Gaming Performance

AMD clearly states in its reviewer's guide that CPU bound gaming performance isn't going to be a strong point of the FX architecture, likely due to its poor single threaded performance. However it is useful to look at both CPU and GPU bound scenarios to paint an accurate picture of how well a CPU handles game workloads, as well as what sort of performance you can expect in present day titles.

Civilization V

Civ V's lateGameView benchmark presents us with two separate scores: average frame rate for the entire test as well as a no-render score that only looks at CPU performance.

Civilization V—1680 x 1050—DX11 High Quality

While we're GPU bound in the full render score, AMD's platform appears to have a bit of an advantage here. We've seen this in the past where one platform will hold an advantage over another in a GPU bound scenario and it's always tough to explain. Within each family however there is no advantage to a faster CPU, everything is just GPU bound.

Civilization V—1680 x 1050—DX11 High Quality

Looking at the no render score, the CPU standings are pretty much as we'd expect. The FX-8150 is thankfully a bit faster than its predecessors, but it still falls behind Sandy Bridge.

Crysis: Warhead

Crysis Warhead Assault Benchmark—1680 x 1050 Mainstream DX10 64-bit

In CPU bound environments in Crysis Warhead, the FX-8150 is actually slower than the old Phenom II. Sandy Bridge continues to be far ahead.

Dawn of War II

Dawn of War II—1680 x 1050—Ultra Settings

We see similar results under Dawn of War II. Lightly threaded performance is simply not a strength of AMD's FX series, and as a result even the old Phenom II X6 pulls ahead.

DiRT 3

We ran two DiRT 3 benchmarks to get an idea for CPU bound and GPU bound performance. First the CPU bound settings:

DiRT 3—Aspen Benchmark—1024 x 768 Low Quality

The FX-8150 doesn't do so well here, again falling behind the Phenom IIs. Under more real world GPU bound settings however, Bulldozer looks just fine:

DiRT 3—Aspen Benchmark—1920 x 1200 High Quality

Dragon Age

Dragon Age Origins—1680 x 1050—Max Settings (no AA/Vsync)

Dragon Age is another CPU bound title, here the FX-8150 falls behind once again.

Metro 2033

Metro 2033 is pretty rough even at lower resolutions, but with more of a GPU bottleneck the FX-8150 equals the performance of the 2500K:

Metro 2033 Frontline Benchmark—1024 x 768—DX11 High Quality

Metro 2033 Frontline Benchmark—1920 x 1200—DX11 High Quality

Rage vt_benchmark

While id's long awaited Rage title doesn't exactly have the best benchmarking abilities, there is one unique aspect of the game that we can test: Megatexture. Megatexture works by dynamically taking texture data from disk and constructing texture tiles for the engine to use, a major component for allowing id's developers to uniquely texture the game world. However because of the heavy use of unique textures (id says the original game assets are over 1TB), id needed to get creative on compressing the game's textures to make them fit within the roughly 20GB the game was allotted.

The result is that Rage doesn't store textures in a GPU-usable format such as DXTC/S3TC, instead storing them in an even more compressed format (JPEG XR) as S3TC maxes out at a 6:1 compression ratio. As a consequence whenever you load a texture, Rage needs to transcode the texture from its storage codec to S3TC on the fly. This is a constant process throughout the entire game and this transcoding is a significant burden on the CPU.

The Benchmark: vt_benchmark flushes the transcoded texture cache and then times how long it takes to transcode all the textures needed for the current scene, from 1 thread to X threads. Thus when you run vt_benchmark 8, for example, it will benchmark from 1 to 8 threads (the default appears to depend on the CPU you have). Since transcoding is done by the CPU this is a pure CPU benchmark. I present the best case transcode time at the maximum number of concurrent threads each CPU can handle:

Rage vt_benchmark—1920 x 1200

The FX-8150 does very well here, but so does the Phenom II X6 1100T. Both are faster than Intel's 2500K, but not quite as good as the 2600K. If you want to see how performance scales with thread count, check out the chart below:

Starcraft 2

Starcraft 2

Starcraft 2 has traditionally done very well on Intel architectures and Bulldozer is no exception to that rule.

World of Warcraft

World of Warcraft

Windows 7 Application Performance Power Consumption
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  • Ryan Smith - Wednesday, October 12, 2011 - link

    Technically, both are correct. One of us wrote the text and the other wrote the diagram, and each of us picked a value; they just didn't match. Whoops. Fixed

    http://www.anandtech.com/show/4818/counting-transi...
  • octoploid - Wednesday, October 12, 2011 - link

    Anand,

    are you sure that you have used the right -j number
    in this benchmark?
    The Bulldozer performance almost look too bad to be true.
    http://images.anandtech.com/graphs/graph4955/41699...

    Look at these pictures for comparison:
    http://www.hardware.fr/medias/photos_news/00/33/IM...
    http://www.hardware.fr/medias/photos_news/00/33/IM...
  • FlanK3r - Wednesday, October 12, 2011 - link

    good review La Shimpi. For OC...I think, it is no problem hit 4.8 Ghz stable, but you need better aircooler (some Noctua or so). I hit with D14 4840 MHz stable. Boot up to 5050 MHz. 5250 MHz validation.

    BR FlanK3r
  • Cygus - Wednesday, October 12, 2011 - link

    Apparently AMD is busy with some sort of bulldozer optimization patch for windows 7. Anand, will you guys be updating your benchmarks once this comes out?

    Sigh, I was really hoping for better competition to drive the prices down.
  • BSMonitor - Wednesday, October 12, 2011 - link

    "Sigh, I was really hoping for better competition to drive the prices down. "

    Down from what? These are the same price points that have existed for a decade. You would simply get more performance at the same price point!
  • Kjella - Wednesday, October 12, 2011 - link

    Going from 85W to 229W in power consumption is 144W. If we assume a 80% efficient PSU that's 115W + 10W idle so it's completely maxing the TDP. Look at it, it's almost 100W over the 2500K which is what it's most competitive with. I can't see that being popular at home or in the server space, expensive and a huge problem to cool sufficiently. And that die size, it must cost tons to produce so the margins must be slim and none so crap for customers, crap for AMD. I didn't dare get my hopes up very high but this I would call a total disaster. I honestly did not think it could get this bad.
  • ninjaquick - Wednesday, October 12, 2011 - link

    BD seems to be very forward looking, and I think it will be worth it. Look at 7-zip vs Winzip perf (can't remember who did the comp), but BD was worst in WinZip and fastest in 7-zip, like, slower than propus and faster than sandy bridge. Intelligently threaded games really rock with BD but older or less technical games tank with BD.

    I agree with others that this is more of a 4 core 8 thread CPU, but honestly, counting cores is dumb. Threads are what matter and this can run 8 side by side without adding latency, unlike intel's HT.

    And really, clockspeed was 'abandoned' because it wasn't really feasible to pursue it any higher, but properly executed, a high clock solution can allow for deeper pipes without sacrificing latency too much, achieving more per clock at a higher clock rate. And from what I've seen on the powerconsumption side of things, 4.6 doesn't draw as much as 3.7 on my PhII.
  • IceDread - Wednesday, October 12, 2011 - link

    Actually, performance and watt is what matters and this cpu fails horribly in so many areas. This product would have been better of unreleased. You'd have to be somewhat insane to purchase it.
  • FunBunny2 - Wednesday, October 12, 2011 - link

    wrong. a thread is a fake core. a core is a real core. a thread shares the core with the rest of its threads. more cores, more fun.
  • silverblue - Thursday, October 13, 2011 - link

    Not if "A single Bulldozer module can switch between threads as often as every clock."

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