Samsung S23A750D 3D and 120Hz Testing

Of course, you can’t review the S23A750 without talking about 3D. The Samsung uses a TN panel that operates at a true 120Hz with active shutter glasses. This allows for a full 60Hz per eye at full resolution, which should allow for a very smooth, fluid, and detailed 3D image as long as your video card can support it. Once again, you’ll need to use DisplayPort to get the full 120Hz at native resolution. This appears to be a limitation with either the AMD GPU (using an HDMI connection didn't allow me to force 120Hz), or it may be that the HDMI chipset in the Samsung simply lacks the ability to handle 1080p120. We've seen 1080p120 over HDMI with other displays using a different GPU, so the cause of the limitation isn't clear.

One of the most important things with a 3D display is how little crosstalk there is between the two eyes. The liquid crystal matrices in LCDs don’t realign instantly but have a bit of decay time, thus as the active shutter glasses switch from eye to eye there is a potential for some of the image in one eye to persist and be present on the other eye. This is easiest to spot when there is an edge with a dark color against a light color, as the crosstalk will look almost like a shadow. There are also some test patterns available to measure this, and I did so using an AccuPel DPG-5000 pattern generator.

As you can see, there was very little crosstalk between the two eyes. However, testing was done using a pattern generator running at 1080p60 over HDMI and not at 120Hz. Without the ability to test a true 1080p120 signal over DisplayPort, it's difficult to say how things will change—it could improve (faster switching) or deteriorate (more crosstalk as each image is only active for 8.3ms instead of 16.7ms). As we look at additional 3D displays in the future, we'll use the Samsung results as a baseline. What I can say is that I could see some instances of crosstalk when viewing 3D films, but it wasn't too bad—about what I've come to expect from 3D movies on the big screen.

As for gaming tests, while there are a lot of games that can be played in 3D modes, as noted earlier NVIDIA's 3D Vision currently has much more support than AMD's HD3D. Given the AMD GPU on hand and the included HD3D support in the S23A, that's what we chose to test with, and I put in a good amount of time playing a few of the supported titles. Many of these had 3D tacked on (long) after the initial release. In theory this should work fine as you can just shift the camera slightly for each eye to get a 3D image; however, it doesn’t always work out right. For example, during the intro in Half-Life 2, the giant face that appears doesn’t render correctly in 3D. Likewise in World of Warcraft, you get a ghost image to both sides that someone described to me as tracers, which seems as good a description as any. You do get a sense of depth, but you also get a lot of artifacts that to me are more distracting than the 3D is a benefit.

Unfortunately while 3D on the AV side has been mostly sorted out (1080p24 frame packed is the standard), it’s not that way on the PC side quite yet. Using the same standard as your TV would result in a refresh rate of 24Hz or a maximum resolution of 720p, and no one wants that. The Samsung was sent along with an AMD video card as that is what it is designed to be used with, and searching the web for data on this shows that there isn’t native support for NVIDIA 3D vision yet. I did find reports that you can make it work with NVIDIA hardware by forcing on support inside your game, and then forcing 3D on the Samsung display (using the 3D button on the pedestal stand), but the lack of standardization really hurts. Hopefully this gets sorted out soon and 3D is simply plug-and-play in the future on the PC.

I also admit that active 3D really does not sit well with me. I’m not certain if it’s the refresh rate or something else, but it causes me a headache in no time at all. I’ve seen one active 3D system so far that hasn’t caused me discomfort, but that was a $30,000 projector and you'd expect a near-perfect experience from such hardware. I had others try out the monitor and they didn’t get the same reaction to 3D that I did, so I'd recommend any potential buyers try to give the monitor an in-person test before purchasing.

While the 120Hz is required to operate in 3D, it also means you can work at a true 120Hz in 2D mode. I hadn’t considered this before the display arrived, but 120Hz was somewhat of a revelation. Small things you are used to, such as a window tearing when you drag it across the screen, don’t happen nearly as much or to the same degree. Motion in games was far smoother and more natural than you normally see. It’s long been claimed that 60Hz is where things become perfectly smooth for human vision, but while 60Hz might be "natural", 120Hz appears even more so. When I think of improvements that I’d want in my display going forward, 120Hz or even 240Hz refresh would be on that list. Of course, getting 120Hz with something better than a TN panel is really what I'd like.

