Ashes of the Singularity

Sorely missing from our benchmark suite for quite some time have been RTSes, which don’t enjoy quite the popularity they once did. As a result Ashes holds a special place in our hearts, and that’s before we talk about the technical aspects. Based on developer Oxide Games’ Nitrous Engine, Ashes has been designed from the ground up for low-level APIs like DirectX 12. As a result of all of the games in our benchmark suite, this is the game making the best use of DirectX 12’s various features, from asynchronous compute to multi-threaded work submission and high batch counts. What we see can’t be extrapolated to all DirectX 12 games, but it gives us a very interesting look at what we might expect in the future.

Ashes of the Singularity - 2560x1440 - Extreme Quality (DX12)

Ashes of the Singularity - 1920x1080 - Extreme Quality (DX12)

Ashes is a game that in our GTX 1080 review we found AMD does rather well in, with their last generation cards still challenging GTX 1070 at times. So I was surprised to see GTX 1060 and RX 480 so close here. At 1440p GTX 1060 trails by just a couple of percent, and at 1080p it’s a dead heat. Given that of all of the games in our current benchmark suite this is the game that AMD seems to do the best on, it’s notable that GTX 1060 can keep up with AMD’s card even when it’s on the backfoot. Given that NVIDIA is charging a slight price premium for the GTX 1060, it’s helpful for NVIDIA that the card never falters against its slightly cheaper competitor. That said there is also the spoiler effect of the cheaper 4GB RX 480, but that’s a slightly more complex matter for the conclusion of this article.

Meanwhile on a generational basis, GTX 1060 continues to deliver GTX 980-like performance. Or against the GTX 960, we’re looking at a considerable 74% performance improvement. GTX 1060 is even fast enough to do better than 30fps at 1440p with the Extreme settings, which for an RTS is perfectly playable. However GTX 1070 still has a significant lead over the GTX 1060 here.

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  • Raniz - Saturday, August 6, 2016 - link

    Good review, though I must say that calling it a review of a $249 MSRP card when neither of the cards actually reviewed has an MSRP of $249 is a bit weird.

    I think you should have at least one card that is actually priced at $249 in the review, even if the FE is supposed to be exactly the same as those cards.
  • Nephelai - Saturday, August 6, 2016 - link

    Never been a tin foil hat guy but I'm starting to believe nvidia is holding first borns on threat of including a GTX 980 TI or two in SLI in any review.
  • MarkieGcolor - Saturday, August 6, 2016 - link

    Yes! The GPU market is wacked
  • Sushisamurai - Saturday, August 6, 2016 - link

    I feel sorry for you Ryan. So much work out put in and yet there's still so many people that blast you and Anandtech as if you owe the vendors and readers "timely" reviews. Don't let it get to you guys - they'll still come and read just like I do, as your site offers something many don't.

    Anyways, back on topic, I feel the MRSP is a little BS In Canada, Newegg sells the products at ~$280 USD (1 SKU), with the Asus Strix @~$330 (other SKU's listed >$330). For $100 over the 480 in CAD (only reference boards available ATM) that 1060's perf/$ is too intense, almost priced at the next bracket (1070's only $50-$100 off the 1060 price, might as well get the 1070 then). Neat to see the 1060 #'s in action, too bad there's a limit on overvolting and TDP for over clocking.
  • IKeelU - Saturday, August 6, 2016 - link

    This review really needed some Doom vulkan to paint a more accurate picture of how these cards will perform in the future. I understand that Anandtech will expand on this review later on, but many of us are buying cards now (well, trying to at least).
  • Simplex - Sunday, August 7, 2016 - link

    I'd love to see more Vulkan based, but how realistic is it? How many games were announced to use Vulkan?
    How popular was Vulkan's predecessor (OpenGL) in the past?
  • Tech-Curious - Wednesday, August 10, 2016 - link

    Problem is that the nVidia optimizations for Doom Vulkan haven't even been attempted yet. You can find a bunch of reviews that show the 480 blowing the 1060 out of the water in Doom Vulkan, but we really don't know how representative those results are.

    Those results are very encouraging for the 480 though, just in general performance terms.
  • Tech-Curious - Wednesday, August 10, 2016 - link

    Correction, the quote I had in mind references async compute specifically. From Bethesda's Doom Vulkan FAQ:

    "Does DOOM support asynchronous compute when running on the Vulkan API?

    Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.

    Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon."

    https://community.bethesda.net/thread/54585?tstart...
  • eddman - Saturday, August 6, 2016 - link

    Thanks for the review. I hope to see an HTPC review down the line, with a short 1060 or the upcoming 1050 (/Ti?).
  • jackbutler - Saturday, August 6, 2016 - link

    Could we please see a review of the new HEVC/H265 encoding performance of GTX1060 vs RX480?

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