Samsung S23A750D 3D and 120Hz Testing

Of course, you can’t review the S23A750 without talking about 3D. The Samsung uses a TN panel that operates at a true 120Hz with active shutter glasses. This allows for a full 60Hz per eye at full resolution, which should allow for a very smooth, fluid, and detailed 3D image as long as your video card can support it. Once again, you’ll need to use DisplayPort to get the full 120Hz at native resolution. This appears to be a limitation with either the AMD GPU (using an HDMI connection didn't allow me to force 120Hz), or it may be that the HDMI chipset in the Samsung simply lacks the ability to handle 1080p120. We've seen 1080p120 over HDMI with other displays using a different GPU, so the cause of the limitation isn't clear.

One of the most important things with a 3D display is how little crosstalk there is between the two eyes. The liquid crystal matrices in LCDs don’t realign instantly but have a bit of decay time, thus as the active shutter glasses switch from eye to eye there is a potential for some of the image in one eye to persist and be present on the other eye. This is easiest to spot when there is an edge with a dark color against a light color, as the crosstalk will look almost like a shadow. There are also some test patterns available to measure this, and I did so using an AccuPel DPG-5000 pattern generator.

As you can see, there was very little crosstalk between the two eyes. However, testing was done using a pattern generator running at 1080p60 over HDMI and not at 120Hz. Without the ability to test a true 1080p120 signal over DisplayPort, it's difficult to say how things will change—it could improve (faster switching) or deteriorate (more crosstalk as each image is only active for 8.3ms instead of 16.7ms). As we look at additional 3D displays in the future, we'll use the Samsung results as a baseline. What I can say is that I could see some instances of crosstalk when viewing 3D films, but it wasn't too bad—about what I've come to expect from 3D movies on the big screen.

As for gaming tests, while there are a lot of games that can be played in 3D modes, as noted earlier NVIDIA's 3D Vision currently has much more support than AMD's HD3D. Given the AMD GPU on hand and the included HD3D support in the S23A, that's what we chose to test with, and I put in a good amount of time playing a few of the supported titles. Many of these had 3D tacked on (long) after the initial release. In theory this should work fine as you can just shift the camera slightly for each eye to get a 3D image; however, it doesn’t always work out right. For example, during the intro in Half-Life 2, the giant face that appears doesn’t render correctly in 3D. Likewise in World of Warcraft, you get a ghost image to both sides that someone described to me as tracers, which seems as good a description as any. You do get a sense of depth, but you also get a lot of artifacts that to me are more distracting than the 3D is a benefit.

Unfortunately while 3D on the AV side has been mostly sorted out (1080p24 frame packed is the standard), it’s not that way on the PC side quite yet. Using the same standard as your TV would result in a refresh rate of 24Hz or a maximum resolution of 720p, and no one wants that. The Samsung was sent along with an AMD video card as that is what it is designed to be used with, and searching the web for data on this shows that there isn’t native support for NVIDIA 3D vision yet. I did find reports that you can make it work with NVIDIA hardware by forcing on support inside your game, and then forcing 3D on the Samsung display (using the 3D button on the pedestal stand), but the lack of standardization really hurts. Hopefully this gets sorted out soon and 3D is simply plug-and-play in the future on the PC.

I also admit that active 3D really does not sit well with me. I’m not certain if it’s the refresh rate or something else, but it causes me a headache in no time at all. I’ve seen one active 3D system so far that hasn’t caused me discomfort, but that was a $30,000 projector and you'd expect a near-perfect experience from such hardware. I had others try out the monitor and they didn’t get the same reaction to 3D that I did, so I'd recommend any potential buyers try to give the monitor an in-person test before purchasing.

While the 120Hz is required to operate in 3D, it also means you can work at a true 120Hz in 2D mode. I hadn’t considered this before the display arrived, but 120Hz was somewhat of a revelation. Small things you are used to, such as a window tearing when you drag it across the screen, don’t happen nearly as much or to the same degree. Motion in games was far smoother and more natural than you normally see. It’s long been claimed that 60Hz is where things become perfectly smooth for human vision, but while 60Hz might be "natural", 120Hz appears even more so. When I think of improvements that I’d want in my display going forward, 120Hz or even 240Hz refresh would be on that list. Of course, getting 120Hz with something better than a TN panel is really what I'd like.

Color Uniformity and Color Gamut Lag and Power Usage
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  • AnnihilatorX - Monday, December 19, 2011 - link

    Agreed too.

