Closing Thoughts

Unlike our normal GPU reviews, looking at multi-GPU scaling in particular is much more about the tests than it is architectures. With AMD and NVIDIA both using the same basic alternate frame rendering strategy, there's not a lot to separate the two on the technology side. Whether a game scales poorly or well has much more to do with the game than the GPU.

  Radeon HD 6970 GeForce GTX 580
GPUs 1->2 2->3 1->3 1->2 2->3 1->3
Average Avg. FPS Gain 185% 127% 236% 177% 121% 216%
Average Min. FPS Gain 196% 140% 274% 167% 85% 140%

In terms of average FPS gains for two GPUs, AMD has the advantage here. It’s not much of an advantage at under 10%, but it is mostly consistent. The same can be said for three GPU setups, where the average gain for a three GPU setup versus a two GPU setup nets AMD a 127% gain versus 121% for NVIDIA. The fact that the Radeon HD 6970 is normally the weaker card in a single-GPU configuration makes things all the more interesting though. Are we seeing AMD close the gap thanks to CPU bottlenecks, or are we really looking at an advantage for AMD’s CrossFire scaling? One thing is for certain, CrossFire scaling has gotten much better over the last year – at the start of 2010 these numbers would not have been nearly as close.

Overall the gains for SLI or CrossFire in a dual-GPU configuration are very good, which fits well with the fact that most users will never have more than two GPUs. Scaling is heavily game dependent, but on average it’s good enough that you’re getting your money’s worth from a second video card. Just don’t expect perfect scaling in more than a handful of games.

As for triple-GPU setups, the gains are decent, but on average it’s not nearly as good. A lot of this has to do with the fact that some games simply don’t scale beyond two GPUs at all – Civilization V always comes out as a loss, and the GPU-heavy Metro 2033 only makes limited gains at best. Under a one monitor setup it’s hard to tell if this is solely due to poor scaling or due to CPU limitations, but CPU limitations alone do not explain it all. There are a couple of cases where a triple-GPU setup makes sense when paired with a single monitor, particularly in the case of Crysis, but elsewhere framerates are quite high after the first two GPUs with little to gain from a 3rd GPU. I believe super sample anti-aliasing is the best argument for a triple-GPU setup with one monitor, but at the same time that restricts our GPU options to NVIDIA as they’re the only one with DX10/DX11 SSAA.

Minimum framerates with three GPUs does give us a reason to pause for a moment and ponder some things. For the games we do collect minimum framerate data for – Crysis and Battlefield: Bad Company 2 – AMD has a massive lead in minimum framerates. In practice I don’t completely agree with the numbers, and it’s unfortunate that most games don’t generate consistent enough minimum framerates to be useful. From the two games we do test AMD definitely has an advantage, but having watched and played a number of games I don’t believe this is consistent for every game. I suspect the games we can generate consistent data for are the ones that happen to favor the 6970, and likely because of the VRAM advantage at that.

Ultimately triple-GPU performance and scaling cannot be evaluated solely on a single monitor, which is why we won’t be stopping here. Later this month we’ll be looking at triple-GPU performance in a 3x1 multi-monitor configuration, which should allow us to put more than enough load on these setups to see what flies, what cracks under the pressure, and whether multi-GPU scaling can keep pace with such high resolutions. So until then, stay tuned.

Mass Effect 2, Wolfenstein, and Civ V Compute
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  • Ryan Smith - Sunday, April 3, 2011 - link

    I am not highly sensitive to microstuttering (aliasing on the other hand...). In my experience nothing here microstuttered, and the only thing that performed poorly was the NV 3xGTX580 setup under Bad Company 2.
  • james.jwb - Sunday, April 3, 2011 - link

    Ryan, do you think you could re-run just a single game (you choose) but with the CPU overclocked to 4.0Ghz or higher if you can (4.5ghz if possible). 3 GPU's will surely react well to this, I'd love to see the results (for 2x, too).
  • james.jwb - Sunday, April 3, 2011 - link

    just at 2560 btw :)
  • DanNeely - Sunday, April 3, 2011 - link

    Ryan posted elsewhere that the 920 he's using is from the slow end of the bell curve and isn't stable above 3.33; so until he gets a new system this is as good as it gets.
  • PhantomKnight - Sunday, April 3, 2011 - link

    This is not the only way. There are flexible PCIe cables around on eBay. I don't know how well they would work, but it would be possible to use something like this to increase the room around the cards. http://cgi.ebay.com.au/PCI-E-PCI-Express-16X-Riser... ETC
  • 7Enigma - Tuesday, April 5, 2011 - link

    Interesting. I wonder if this would harm latency somehow (or reduce the amount of power the PCIe slot can supply due to essentially using an extension cord for the gpu).
  • masterkritiker - Sunday, April 3, 2011 - link

    While it is a great article, sadly it's a limited one. The dual/triple GPU test should have been done across multiple platforms, x58/890FX/P67 regardless of some platform limited pcie lanes like the P67. Let's be honest SNB systems are the ones selling like mad right now, you'll hardly convince more people w/ an x58 system to spend money upgrading their GPU to dual/triple GPUs while SNB-E is just around the corner & their x58 systems are still great for them. Trust me people will "wait"! The test could have efficiently validated anyone deciding to upgrade from single to dual/triple GPUs across multiple platforms in either a single 1080p/1600p monitor or even multiple monitors, I guess we have to wait for the test(If that will happen).
  • b1u3 - Monday, April 4, 2011 - link

    2x590GTX vs 2x6990...
  • ypsylon - Monday, April 4, 2011 - link

    Frankly I can't get my head around this test. If you have ~2000$ to blow on 3 VGAs then there is good chance you will buy 2x590* or 2x6990. It is more logical and convenient choice.

    Performance by a tiny fraction lower vs 3xSLI/CF (at worst - only with reference - under-clocked - models currently available), but you'll need only 2 cards, not 3. Easier to implement, less clutter inside, and if by any chance you own a motherboard with 3* slot space between 1st and 2nd x16 slot then it is absolute win-win.
  • piroroadkill - Monday, April 4, 2011 - link

    Quite. I don't know why 6990 CF, just like 5970 CF, was almost completely ignored by AnandTech..

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