Kinect Interaction

The primary interactions with Kinect are pretty simple, there are really only a handful of gestures. To start using Kinect from the normal dashboard, or pretty much anywhere, you wave your hand. That lets Kinect lock onto which hand you’re going to use to gesture with, and it applies almost everywhere - be prepared to do a lot of waving. Waving in the normal dashboard brings up the Kinect dashboard, which is essentially a Kinect-specific ‘lite’ version of the main dashboard. It’s a bit disappointing that Kinect doesn’t nicely bolt onto the main dashboard, but all the core functions like launching games and doing Kinect specific tasks are covered. 

Inside the Kinect dashboard, you can navigate around and interact with your hands, or by saying “Xbox” and any of the words on the dashboard. It works pretty well, but honestly I haven’t found myself using voice very much. 

Selection is done by holding your hand over an item - a progress circle rings around and chimes, letting you know you’ve made a selection. Moving from page to page on the Kinect dashboard involves hovering over the arrows at left and right and swiping appropriately. It’s probably the only gesture I don’t really think is perfect, but it works. 

The next main gesture is universal pause, which involves holding your right arm at your side, and sticking your left arm out at 45 degrees. Holding it there also brings up the progress circle and chime, and then pops up the game menu. 

This is essentially analogous to pressing the center Xbox button on a controller, though Microsoft calls this the Kinect Guide, from here you use the hand gestures and selection to either escape out to the dash, return, view awards, or launch the Kinect tuner. That’s really all there is to it, as further gestures are game and activity specific but always pretty intuitive. I've put together a small video showing off interaction and navigation, and a small tour of some of the Kinect apps.

Voice Commands

When I first saw the Kinect voice commands, there was a lot of talk about other players being able to effectively troll Kinect users by yelling “Xbox Pause” or “Xbox Stop.” I randomly would shout that, and found it interesting that there aren’t too many - abruptly stop and exit what I’m doing - voice commands, and especially not any in games. Most of the time, you have to say yes afterwards, so if you want to troll, say “Xbox Pause Yes.” In fact, outside of the dashboard and a few of the Kinect-specific apps like Zune, Last.fm, and ESPN, there really aren’t a whole lot of voice command areas.

I guess that’s a good enough segue into the apps and games themselves. The first thing you should know is that everything requires an update - that’s not hyperbole, literally everything seems to require a 50 MB update. That’s all the Kinect-specific applications like Zune, Last.fm, videoKinect, and ESPN. Games also all require updates, but they’re smaller. 50 MB is about average for all the other applications, however. 

I realize it’s nit-picking to complain about updates, but the whole process would be much more bearable if it was one monolithic update at the beginning instead of the scatter-shot frustration of having to wait every time you try something new. It isn’t PS3 level, where you literally need another console or distraction to occupy yourself with while you wait for device firmware, then game updates to apply, but I’d be lying if I didn’t think about how eerily similar the situation is.

Kinect Setup and Calibration Kinect Apps - ESPN, Zune, Last.fm
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  • docmbm - Sunday, December 12, 2010 - link

    Or is it?

    http://www.youtube.com/watch?v=KWbLOFGSEDo

    Well try it and give us an update.

    --
    Docmbm
  • Hrel - Sunday, December 12, 2010 - link

    I REALLY hope new consoles are at least announced at this coming E3. Even if they don't come out till summer 2012; I wanna know developers have them and can finally move past DX9. I mean seriously, it's been out for what, 10 years now? Time to move forward. DX 11 all the way.
  • nikon133 - Sunday, December 12, 2010 - link

    Some time ago I would say the same, but...

    I was playing Battlefield: Bad Company 2 on PS3 for long time - more than six months on and off - mostly enjoying online play after I finished campaign. Recently I got new ATI 6870 graphics for my PC and, having now whole PC more than decent enough, borrowed PC version of Bad Company 2 from my friend.

