There are many things we can gather from this data, but let’s address the most important conclusions first. Regardless of the algorithm used, AMD’s VLIW4 and VLIW5 architectures had relatively poor performance in this simulation; NVIDIA meanwhile has strong performance with the grid search algorithm, but more limited performance with the shared memory algorithm. 7970 consequently manages to blow away the 6970 in all cases, and while it can’t beat the GTX 580 at the grid search algorithm it is 45% faster than the GTX 580 with the shared memory algorithm.

With GCN AMD put a lot of effort into compute performance, not only with respect to their shader/compute hardware, but with the caches and shared memory to feed that hardware. I don’t believe we have enough data to say anything definitive about how Tahiti/GCN’s cache compares to Fermi’s cache, this benchmark does raise the possibility that GCN cache design is better suited for less than optimal brute force algorithms. In which case what this means for AMD could be huge, as it could open up new HPC market opportunities for them that NVIDIA could never access, and certainly it could help AMD steal market share from NVIDIA.

Moving on to our final two benchmarks, we’ve gone spelunking through AMD’s OpenCL archive to dig up a couple more compute scenarios to use to evaluate GCN. The first of these is AESEncryptDecrypt, an OpenCL AES encryption routine that AES encrypts/decrypts an 8K x 8K pixel square image file. The results of this benchmark are the average time to encrypt the image over a number of iterations of the AES cypher.

Compute: AESEncryptDecrypt

We went into the AMD OpenCL sample archives knowing that the projects in it were likely already well suited for AMD’s previous architectures, and there is definitely a degree of that in our results. The 6970 already performs decently in this benchmark and ultimately the GTX 580 is the top competitor. However the 7970 still manages to improve on the 6970 by a sizable degree, and accomplishes this encryption task in only 65% the time. Meanwhile compared to the GTX 580 it trails by roughly 12%, which shows that if nothing else Fermi and GCN are going to have their own architectural strengths and weaknesses, although there’s obviously some room for improvement.

One interesting fact we gathered from this compute benchmark is that it benefitted from the increase in bandwidth offered by PCI Express 3.0. With PCIe 3.0 the 7970 improves by about 10%, showcasing just how important transport bandwidth is for some compute tasks. Ultimately we’ll reach a point where even games will be able to take full advantage of PCIe 3.0, but for right now it’s the compute uses that will benefit the most.

Our final benchmark also comes from the AMD OpenCL archives, and it’s a variant of the Monte Carlo method implemented in OpenCL. Here we’re timing how long it takes to execute a 400 step simulation.

Compute: MonteCarloAsian

For our final benchmark the 7970 once again takes the lead. The rest of the Radeon pack is close behind so GCN isn’t providing an immense benefit here, but AMD still improves upon the 6970 by 14%. Meanwhile the lead over the GTX 580 is larger at 33%.

Ultimately from these benchmarks it’s clear that AMD is capable of delivering on at least some of the theoretical potential for compute performance that GCN brings to the table. Not unlike gaming performance this is often going to depend on the task at hand, but the performance here proves that in the right scenario Tahiti is a very capable compute GPU. Will it be enough to make a run at NVIDIA’s domination with Tesla? At this point it’s too early to tell, but the potential is there, which is much more than we could say about VLIW4.

Civilization V Theoreticals & Tessellation
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  • Zingam - Thursday, December 22, 2011 - link

    I think this card is a kinda fail. Well, maybe it is a driver issue and they'll up the performance 20-25% in the future but it is still not fast enough for such huge jump - 2 nodes down!!!
    It smell like a graphics Bulldozer for AMD. Good ideas on paper but in practice something doesn't work quite right. Raw performance is all that counts (of course raw performance/$).
    If NVIDIA does better than usual this time. AMD might be in trouble. Well, will wait and see.
    Hopefully they'll be able to release improved CPUs and GPUs soon because this generation does not seem to be very impressive.

    I've expected at least triple performance over the previous generation. Maybe the drivers are not that well optimized yet. After all it is a huge architecture change.

    I don't really care that much about that GPU generation but I'm worried that they won't be able to put something impressively new in the next generation of consoles. I really hope that we are not stuck with obsolete CPU/GPU combination for the next 7-8 years again.

    Anyway: massively parallel computing sounds tasty!
  • B3an - Thursday, December 22, 2011 - link

    You dont seem to understand that all them extra transistors are mostly there for computing. Thats mostly what this was designed for. Not specifically for gaming performance. Computing is where this card will offer massive increases over the previous AMD generation.
    Look at Nvidia's Fermi, that had way more transistors than the previous generation but wasn't that much faster than AMD's cards at the time. Because again all the extra transistors were mainly for computing.

    And come on LOL, expecting over triple the performance?? That has never happened once with any GPU release.
  • SlyNine - Friday, December 23, 2011 - link

    The 9700pro was up to 4x faster then the 4600 in certian situations. So yes it has happened.
  • tzhu07 - Thursday, December 22, 2011 - link

    LOL, triple the performance?

    Do you also have a standard of dating only Victoria's Secret models?
  • eanazag - Thursday, December 22, 2011 - link

    I have a 3870 which I got in early 2007. It still does well for the main games I play: Dawn of War 2 and Starcraft 2 (25 fps has been fine for me here with settings mostly maxed). I have eyeing a new card. I like the power usage and thermals here. I am not spending $500+ though. I am thinking they are using that price to compensate for the mediocre yields they getting on 28nm, but either way the numbers look justified. I will be look for the best card between $150-$250, maybe $300. I am counting on this cards price coming down, but I doubt it will hit under $400-350 next year.

    No matter what this looks like a successful soft launch of a video card. For me, anything smokes what I have in performance but not so much on power usage. I'd really not mind the extra noise as the heat is better than my 3870.

    I'm in the single card strategy camp.

    Monitor is a single 42" 1920x1200 60 Hz.
    Intel Core i5 760 at stock clocks. My first Intel since the P3 days.

    Great article.
  • Death666Angel - Thursday, December 22, 2011 - link

    Can someone explain the different heights in the die-size comparison picture? Does that reflect processing-changes? I'm lost. :D Otherwise, good review. I don't see the HD7970 in Bench, am I blind or is it just missing.
  • Ryan Smith - Thursday, December 22, 2011 - link

    The Y axis is the die size. The higher a GPU the bigger it is (relative to the other GPUs from that company).
  • Death666Angel - Friday, December 23, 2011 - link

    Thanks! I thought the actual sizes were the sizes and the y-axis meant something else. Makes sense though how you did it! :-)
  • MonkeyPaw - Thursday, December 22, 2011 - link

    As a former owner of the 3870, mine had the short-lived GDDR4. That old card has a place in my nerd heart, as it played Bioshock wonderfully.
  • Peichen - Thursday, December 22, 2011 - link

    The improvement is simply not as impressive as I was led to believed. Rumor has it that a single 7970 would have the power of a 6990. In fact, if you crunch the numbers, it would be at least 50% faster than 6970 which should put it close to 6990. (63.25% increase in transistors, 40.37% in TFLOP and 50% increase in memory bandwidth.)

    What we got is a Fermi 1st gen with the price to match. Remember, this is not a half-node improvement in manufacturing process, it is a full-node and we waited two years for this.

    In any case, I am just ranting because I am waiting for something to replace my current card before GTA 5 came out. Nvidia's GK104 in Q1 2012 should be interesting. Rumored to be slightly faster than GTX 580 (slower than 7970) but much cheaper. We'll see.

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