Image Quality: Anisotropic Filtering Tweaks & Tessellation Speed

Since the launch of Evergreen AMD has continued to tweak their anisotropic filtering quality. Evergreen introduced angle-independent filtering, and with the 6000 series AMD tweaked their AF algorithm to better handle high frequency textures. With Southern Islands that trend continues with another series of tweaks.

For Southern Islands AMD has changed the kernel weights of their anisotropic filtering mechanism in order to further reduce shimmering of high frequency textures. The algorithm itself remains unchanged and as does performance, but image quality is otherwise improved. Admittedly these AF changes seem to be targeting increasingly esoteric scenarios – we haven’t seen any real game where the shimmering matches the tunnel test – but we’ll gladly take any IQ improvements we can get.

Since AMD’s latest changes are focused on reducing shimmering in motion we’ve put together a short video of the 3D Center Filter Tester running the tunnel test with the 7970, the 6970, and GTX 580. The tunnel test makes the differences between the 7970 and 6970 readily apparent, and at this point both the 7970 and GTX 580 have similarly low levels of shimmering.


Video Download, H.264 (203MB)

While we’re on the subject of image quality, had you asked me two weeks ago what I was expecting with Southern Islands I would have put good money on new anti-aliasing modes. AMD and NVIDIA have traditionally kept parity with AA modes, with both implementing DX9 SSAA with the previous generation of GPUs, and AMD catching up to NVIDIA by implementing Enhanced Quality AA (their version of NVIDIA’s CSAA) with Cayman. Between Fermi and Cayman the only stark differences are that AMD offers their global faux-AA MLAA filter, while NVIDIA has support for true transparency and super sample anti-aliasing on DX10+ games.

Thus I had expected AMD to close the gap from their end with Southern Islands by implementing DX10+ versions of Adaptive AA and SSAA, but this has not come to pass. AMD has not implemented any new AA modes compared to Cayman, and as a result AAA and SSAA continue to only available in DX9 titles. And admittedly alpha-to-coverage support does diminish the need for these modes somewhat, but one only needs to fire up our favorite testing game, Crysis, to see the advantages these modes can bring even to DX10+ games. What’s more surprising is that it was AMD that brought AA IQ back to the forefront in the first place by officially adding SSAA, so to see them not continue that trend is surprising.

As a result for the time being there will continue to be an interesting division in image quality between AMD and NVIDIA. AMD still maintains an advantage with anisotropic filtering thanks to their angle-independent algorithm, but NVIDIA will have better anti-aliasing options in DX10+ games (ed: and Minecraft). It’s an unusual status quo that apparently will be maintained for quite some time to come.

Update: AMD has sent us a response in regard to our question about DX10+ SSAA

Basically the fact that most new game engines are moving to deferred rendering schemes (which are not directly compatible with hardware MSAA) has meant that a lot of attention is now being focused on shader-based AA techniques, like MLAA, FXAA, and many others. These techniques still tend to lag MSAA in terms of quality, but they can run very fast on modern hardware, and are improving continuously through rapid iteration.  We are continuing work in this area ourselves, and we should have some exciting developments to talk about in the near future.  But for now I would just say that there is a lot more we can still do to improve AA quality and performance using the hardware we already have.

Regarding AAA & SSAA, forcing these modes on in a general way for DX10+ games is problematic from a compatibility standpoint due to new API features that were not present in DX9.  The preferred solution would be to have games implement these features natively, and we are currently investigating some new ways to encourage this going forward.

Finally, while AMD may be taking a break when it comes to anti-aliasing they’re still hard at work on tessellation. As we noted when discussing the Tahiti/GCN architecture AMD’s primitive pipeline is still part of their traditional fixed function pipeline, and just as with Cayman they have two geometry engines that can process up to two triangles per clock. On paper at least Tahiti doesn’t significantly improve AMD’s geometry performance, but as it turns out there’s a great deal you can do to improve geometry performance without throwing more geometry hardware at the task.

For Southern Islands AMD has implemented several techniques to boost the efficiency of their geometry engines. A larger parameter cache is a big part of this, but AMD has also increased vertex re-use and off-chip buffering. As such while theoretical geometry throughput is unchanged outside of the clockspeed differences between 7970 and 6970, AMD will be making better use of the capabilities of their existing geometry pipeline.

By AMD’s numbers these enhancements combined with the higher clockspeed of the 7970 versus the 6970 give it anywhere between a 1.7x and 4x improvement in tessellation performance. In our own tests the improvements aren’t quite as great, but they’re still impressive. Going by the DX11DetailTessellation sample program the 7970 has better performance than the GTX 580 at both normal and high tessellation factors (and particularly at high tessellation factors), while under Unigine Heaven – a tessellation-heavy synthetic benchmark – the 7970 leads the GTX 580 by over 20%. Or compared to the 6970 the difference is even more stark, with the 7970 leading the 6970 by about 55% in both of these benchmarks.

Of course both of these benchmarks are synthetic and real world performance can (and will) differ, but it does prove that AMD’s improvements in tessellation efficiency really do matter. Even though the GTX 580 can push up to 8 triangles/clock, it looks like AMD can achieve similar-to-better tessellation performance in many situations with their Southern Islands geometry pipeline at only 2 triangles/clock.