    My box is now capable of running this game in full HD with all the bells and whistles (I think I've got only AA disabled as I'm finding native 1920x1080 on 23" monitor perfectly adequate) so I was expecting to be blown away with difference between those two versions. I wasn't. While PC version does look better, I honestly expected much more for 2 generations of DirectX hardware difference, not to mention all the other resources my PC has over PS3. Higher resolution, smoother shadows, a bit more effects (smoke, fog, sandstorm...) are visible for pixel-peepers, but once I get immersed in the game, I really didn't feel PS3 version inferior, even if I was playing same levels on both platforms one after another.

    Later on I tried Dirt 2, Burnout Paradise... and to the same conclusion. PC versions, to my eyes, were not better enough to make PS3 experience inferior.

    I have a feeling PC programmers are getting a bit lazy and spoiled with all the hardware power they have, they are not putting much effort to optimise their code to the last bit of power. Surely Quad Core with 8GB of RAM, X-Fi Gamer audio and latest DX11 graphics with 1GB of DDR5 should be able to smoke DX9 graphics with 256MB of RAM and 256MB of system RAM much more than this..?

    Back to the topic - while I'm not much into jumping and waving games - part to my humble 42 years of age - I see potential in them, especially that modern consoles should be offering fun for the whole family. I actually got PS Move and am throwing Frisbee and doing other Sports Champions games with my lady often enough to justify this purchase. Games are not BC2 grade, but they are quick fun in their own game.

    Are you guys planning to review PS Move system as well? I enjoyed your Kinect review and would like to see your opinion on other comparable gear.
  • CptTripps - Wednesday, December 15, 2010 - link

    Bad example on BC2 as it uses DX11 to simply speed up the shader performance, it adds nothing visually (from what I have read).

    I am suprised on the Dirt2 conclusion as I found the PC version far superior.

    You are right though, the dx9 console versions look and play fine.

    I played the move a little and it's not for me, a high res wii basically. I thought the hardware worked very well though.

    I may pick up Kinect as the wife and daughters want it (plus they will finally let me sell that POS called the Wii).
  • m3kw - Monday, December 13, 2010 - link

    They should make a video capture of what you during the game play, and when you are done, you can select a option that says "This is how stupid you looked, select to watch", and another option to send to youtube and facebook. The video will be split screen one showing the game and the other showing you. LOL! Is actually will spread like a viral video.
  • Todd33 - Monday, December 13, 2010 - link

    Was the author starring at a big MS check the whole time? So many errors (sports being 1:1), Adventures being great, that's why is is averaging 60% and being called shallow mini games with no depth. Where are some test on the resolution, does a wrist motion in bowling or TT do anything or is it all exaggerated arm motions?

    How does the $150 cheaper than Sony's $99 bundle? Not to mention with the wii you get a whole console for $199, not just an add-on with 3-4 decent games and 12 more shovelware. What about the future of Kinect, can it do anything other than shallow mini-games and dance crap?

    This article just exaggerated all the good and then downright ignored any negatives. I guess I will stick to arstech for more realistic reviews.
  • CptTripps - Wednesday, December 15, 2010 - link

    You can get a Wii for $200 and play single player games at 480i.... awesome.

    With the 99$ Move bundle you get a camera and one motion controller, add another $50 per motion controller plus another $30 per navigation controller, times that by 3 and your 99$ price point just flew out the window.

    At $150 being able to handle up to four inputs make any price point arguments stupid as you would easily spend that on extra controllers.

    The 360s with kinect for $300 is a great deal and will support 4 players right out of the box. If you think that is a horrible deal that's your problem, but try to be realistic and not throw out BS arguments.
  • medi01 - Tuesday, December 14, 2010 - link

    Last article on PS3 dated 5/16/2005, eh?
    I wonder, how does this "press" thingy work.
    Who decides what gets reviewed and what not.
    Is it pure 'patriotism" in revieweing only what "US company" does (let's forget the fact, that we talk about transnational companies that manufacture in China), or something else?
  • Tuvok86 - Tuesday, December 14, 2010 - link

    I tried Kinect adventures at a friend's place and I've found the lag very irritating the arkanoid-like game with the balls was almost unplayable
  • ma2ree - Wednesday, December 15, 2010 - link

    I find your article very impressive and informative. Your a bright and funny young man. Thanks for the article.

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