Ashes of the Singularity

Sorely missing from our benchmark suite for quite some time have been RTSes, which don’t enjoy quite the popularity they once did. As a result Ashes holds a special place in our hearts, and that’s before we talk about the technical aspects. Based on developer Oxide Games’ Nitrous Engine, Ashes has been designed from the ground up for low-level APIs like DirectX 12. As a result of all of the games in our benchmark suite, this is the game making the best use of DirectX 12’s various features, from asynchronous compute to multi-threadeded work submission and high batch counts. What we see can’t be extrapolated to all DirectX 12 games, but it gives us a very interesting look at what we might expect in the future.

Ashes of the Singularity - 3840x2160 - Extreme Quality (DX12)

Ashes of the Singularity - 2560x1440 - Extreme Quality (DX12)

Ashes of the Singularity - 1920x1080 - Extreme Quality (DX12)

Once again the top spot is uncontested by the GTX 1080. However after that, things become more interesting. On the whole, Ashes is a game that favors AMD GPU over NVIDIA GPUs, and as a result the GTX 1070 does not get to lock in second place. Rather that goes to the last generation Fury X. AMD designs are very ALU-heavy, and I suspect Ashes is capable of putting those ALUs to good use, something most other games struggle with. That said, if we normalized this for price or power consumption, then the Pascal cards would be well in the lead, but it does show that on an absolute basis, GTX 1070 isn’t going to outrun the best of the last-gen cards all the time.

Meanwhile it’s interesting to note that one of the more unusual aspects of the engine behind Ashes is that it’s relatively resolution insensitive. That is, performance only drops moderately as we increase the resolution. This means that we need a GTX 1070 to sustain better than 60fps at 1080p, but that same card is still getting better than 40fps at 4K, a resolution with 4x the pixels.

Finally, looking at our NVIDIA cards on a generational basis, even without their commanding lead, the two Pascal cards show the expected generational gains. GTX 1080 improves on GTX 980 by between 65% and 70%, and GTX 1070 improves on GTX 970 by between 53% and 58%.

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  • TallestJon96 - Wednesday, July 20, 2016 - link

    Still Waiting on that 960 review :)

    All kidding aside I'm I'm sure Il'll enjoy this review. Probably buy a 1080 in 2-3 weeks
  • Sandcat - Thursday, July 21, 2016 - link

    Mea culpa.
  • Armus19 - Thursday, July 21, 2016 - link

    Could you pretty please do the usual HTPC credentials test for 1070, 1080 and 1060 and RX 480 as well pretty please? Otherwise a great review.
  • Xajel - Thursday, July 21, 2016 - link

    I hope to add to this list a new revisit for Hardware Decoding+Encoding capabilities for these new GPU's in comparison to Intel QuickSync and pure Software solutions...
  • JBVertexx - Friday, July 22, 2016 - link

    Still waiting..... I've been checking all afternoon.....
  • JBVertexx - Friday, July 22, 2016 - link

    For the 1060 review, that is.....
  • colinisation - Wednesday, July 20, 2016 - link

    Lovely stuff as always chaps, to the complaints quality takes time.

    There goes my evening.
  • i4mt3hwin - Wednesday, July 20, 2016 - link

    "As of the time this paragraph was written, Newegg only has a single GTX 1080 in stock, a Founders Edition card at $499."

    Should be $699
  • osxandwindows - Wednesday, July 20, 2016 - link

    Finally!
  • jsntech - Wednesday, July 20, 2016 - link

    Nice review.

    On page /30 (Power, Temp, etc.):

    "...there is a real increate in power..."

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