Though with that said, we’re still waiting to see the “killer app” for tessellation in order to see just how much tessellation is actually necessary. Current games (even BF3) are DX10 games with tessellation added as an extra instead of being a fundamental part of the rendering pipeline. There are a wide range of games from BF3 to HAWX 2 using tessellation to greatly different degrees and none of them really answer the question of how much tessellation is actually necessary. Both AMD and NVIDIA have made tessellation performance a big part of their marketing pushes, so there’s a serious question over whether games will be able to utilize that much geometry performance, or if AMD and NVIDIA are in another synthetic numbers war.

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  • Ananke - Thursday, December 22, 2011 - link

    "The 7970 leads the 5870 by 50-60% here and in a number of other games"...and as I see it also carries 500-600% of price premium over the 5870.

    Meh, this is so so priced for a FireGL card, but very badly placed for a consumer market. Regardless, CUDA is getting more open meanwhile. AMD is still several generations/years behind in the HPC market and marketing a product above the NVidia price targets will not help AMD to make it popular.

    Having say so, I am using ATI cards for gaming for several years already, and I am very pleased with their IQ and performance. I have always pre-purchased my ATI cards... What I am missing though is teh promised and never materialized consumer level software that can utilize its calculation ability, aka CyberLink and other video transcoders. If it was not for the naughty Nvidia power draw in the 5th series, I would've gone green to have CUDA. Hence, considering SO MUCH MONEY, I am waiting at least 6 months from now to see what the prices will be for the both new contenders in next GPU architectures :).
  • Dangerous_Dave - Thursday, December 22, 2011 - link

    Seems like AMD can't do anything right these days. Bulldozer was designed for a world that doesn't exist, and now we have this new GPU stinking up the place. I'm sorry but @28nm you have double the transistors per area compared with @40nm, yet the performance is only 30% better for a chip that is virtually the same size! It should be at least twice as far ahead of the 6970 as that, even on immature drivers. As it stands, AMD @ 28nm is only just ahead of Nvidia @ 40nm as far as minimums go (the only thing that matters).

    I shudder to think how badly AMD is going to get destroyed when Nvidia release their 28nm GPU.
  • Finally - Friday, December 23, 2011 - link

    I shudder to think how badly one Nvidia fanboy's ego is going to get scratched if team red released a better GPU and his favourite team has nothing to offer.

    Oh... they did?
  • CeriseCogburn - Thursday, March 8, 2012 - link

    We have to let amd "go first" now since they have been so on the brink of bankruptcy collapse for so long that they've had to sell off most of their assets... and refinance by AbuDhabi oil money...
    I think it's nice our laws and global economy puts pressure on the big winners to not utterly crush the underdogs...
    Really, if amd makes another fail it might be the last one before collapse and "restructuring" and frankly not many of us want to see that...
    They already made the "last move" a dying company does and slashed with the ax at their people...
    If the amd fans didn't constantly demand they be given a few dollars off all the time, amd might not be failing - I mean think about it - a near constant loss, because the excessive demand for price vs perf vs the enemy is all the radeon fans claim to care about.
    It would be better for us all if the radeon fans dropped the constant $ complaints and just manned up and supported AMD as real fans, with their pocketbooks... instead of driving their favorite toward bankruptcy and cooked books filled with red ink...
  • Dangerous_Dave - Thursday, December 22, 2011 - link

    On reflection this card is even worse than my initial analysis. For 3.4billion transistors AMD could have done no research at all and simply integrated two 6870s onto a single die (a la 5870 vs 4870) and ramped up the clock speed to somewhere over 1Ghz (since 28nm would have easily allowed that). This would have produced performance similar to a 6990, and far in excess of the 7970.

    Instead we've done a lot of research and spent 4.1billion transistors creating a card that is far worse than a 6990!

    That's the value of AMD's creative thinking.
  • cknobman - Thursday, December 22, 2011 - link

    The sad part is your likely too stupid to realize just how idiotic your post sounds.

    They introduced a new architecture that facilitates much better compute performance as well as giving more gaming performance.

    Did you read the article and look at the compute benchmarks or did you just flip through the game benchmark pages and look at numbers without reading?
  • Zingam - Thursday, December 22, 2011 - link

    Or maybe you just don't realize that they've added another 2 billion transistors for minimal graphics performance increase over the previous generation.

    That's almost as if you buy a new generation BMW that has instead 300 hp, 600hp but is not able to drag a bigger trailer.
    The only benefit for you would be that you can brag that you've just got the most expensive and useless car available.
  • Finally - Friday, December 23, 2011 - link

    Rule 1A:
    The frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.
  • cknobman - Friday, December 23, 2011 - link

    Holy sh!t are you not reading and understanding the article and posts here??????????

    The extra transistors and new architecture were to increase COMPUTE PERFORMANCE as well as graphics.

    Think bigger picture here dude not just games. Think of fusion and how general computing and graphics computing will merge into one.

    This architecture is much bigger than just being a graphics card for games.

    This is AMD's fermi except they did it about 100x better than Nvidia keeping power in check and still having amazing performance.

    Plus your looking at probably beta drivers (heck maybe alpha) so there could very will be another 10+% increase in performance once this thing hit retail shelves and gets some driver improvements.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    I see. So when nvidia did it, it was abandoning gamers for 6 months of ripping away and gnawing plus... but now, since it's amd, amd has done it 100X better... and no abandonment...
    Wow.
    I love hypocrisy in it's full raw and massive form - it's an absolute wonder to behold.

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