Image Quality: Anisotropic Filtering Tweaks & Tessellation Speed

Since the launch of Evergreen AMD has continued to tweak their anisotropic filtering quality. Evergreen introduced angle-independent filtering, and with the 6000 series AMD tweaked their AF algorithm to better handle high frequency textures. With Southern Islands that trend continues with another series of tweaks.

For Southern Islands AMD has changed the kernel weights of their anisotropic filtering mechanism in order to further reduce shimmering of high frequency textures. The algorithm itself remains unchanged and as does performance, but image quality is otherwise improved. Admittedly these AF changes seem to be targeting increasingly esoteric scenarios – we haven’t seen any real game where the shimmering matches the tunnel test – but we’ll gladly take any IQ improvements we can get.

Since AMD’s latest changes are focused on reducing shimmering in motion we’ve put together a short video of the 3D Center Filter Tester running the tunnel test with the 7970, the 6970, and GTX 580. The tunnel test makes the differences between the 7970 and 6970 readily apparent, and at this point both the 7970 and GTX 580 have similarly low levels of shimmering.


Video Download, H.264 (203MB)

While we’re on the subject of image quality, had you asked me two weeks ago what I was expecting with Southern Islands I would have put good money on new anti-aliasing modes. AMD and NVIDIA have traditionally kept parity with AA modes, with both implementing DX9 SSAA with the previous generation of GPUs, and AMD catching up to NVIDIA by implementing Enhanced Quality AA (their version of NVIDIA’s CSAA) with Cayman. Between Fermi and Cayman the only stark differences are that AMD offers their global faux-AA MLAA filter, while NVIDIA has support for true transparency and super sample anti-aliasing on DX10+ games.

Thus I had expected AMD to close the gap from their end with Southern Islands by implementing DX10+ versions of Adaptive AA and SSAA, but this has not come to pass. AMD has not implemented any new AA modes compared to Cayman, and as a result AAA and SSAA continue to only available in DX9 titles. And admittedly alpha-to-coverage support does diminish the need for these modes somewhat, but one only needs to fire up our favorite testing game, Crysis, to see the advantages these modes can bring even to DX10+ games. What’s more surprising is that it was AMD that brought AA IQ back to the forefront in the first place by officially adding SSAA, so to see them not continue that trend is surprising.

As a result for the time being there will continue to be an interesting division in image quality between AMD and NVIDIA. AMD still maintains an advantage with anisotropic filtering thanks to their angle-independent algorithm, but NVIDIA will have better anti-aliasing options in DX10+ games (ed: and Minecraft). It’s an unusual status quo that apparently will be maintained for quite some time to come.

Update: AMD has sent us a response in regard to our question about DX10+ SSAA

Basically the fact that most new game engines are moving to deferred rendering schemes (which are not directly compatible with hardware MSAA) has meant that a lot of attention is now being focused on shader-based AA techniques, like MLAA, FXAA, and many others. These techniques still tend to lag MSAA in terms of quality, but they can run very fast on modern hardware, and are improving continuously through rapid iteration.  We are continuing work in this area ourselves, and we should have some exciting developments to talk about in the near future.  But for now I would just say that there is a lot more we can still do to improve AA quality and performance using the hardware we already have.

Regarding AAA & SSAA, forcing these modes on in a general way for DX10+ games is problematic from a compatibility standpoint due to new API features that were not present in DX9.  The preferred solution would be to have games implement these features natively, and we are currently investigating some new ways to encourage this going forward.

Finally, while AMD may be taking a break when it comes to anti-aliasing they’re still hard at work on tessellation. As we noted when discussing the Tahiti/GCN architecture AMD’s primitive pipeline is still part of their traditional fixed function pipeline, and just as with Cayman they have two geometry engines that can process up to two triangles per clock. On paper at least Tahiti doesn’t significantly improve AMD’s geometry performance, but as it turns out there’s a great deal you can do to improve geometry performance without throwing more geometry hardware at the task.

For Southern Islands AMD has implemented several techniques to boost the efficiency of their geometry engines. A larger parameter cache is a big part of this, but AMD has also increased vertex re-use and off-chip buffering. As such while theoretical geometry throughput is unchanged outside of the clockspeed differences between 7970 and 6970, AMD will be making better use of the capabilities of their existing geometry pipeline.

By AMD’s numbers these enhancements combined with the higher clockspeed of the 7970 versus the 6970 give it anywhere between a 1.7x and 4x improvement in tessellation performance. In our own tests the improvements aren’t quite as great, but they’re still impressive. Going by the DX11DetailTessellation sample program the 7970 has better performance than the GTX 580 at both normal and high tessellation factors (and particularly at high tessellation factors), while under Unigine Heaven – a tessellation-heavy synthetic benchmark – the 7970 leads the GTX 580 by over 20%. Or compared to the 6970 the difference is even more stark, with the 7970 leading the 6970 by about 55% in both of these benchmarks.

