Samsung S23A750D 3D and 120Hz Testing

Of course, you can’t review the S23A750 without talking about 3D. The Samsung uses a TN panel that operates at a true 120Hz with active shutter glasses. This allows for a full 60Hz per eye at full resolution, which should allow for a very smooth, fluid, and detailed 3D image as long as your video card can support it. Once again, you’ll need to use DisplayPort to get the full 120Hz at native resolution. This appears to be a limitation with either the AMD GPU (using an HDMI connection didn't allow me to force 120Hz), or it may be that the HDMI chipset in the Samsung simply lacks the ability to handle 1080p120. We've seen 1080p120 over HDMI with other displays using a different GPU, so the cause of the limitation isn't clear.

One of the most important things with a 3D display is how little crosstalk there is between the two eyes. The liquid crystal matrices in LCDs don’t realign instantly but have a bit of decay time, thus as the active shutter glasses switch from eye to eye there is a potential for some of the image in one eye to persist and be present on the other eye. This is easiest to spot when there is an edge with a dark color against a light color, as the crosstalk will look almost like a shadow. There are also some test patterns available to measure this, and I did so using an AccuPel DPG-5000 pattern generator.

As you can see, there was very little crosstalk between the two eyes. However, testing was done using a pattern generator running at 1080p60 over HDMI and not at 120Hz. Without the ability to test a true 1080p120 signal over DisplayPort, it's difficult to say how things will change—it could improve (faster switching) or deteriorate (more crosstalk as each image is only active for 8.3ms instead of 16.7ms). As we look at additional 3D displays in the future, we'll use the Samsung results as a baseline. What I can say is that I could see some instances of crosstalk when viewing 3D films, but it wasn't too bad—about what I've come to expect from 3D movies on the big screen.

As for gaming tests, while there are a lot of games that can be played in 3D modes, as noted earlier NVIDIA's 3D Vision currently has much more support than AMD's HD3D. Given the AMD GPU on hand and the included HD3D support in the S23A, that's what we chose to test with, and I put in a good amount of time playing a few of the supported titles. Many of these had 3D tacked on (long) after the initial release. In theory this should work fine as you can just shift the camera slightly for each eye to get a 3D image; however, it doesn’t always work out right. For example, during the intro in Half-Life 2, the giant face that appears doesn’t render correctly in 3D. Likewise in World of Warcraft, you get a ghost image to both sides that someone described to me as tracers, which seems as good a description as any. You do get a sense of depth, but you also get a lot of artifacts that to me are more distracting than the 3D is a benefit.

Unfortunately while 3D on the AV side has been mostly sorted out (1080p24 frame packed is the standard), it’s not that way on the PC side quite yet. Using the same standard as your TV would result in a refresh rate of 24Hz or a maximum resolution of 720p, and no one wants that. The Samsung was sent along with an AMD video card as that is what it is designed to be used with, and searching the web for data on this shows that there isn’t native support for NVIDIA 3D vision yet. I did find reports that you can make it work with NVIDIA hardware by forcing on support inside your game, and then forcing 3D on the Samsung display (using the 3D button on the pedestal stand), but the lack of standardization really hurts. Hopefully this gets sorted out soon and 3D is simply plug-and-play in the future on the PC.

I also admit that active 3D really does not sit well with me. I’m not certain if it’s the refresh rate or something else, but it causes me a headache in no time at all. I’ve seen one active 3D system so far that hasn’t caused me discomfort, but that was a $30,000 projector and you'd expect a near-perfect experience from such hardware. I had others try out the monitor and they didn’t get the same reaction to 3D that I did, so I'd recommend any potential buyers try to give the monitor an in-person test before purchasing.

While the 120Hz is required to operate in 3D, it also means you can work at a true 120Hz in 2D mode. I hadn’t considered this before the display arrived, but 120Hz was somewhat of a revelation. Small things you are used to, such as a window tearing when you drag it across the screen, don’t happen nearly as much or to the same degree. Motion in games was far smoother and more natural than you normally see. It’s long been claimed that 60Hz is where things become perfectly smooth for human vision, but while 60Hz might be "natural", 120Hz appears even more so. When I think of improvements that I’d want in my display going forward, 120Hz or even 240Hz refresh would be on that list. Of course, getting 120Hz with something better than a TN panel is really what I'd like.

Color Uniformity and Color Gamut Lag and Power Usage
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  • sviola - Monday, December 19, 2011 - link

    Well, I hope it doesn't take much longer. Also, I hope they'll release them with 16:10 aspect ratio.
  • DanNeely - Monday, December 19, 2011 - link

    It'd be nice if they manage to get top flight LED backlight color accuracy above that of top flight CFL models before the 120hz refresh too.
  • MadAd - Sunday, December 25, 2011 - link

    This is my problem too.

    I have a triple desktop including x2 1920x1200 IPS screens. Any new 120hz monitor has to fit in, in the center, 1080 isnt going to work.

    Why cant we get
    -120hz
    -displayport
    -1200 lines

    in one package? I could even wait for IPS, but the aspect ratio is a dealbreaker.
  • MadAd - Sunday, December 25, 2011 - link

    -24"

    (forgot that one)

    The only one ive seen even close is that horrible shape one for an insane amount of money
  • dingetje - Saturday, December 17, 2011 - link

    screw that 16:9 panel
    i need vertical space....not horizontal space....i don't need a television, i need a pc screen
  • mac2j - Sunday, December 18, 2011 - link

    I have a S27A950D, which is pretty much the same panel but 27". I actually have been pleased with the interface and have had no problems with it - although perhaps the buttons are more spaced on the 27"?

    The picture is amazing and I can't imagine buying another monitor that isn't at least 120hz - its not just the smooth motion and drag, etc - it's hard to describe how good and crisp the picture on this monitor really is. I have a really nice 240hz TV in the same room and if I play a Blu-ray and mirror it on the 2 screens it looks noticeably better on the monitor - better colors, better color depth, better blacks, brighter ... just all around an amazing monitor.

    It would be nice if we could get a 2560 x 1440 monitor at 120hz ... which i think Displayport could handle rather than having to choose between the 850D which is 2560 x 1440 or the 950 which is 1080p but 120hz.
  • wtfbbqlol - Sunday, December 18, 2011 - link

    I don't think an LCD's response time is dependent on phosphors.
  • PrinceGaz - Sunday, December 18, 2011 - link

    Quite correct. And the response-time of phosphors has never been an issue anyway as every CRT display used them and they could have a near instant response time.

    AnandTech is certainly going downhill these days.

    If Anand reads these comments, he should seriously consider the quality of the reviews being posted on his site, as the quality is becoming increasingly variable, from superb articles which delve into new CPU micro-architecture, to pot-boilers like this which consist mainly of recycled previous stuff combined with the author's own input which is of very dubious quality.
  • Zan Lynx - Monday, December 19, 2011 - link

    CRT phosphors were always an issue in multisync monitors.

    The issue is that the phosphor had to be chosen so that its persistence matched the refresh rate.

    If it lasted too long there would be ghosting. If it was too short the image would flash and cause eye strain.

    This was a big problem with CRTs designed for a 75Hz refresh. Running them at 60Hz was pretty awful, yet lots of people did that anyway.
  • ggathagan - Monday, December 19, 2011 - link

    All true, but the overarching point is that LCD screens don't involve phosphor, hence the complaint.

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