Samsung S23A750D 3D and 120Hz Testing

Of course, you can’t review the S23A750 without talking about 3D. The Samsung uses a TN panel that operates at a true 120Hz with active shutter glasses. This allows for a full 60Hz per eye at full resolution, which should allow for a very smooth, fluid, and detailed 3D image as long as your video card can support it. Once again, you’ll need to use DisplayPort to get the full 120Hz at native resolution. This appears to be a limitation with either the AMD GPU (using an HDMI connection didn't allow me to force 120Hz), or it may be that the HDMI chipset in the Samsung simply lacks the ability to handle 1080p120. We've seen 1080p120 over HDMI with other displays using a different GPU, so the cause of the limitation isn't clear.

One of the most important things with a 3D display is how little crosstalk there is between the two eyes. The liquid crystal matrices in LCDs don’t realign instantly but have a bit of decay time, thus as the active shutter glasses switch from eye to eye there is a potential for some of the image in one eye to persist and be present on the other eye. This is easiest to spot when there is an edge with a dark color against a light color, as the crosstalk will look almost like a shadow. There are also some test patterns available to measure this, and I did so using an AccuPel DPG-5000 pattern generator.

As you can see, there was very little crosstalk between the two eyes. However, testing was done using a pattern generator running at 1080p60 over HDMI and not at 120Hz. Without the ability to test a true 1080p120 signal over DisplayPort, it's difficult to say how things will change—it could improve (faster switching) or deteriorate (more crosstalk as each image is only active for 8.3ms instead of 16.7ms). As we look at additional 3D displays in the future, we'll use the Samsung results as a baseline. What I can say is that I could see some instances of crosstalk when viewing 3D films, but it wasn't too bad—about what I've come to expect from 3D movies on the big screen.

As for gaming tests, while there are a lot of games that can be played in 3D modes, as noted earlier NVIDIA's 3D Vision currently has much more support than AMD's HD3D. Given the AMD GPU on hand and the included HD3D support in the S23A, that's what we chose to test with, and I put in a good amount of time playing a few of the supported titles. Many of these had 3D tacked on (long) after the initial release. In theory this should work fine as you can just shift the camera slightly for each eye to get a 3D image; however, it doesn’t always work out right. For example, during the intro in Half-Life 2, the giant face that appears doesn’t render correctly in 3D. Likewise in World of Warcraft, you get a ghost image to both sides that someone described to me as tracers, which seems as good a description as any. You do get a sense of depth, but you also get a lot of artifacts that to me are more distracting than the 3D is a benefit.

Unfortunately while 3D on the AV side has been mostly sorted out (1080p24 frame packed is the standard), it’s not that way on the PC side quite yet. Using the same standard as your TV would result in a refresh rate of 24Hz or a maximum resolution of 720p, and no one wants that. The Samsung was sent along with an AMD video card as that is what it is designed to be used with, and searching the web for data on this shows that there isn’t native support for NVIDIA 3D vision yet. I did find reports that you can make it work with NVIDIA hardware by forcing on support inside your game, and then forcing 3D on the Samsung display (using the 3D button on the pedestal stand), but the lack of standardization really hurts. Hopefully this gets sorted out soon and 3D is simply plug-and-play in the future on the PC.

I also admit that active 3D really does not sit well with me. I’m not certain if it’s the refresh rate or something else, but it causes me a headache in no time at all. I’ve seen one active 3D system so far that hasn’t caused me discomfort, but that was a $30,000 projector and you'd expect a near-perfect experience from such hardware. I had others try out the monitor and they didn’t get the same reaction to 3D that I did, so I'd recommend any potential buyers try to give the monitor an in-person test before purchasing.

While the 120Hz is required to operate in 3D, it also means you can work at a true 120Hz in 2D mode. I hadn’t considered this before the display arrived, but 120Hz was somewhat of a revelation. Small things you are used to, such as a window tearing when you drag it across the screen, don’t happen nearly as much or to the same degree. Motion in games was far smoother and more natural than you normally see. It’s long been claimed that 60Hz is where things become perfectly smooth for human vision, but while 60Hz might be "natural", 120Hz appears even more so. When I think of improvements that I’d want in my display going forward, 120Hz or even 240Hz refresh would be on that list. Of course, getting 120Hz with something better than a TN panel is really what I'd like.

Color Uniformity and Color Gamut Lag and Power Usage
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  • Boogaloo - Sunday, December 18, 2011 - link

    I agree. I probably wouldn't have said anything for fear of coming across as a douche, but since you said it first I feel a little more justified. It reads like a high schooler wrote it, or an educated ESLer.
  • The0ne - Tuesday, December 20, 2011 - link

    As I've said before, the reviews here are better than most places but they are still written for the masses. In this respect they are meant for the common, average Joe. Writing a technical review or article is nothing like this, I should know I do this for a living. But if they were most people would probably fall asleep. Might as well pick up a technical journal or magazine. Some people are glad it's not like that and some people are not.

    Blogging mixed with technical reviews is a touchy subject and while I don't really like them I can live with them knowing that they are not meant to be the same as what I do for work.
  • zdw - Saturday, December 17, 2011 - link

    Any chance you have a Mac with Displayport there?

    I'd love to know if a display like this will work at 120Hz on a Mac.
  • cheinonen - Saturday, December 17, 2011 - link

    I did hook it up to my Macbook Air (I hook everything up to my Air actually), and it ran at 120Hz just fine I believe. I can't check anymore, but I believe with 99% certainty that it did.
  • tzhu07 - Saturday, December 17, 2011 - link

    Glossy. Deal-breaker. The end.
  • aranyagag - Sunday, December 18, 2011 - link

    If I wanted to have a mirror to shave with I could get a mirror a lot cheaper than $400. I've switched over to my tablet for most things because I find all these reflections very annoying.
  • cheinonen - Saturday, December 17, 2011 - link

    It could be dependent on how it operates at 60 Hz vs 120 Hz. If it runs at 120 Hz when fed a 60 Hz signal, but just repeats the same signal twice, you would expect identical results. If it runs at 60 Hz, the decay time could be slower than 120 Hz possibly. It's unlikely, but without being able to test both, there is no way to know for certain.
  • Conficio - Saturday, December 17, 2011 - link

    The first graph in the Color uniformity is titled BenQ...
  • Threnx - Saturday, December 17, 2011 - link

    Is there a technical limitation that prevents an IPS panel from displaying 120hz? I can never go back to TN panels...
  • ananduser - Sunday, December 18, 2011 - link

    TIME...that is the limitation, be patient, soon 120Hz IPS will be available. :)

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