Of course both of these benchmarks are synthetic and real world performance can (and will) differ, but it does prove that AMD’s improvements in tessellation efficiency really do matter. Even though the GTX 580 can push up to 8 triangles/clock, it looks like AMD can achieve similar-to-better tessellation performance in many situations with their Southern Islands geometry pipeline at only 2 triangles/clock.

Though with that said, we’re still waiting to see the “killer app” for tessellation in order to see just how much tessellation is actually necessary. Current games (even BF3) are DX10 games with tessellation added as an extra instead of being a fundamental part of the rendering pipeline. There are a wide range of games from BF3 to HAWX 2 using tessellation to greatly different degrees and none of them really answer the question of how much tessellation is actually necessary. Both AMD and NVIDIA have made tessellation performance a big part of their marketing pushes, so there’s a serious question over whether games will be able to utilize that much geometry performance, or if AMD and NVIDIA are in another synthetic numbers war.

Managing Idle Power: Introducing ZeroCore Power Drivers & ISV Relations
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  • haukionkannel - Thursday, December 22, 2011 - link

    Well, 7970 and other GCN based new cards are not so much driver depended as those older radeons. So the improvements are not going to be so great, but surely there will be some! So the gap between 580 or 6970 vs 7970 is going to be wider, but do not expect as big steps as 6970 got via new sets of drivers.
  • Ryan Smith - Thursday, December 22, 2011 - link

    This is actually an excellent point. Drivers will still play a big part in performance, but with GCN the shader compiler in particular is now no longer the end all and be all of shader performance as the CUs can do their own scheduling.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    I hate to say it but once you implement a 10% IQ cheat, it's though to do it again and get away with it again in stock drivers.
    I see the 797x has finally got something to control the excessive shimmering... that's about 5 years of fail finally contained...that I've more or less been told to ignore.... until the 100+ gig zip download here... to prove amd has at least finally dealt with one IQ epic fail... (of course all the reviewers claim there are no differences all the time - after pointing out the 10% cheat, then forgetting about it, having the shimmer, then "not noticing it in game" - etc).
    I'm just GLAD amd finally did something about that particular one of their problems.
    Halleluiah !
    Now some PhysX (fine bullet or open cl but for pete sakes nvidia is also ahead on both of those!) and AA working even when cranking it to 4X plus would be great... hopefully their new arch CAN DO.
    If I get a couple 7970's am I going to regret it is my question - how much still doesn't work and or is inferior to nvidia... I guess I'll learn to ignore it all.
  • IceDread - Thursday, December 22, 2011 - link

    It's a good card, but for me it's not worth it to upgrade from a 5970 to a 7970. Looks like that would be about the same performance.
  • Scali - Thursday, December 22, 2011 - link

    This is exactly the reason why I made Endless City available for Radeons:
    http://scalibq.wordpress.com/2010/11/25/running-nv...

    Could you run it and give some framerate numbers with FRAPS or such?
  • Boissez - Thursday, December 22, 2011 - link

    What many seem to be missing is that it is actually CHEAPER than the current street prices on the 3GB-equiped GTX 580. IOW it offers superior performance, features, thermals, etc. at a lower price than current gen at a lower price.

    What AMD should do is get a 1.5 GB model out @450$ ASAP.
  • SlyNine - Thursday, December 22, 2011 - link

    Looks like I'll be sticking with my 5870. I upgraded from 2 8800GT's ( that in SLI never functioned quite right because they were hitting over 100C ever with after market HSF) and enjoyed over 2x the performance.

    When I upgraded from a 1900XT to the 8800GT's same thing, 800XT-1900XT, 9700pro - 800XT, 4200(nvidia)-9700pro. The list goes on to my first Geforce 256 card.

    Whats the point, My 5870 is 2! generations behind the 7970 yet this would be the worst $per increase in performance yet. Bummer I really want something to drive a new 120hz monitor, if I ever get one. But then thats kinda dependent on whether or not a single GPU can push it.
  • Finally - Thursday, December 22, 2011 - link

    Since when do top-of-the-line cards give you the best FPS/$?
    For the last few months the HD6870+HD6850 were leading all those comparisons by quite some margin. The DH7970 will not change that.
  • SlyNine - Thursday, December 22, 2011 - link

    If you read my post, you will notice that I'm compairing it to the improvments I have paid for in the past.

    40-60% Better than a 2 YO 5870 Is much worse than I have seen so far. Considering that its not just one generation but 2 generations beyond and for 500+$ to boot. This is the worst upgrade for the cost I have seen.....
  • SlyNine - Thursday, December 22, 2011 - link

    The 6870 would not lead the cost per upgrade in performance at all, It would be in the negitives for me.

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