    I suppose it's some form of advertising contract with AMD and OCZ acting kind of a sponsor to the site.
  • Anand Lal Shimpi - Monday, December 19, 2011 - link

    We weren't asked to do that by anyone (nor do we allow "advertorial" content on the site - I'll be posting some updated AT guidelines in the not too distant future). From time to time we get updated hardware for our testbeds and we typically call it out in our reviews, the intent here was no different although I do understand that it was interpreted quite differently.

    Take care,
    Anand
  • Sabresiberian - Monday, December 19, 2011 - link

    If you were thrown off by seeing pictures of the PSU, then you weren't reading the article very well. It was obvious to me why Chris might put pictures of the PSU he put in the computer he used to run the video card to run the monitor he was testing. :)

    I haven't read the whole article, but I suspect some of what is going on here is inflexibility and an inability to read properly. In this day and age, people commonly don't read anything longer than a sentence or two without zoning out.

    It's in large part due to a culture in which we have so many distractions (at least in the "western civilized world") that we feel pressed for time, all the time. It's hard to take the time to read an article properly. However, if you are going to read an artivle, I suggest doing it right, and doing it thoroughly, if you really are wasting your time.

    ;)
  • Finraziel - Tuesday, December 20, 2011 - link

    Agreed, I wasn't bothered by this at all either. The bit about upgrading the GPU and PSU was useful and Chris even specifically states why he included it. It is to stress the fact that if you want to use this monitor for 3D gaming, you are going to need a high power system.
    About the product, I agree 120hz is very interesting, even more than 3D I think, but it's a shame you have to sacrifice in other areas to get it for now. Hope we soon get 120Hz non-TN panels and some standardisation in 3D gaming.
  • robinthakur - Monday, December 19, 2011 - link

    I found it a tad odd that the person reviewing the display wasn't initially using it with a system which would show it at its best and needed to upgrade their pc on the fly, which could introduce additional bugs.

    I also take issue with the following bit:

    "Since LCD phosphors don’t turn on and off instantly but have a bit of decay time"

    This is not a correct explanation of why motion can blur and 3d images can ghost on an LCD screen, more likely a plasma display if we're talking about phosphors and decay-time!

    Thanks for the review though, and I'm sure everybody takes time to settle into a role.
  • Sabresiberian - Monday, December 19, 2011 - link

    I think it is informative enough to the people who haven't gone through the procedure, who don't understand what running at 120Hz requires, that the information be included. It's not like he did an in-depth review of the PSU, he just devoted a couple of brief paragraphs with pictures in between.

    As far as quality - Anandtech has added more editors, and they don't all have the same style as Anand. They shouldn't; they should write in their own style. I suggest you develop a broader mind. I'm not saying there aren't mistakes in grammar and sloppiness, but I do think this "going down hill" business is stating the situation too strongly.

    ;)
  • Anand Lal Shimpi - Monday, December 19, 2011 - link

    Thanks for your feedback (as well as everyone else in the thread). AMD and OCZ provided the hardware to augment Chris' testbed for the review and I asked him to include his thoughts on the upgrade experience here to hopefully provide more of the end-user side of things. It was a one-time thing that won't be repeated in future reviews, just sort of a stake in the ground indicating a change to the standard display reviews testbed.

    I do hear you loud and clear though and it's not hard for us to change the way we report changes like that in the future. I've added a section header to the GPU + PSU changes to hopefully explain the intention of that section a bit better.

    Take care,
    Anand
  • PubFiction - Monday, December 19, 2011 - link

    I agree,

    My interpretation was that this was a shameless way to slip in a plug for OCZ and AMD. And while that may not be the case it is important to think about how different people will interpret an action.

    "Since LCD phosphors don’t turn on and off instantly but have a bit of decay time"

    Also this one quote jumped out at me. This is an LCD with LED backligting. It does not have any phosphors because it does not have a fluorescent backlight and on top of that even if it did there would be no fade away. Typically LCD backlights are just ON and the pixels just hold until they switch to a new orientation.

    Also I do not get the point in sending a light to non gamer to review a monitor with 120hz gaming and 3D gaming as it's major function.
  • crimson117 - Monday, December 19, 2011 - link

    And then he only tests half life 2 and wow...
  • Sabresiberian - Monday, December 19, 2011 - link

    Actually, I thought that Chris presented himself early on as someone who wasn't an "authority", but was putting himself in the role of an average Joe User adopting his setup to a 120Hz monitor for the first time, and describing what the experience was like from that viewpoint. Not everything has to be written like a technical brief presentation or be a class on the electronics of how TN panels work.

    ;)

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