Gaming Performance

AMD clearly states in its reviewer's guide that CPU bound gaming performance isn't going to be a strong point of the FX architecture, likely due to its poor single threaded performance. However it is useful to look at both CPU and GPU bound scenarios to paint an accurate picture of how well a CPU handles game workloads, as well as what sort of performance you can expect in present day titles.

Civilization V

Civ V's lateGameView benchmark presents us with two separate scores: average frame rate for the entire test as well as a no-render score that only looks at CPU performance.

Civilization V—1680 x 1050—DX11 High Quality

While we're GPU bound in the full render score, AMD's platform appears to have a bit of an advantage here. We've seen this in the past where one platform will hold an advantage over another in a GPU bound scenario and it's always tough to explain. Within each family however there is no advantage to a faster CPU, everything is just GPU bound.

Civilization V—1680 x 1050—DX11 High Quality

Looking at the no render score, the CPU standings are pretty much as we'd expect. The FX-8150 is thankfully a bit faster than its predecessors, but it still falls behind Sandy Bridge.

Crysis: Warhead

Crysis Warhead Assault Benchmark—1680 x 1050 Mainstream DX10 64-bit

In CPU bound environments in Crysis Warhead, the FX-8150 is actually slower than the old Phenom II. Sandy Bridge continues to be far ahead.

Dawn of War II

Dawn of War II—1680 x 1050—Ultra Settings

We see similar results under Dawn of War II. Lightly threaded performance is simply not a strength of AMD's FX series, and as a result even the old Phenom II X6 pulls ahead.

DiRT 3

We ran two DiRT 3 benchmarks to get an idea for CPU bound and GPU bound performance. First the CPU bound settings:

DiRT 3—Aspen Benchmark—1024 x 768 Low Quality

The FX-8150 doesn't do so well here, again falling behind the Phenom IIs. Under more real world GPU bound settings however, Bulldozer looks just fine:

DiRT 3—Aspen Benchmark—1920 x 1200 High Quality

Dragon Age

Dragon Age Origins—1680 x 1050—Max Settings (no AA/Vsync)

Dragon Age is another CPU bound title, here the FX-8150 falls behind once again.

Metro 2033

Metro 2033 is pretty rough even at lower resolutions, but with more of a GPU bottleneck the FX-8150 equals the performance of the 2500K:

Metro 2033 Frontline Benchmark—1024 x 768—DX11 High Quality

Metro 2033 Frontline Benchmark—1920 x 1200—DX11 High Quality

Rage vt_benchmark

While id's long awaited Rage title doesn't exactly have the best benchmarking abilities, there is one unique aspect of the game that we can test: Megatexture. Megatexture works by dynamically taking texture data from disk and constructing texture tiles for the engine to use, a major component for allowing id's developers to uniquely texture the game world. However because of the heavy use of unique textures (id says the original game assets are over 1TB), id needed to get creative on compressing the game's textures to make them fit within the roughly 20GB the game was allotted.

The result is that Rage doesn't store textures in a GPU-usable format such as DXTC/S3TC, instead storing them in an even more compressed format (JPEG XR) as S3TC maxes out at a 6:1 compression ratio. As a consequence whenever you load a texture, Rage needs to transcode the texture from its storage codec to S3TC on the fly. This is a constant process throughout the entire game and this transcoding is a significant burden on the CPU.

The Benchmark: vt_benchmark flushes the transcoded texture cache and then times how long it takes to transcode all the textures needed for the current scene, from 1 thread to X threads. Thus when you run vt_benchmark 8, for example, it will benchmark from 1 to 8 threads (the default appears to depend on the CPU you have). Since transcoding is done by the CPU this is a pure CPU benchmark. I present the best case transcode time at the maximum number of concurrent threads each CPU can handle:

Rage vt_benchmark—1920 x 1200

The FX-8150 does very well here, but so does the Phenom II X6 1100T. Both are faster than Intel's 2500K, but not quite as good as the 2600K. If you want to see how performance scales with thread count, check out the chart below:

Starcraft 2

Starcraft 2

Starcraft 2 has traditionally done very well on Intel architectures and Bulldozer is no exception to that rule.

World of Warcraft

World of Warcraft

Windows 7 Application Performance Power Consumption
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  • kiwidude - Wednesday, October 12, 2011 - link

    I think this shows what a great job Intel have been doing more than confirming your insulting comment about AMD engineers.
  • JohanAnandtech - Wednesday, October 12, 2011 - link

    "Brand new and spanking Bulldozer has it roots in ancient K6"

    There is some K7 heritage left, but I can not see in any way how this CPU relates to the K6! The K6 had a very short pipeline, a unpipelined FPU for example.

    As when it comes to the server market: AMD seems to have overclocked and cherry picked the 3.6 GHz FX-8100. For the desktop market, clockspeed rules, so AMD didn't care too much about power consumption.

    For the server market, they can go with lower clocked 95 W TDP parts. These should have a much better performance/watt ratio. Also, the server market runs at 30-80% CPU load, the desktopmarket runs a few cores at 100%. So the powermanagement features will show better results in the server market.

    The gaming software needs fast caches (latency!) as IPC is decent. The server software is more forgiving when it comes to cache latency as IPC is more determined by the number of memory accesses and thread synchronization. That is the reason why that L3 is so handy. I think you should wait to condemn bulldozer until it is has been benchmarked on our server benchmarking suite.

    I am worried about the legacy HPC performance of this chip though.It will take some recompiling before the chip starts to shine in this market.
  • FunBunny2 - Wednesday, October 12, 2011 - link

    Had to get this far in the comment thread for sanity. Clearly, AMD (and one may disagree) has chosen to go for superior integer performance in a threaded architecture. D'oh! So what? It means they don't give a rat's rectum about gamers. They care a whole lot about application and database servers. They also accept the fact that single threaded is dying, so just kill it.
  • Makaveli - Wednesday, October 12, 2011 - link

    I stayed up and read this its 2 in the morning excellent review as always anand.

    But instead of back to the future its back to the P4???

    Why AMD WHY for the love of everything holy!
  • Sind - Wednesday, October 12, 2011 - link

    Disappointing.. I hope they can get it together with the aggressive road map.
  • wolfman3k5 - Wednesday, October 12, 2011 - link

    I know, right. I'm also patiently waiting for the AMD Bendover architecture. Maybe it will be competitive, who knows...
  • kiwidude - Wednesday, October 12, 2011 - link

    Hi, the CPU Specification Comparison chart has incorrect info listed under X6 1100T and X4 980 NB clocks. Great review as always love your work.
  • wolfman3k5 - Wednesday, October 12, 2011 - link

    NewEgg doesn't even have any Bulldozers in stock, at all. Not the AMD FX 8150 or AMD FX 8120. I guess that no one is in a hurry to grab one...
  • enterco - Wednesday, October 12, 2011 - link

    Hell, Amazon UK doesn't have any Bulldozer neither...
  • ckryan - Wednesday, October 12, 2011 - link

    Maybe Newegg filed them under Server CPUs where BullDozer belongs.

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