Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API Overhead tool, first rolled out in 2015, is a relatively straightforward test that throws increasingly large number of draw calls at a system to see how many calls a system can sustain. The primary purpose of the tool is to show off the vast improvement in draw call performance afforded by modern, low-level APIs that can efficiently spread their work over multiple threads, as opposed to classic APIs like DirectX 11 which are essentially single-threaded and have a high degree of overhead within that sole thread.
The latest iteration of the API Overhead test, now up...
A quick investigation into how much video memory you need when running Mac OS X.
Anand Lal Shimpi on 7/16/2009
High speed cameras for observation and technical detail for understanding. Read on to really grok input lag.
Derek Wilson on 7/16/2009
Going in depth on an often misunderstood and disregarded setting to show gamers why they should enable triple buffering.
Derek Wilson on 6/26/2009
It's a great time to buy a GPU, especially if you're in the market for an AMD part. Prices are low and performance is high.
Derek Wilson on 6/19/2009
AMD released a new version of the AVIVO Video Converter and has support for GPU acceleration of Cyberlink's transcoder. Let's take a look at what we get.
Derek Wilson on 6/11/2009
As a company who has been making stereo drivers for a while, iZ3D offers a hardware solution that in many ways gives NVIDIA's GeForce 3D Vision some competition. But...
Derek Wilson on 6/8/2009
Today we round out our overclocking coverage by testing the GTX 275 and turning up it's core memory and shader clocks. Find out how competitive it is with Radeon 4890.
Derek Wilson on 6/4/2009
At Computex, AMD has demonstrated working next generation DX11 hardware and shows of their first wafer of codename Evergreen parts.
Derek Wilson on 6/3/2009
NVIDIA finally delivered on its promise to release Ion products in 2009. It first started with Acer's Aspire Revo but now Zotac is taking care of the...
Anand Lal Shimpi on 5/12/2009
We spend a lot of time giving our readers our opinions about different features, but this time we're asking for your input as well.
Derek Wilson on 5/6/2009
We push the limits of the new Radeon HD 4890 and see how it performs. Memory and core overclocking are both investigated.
Derek Wilson on 4/29/2009
AMD introduces the 40nm RV740 based Radeon HD 4770 raising the bar for parts near the highest volume price point.
Derek Wilson on 4/28/2009
Today we have a new add-in board coprocessor in town. Caustic Graphics has announced their CausticOne hardware and CausticGL API which will enable hardware accelerated raytracing.
Derek Wilson on 4/20/2009
Two new GPUs at the $250 price point battle it out. Guess what? Both GPUs perform about the same. We take this opportunity to go through...
Anand Lal Shimpi & Derek Wilson on 4/2/2009
First it was the 8800 GT, then the 8800 GTS 512, then the 9800 GT then the 9800 GTX and shrunk down to the 9800 GTX+. Now it's...
Derek Wilson on 3/3/2009
We round out our series on multiGPU performance with a look at 4-way SLI and CrossFire. Who will come out on top? The answer will surprise you.
Derek Wilson on 2/28/2009
For those who want the most graphics power they can pack in to a computer, 3-way multiGPU technology can seem very attractive. But is the Siren call of the...
Derek Wilson on 2/25/2009
With both AMD and NVIDIA fully invested in both single and multiple card multiGPU solutions, we have dedicated some time to testing the landscape starting with two GPU configurations.
Derek Wilson on 2/23/2009
NVIDIA sent us a fully functional Ion platform. As expected, pairing up Intel's Atom processor with the GeForce 9400M provides a much better user experience than current Atom...
Anand Lal Shimpi on 2/3/2009
DirectX 11 isn't quite out yet, but samples and specifications are out and we've had the opportunity to comb over the many presentations on the API over the past...
Derek Wilson on 1/30/2009