Color Uniformity and Color Gamut Lag and Power Usage
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  • JarredWalton - Monday, December 19, 2011 - link

    So this is an oddity of HDMI. There are plenty of graphics cards that support HDMI 1.4a, which is the latest standard. For example, HDMI 1.3 category 2 supports up to 10.2Gb/s bandwidth, which should be enough for 120Hz at 1920x1080 (a 32-bit signal would require 7.96Gb/s). The problem is that HDMI uses HDCP, and I believe most (all?) consumer HDMI implementations use a chipset that can't do 1080p120.
  • Starzty - Monday, December 19, 2011 - link

    I can tell you from experience that every NVIDIA implementation I have used supported it. I have tested it on an 8600m, a 460, a 9800gt and a 460m. It only worked properly at the standard TV resolutions but it did work. While for video games the performance hit is significant enough that it doesn't matter, with a 27 inch screen I am thinking more about the applications in regard to 3d blu rays. I haven't tried AMD systems but I may give it a shot next time I am around one. I have tested it with a 3d viewsonic projector through HDMI and on a 3d tv which I cannot recall the brand of. The reviewer may have to wait for official 3dvision support to try an automated test through HDMI but you can tell the nvidia driver to push 120hz and it should go through.
    I know theoretically it should work but I thought you needed 1.4 do to 3d, I wasnt aware 1.3 supported it
  • JarredWalton - Monday, December 19, 2011 - link

    Just to update on this, I chatted with Chris and he said with an HDMI connection to the LCD there was no way to send a 120Hz signal. This could be something on the AMD driver side of the equation, or it may be the HDMI chipset in the Samsung LCD just doesn't accept that. In terms of specifications, it's important to note that 1080p120 isn't mandatory or even listed as an optional resolution; anything sending 1080p120 over HDMI is using HDMI more as a carrier for a DVI signal.
  • cheinonen - Monday, December 19, 2011 - link

    HDMI technically has the bandwidth for 120Hz, but it's not in the standard for HDMI 1.4a. Neither the Windows settings nor the Catalyst Control Panel would allow a refresh rate of 120Hz to be selected without using DisplayPort for the interface. For 3D over HDMI, the required formats are:

    - 1080p24 Frame Packed (so 24p for each eye)
    - 720p60 Frame Packed (for gaming, 60p each eye)
    - 1080i60 side by side
    - 720p60 top and bottom
    - 1080p24 top and bottom

    There is no 1080p60 frame packed there, which is what you would need to support a true 120Hz refresh rate at 1080p resolution. Some vendors might support this, but it's not in the standard, but it is fine with DisplayPort, so that's the route that Samsung went.
  • Death666Angel - Sunday, December 18, 2011 - link

    I am not really interested in seeing reviews of 120Hz monitors as long as they are 1080. I own a 24" 1200 right now and would really like to see more reviews of 1440 monitors (Dell U2711, Fujitsu P27T-6, Samsung S27A850D, Hazro HZ27WB/C). Especially the Samsung has been making waves. Some complain about the backlight bleed, but other praise the great matte finish which does not add grainyness (like e-IPS 27" have). :-)
  • dj christian - Thursday, December 22, 2011 - link

    Yes agreed! And AT somehow forgets my login everytime. Running FF 9.
  • IceDread - Monday, December 19, 2011 - link

    Good review, I however lost all trust in samsung after the scandal with samsung 226bw.

    http://www.behardware.com/articles/667-1/samsung-2...
  • DanNeely - Monday, December 19, 2011 - link

    Meh. At this point is there any major vendor who hasn't done a component lottery at some point?
  • IceDread - Tuesday, December 20, 2011 - link

    Well, which companies do you know about that has done it?

    If you keep purchasing products from a company with bad business ethics the industry will never improve.
  • justniz - Monday, December 19, 2011 - link

    Terrible review.
    Why would a non-gamer without anappropriate GPU try and review a 3D Monitor?
    Jeez at least start with the prerequisites filled.
    Furthermore testing with AMD GPU was a bad choice anyway...Everyone knows AMD 3D software support is a poor second best to nVidia's.

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