Video Performance

Now that we’ve discussed still image quality we can start to look at video quality. This is a major highlight for the iPhone 6s’ this year as the main reason for increasing the resolution of the sensor is primarily to enable 4K video recording. Interestingly enough, for the iPhone 6s Apple has also added 1080p120 slow motion video capture along with OIS in video recording for the iPhone 6s Plus. It’s interesting to see this change, as in the past it looked like Apple was solely relying on their EIS mechanisms to smooth out video instead of using OIS. In order to test these changes, we rely on relative testing between two phones to see how both perform in terms of video stability, resolution, and exposure/focus quality.

Apple iPhone 6s Encoding
  Video Audio
1080p30 17 Mbps H.264 High Profile 83 Kbps, 44.1 KHz AAC
1080p60 26 Mbps H.264 High Profile 83 Kbps, 44.1 KHz AAC
4K30 50 Mbps H.264 High Profile 83 Kbps, 44.1 KHz AAC
1080p120 50 Mbps H.264 High Profile 83 Kbps, 44.1 KHz AAC
720p240 40 Mbps H.264 High Profile 83 Kbps, 44.1 KHz AAC

For 1080p30 video, Apple continues to use H.264 high profile encoding at around 17 Mbps bit rate, which is carried over from the iPhone 6. AAC at about 84 Kbps in a single channel is also carried over from the iPhone 6. It’s likely that mono audio is used because the microphone setup doesn’t really support stereo audio, but in future iterations it would definitely be interesting to see stereo audio recording. For all other modes, encoder settings appear to be constant with variations in bit rate based upon frame rate and resolution.

OIS Testing

When comparing the iPhone 6s and iPhone 6 for general image stabilization quality it feels like they’re both pretty much identical. If you’re not careful about holding the phone relatively still EIS is going to feel a bit limiting. However, Apple’s EIS is quite good compared to something like the Galaxy Note 5’s video OIS due to its rather unnatural dampening effect, in which there are pockets of local stability punctuated by no stabilization at all. It’s also interesting to see how the iPhone 6s and 6s Plus appear to still have an edge over the Note 5 when it comes to continuous auto focus as in this scene the Note 5 takes some time to recognize that the subject of the video is out of focus and some contrast AF bracketing is used to verify the correct focus point. By comparison, the iPhone 6s appears to snap to the correct focus point almost instantly.

The iPhone 6s Plus is clearly the best out of these four phones though as it manages to combine the rather natural EIS of the iPhone 6s with properly implemented OIS. The algorithm for using OIS appears to be intelligent enough that overall image stability is prioritized over locally minimizing camera shake, which shows as footsteps in the video are properly dampened along with hand shake, but the major deviations are left alone. This looks much more stable when compared to the Note 5 because the Note 5 does appear to cancel out major movements in the video, but as soon as the OIS runs out of travel there is a strong correction that causes an unnatural jerking effect.

1080p30 & 1080p60 Video

Here, the iPhone 6s compares pretty favorably with the best video cameras in the Android space. Relative to the Galaxy Note 5, the iPhone 6s has better color reproduction and dynamic range. This is especially evident when looking at shadows in the scene. Although this scene was shot towards the end of the day, the Note 5 makes the trees look much more yellow than they should be for accurate color. Due to the wider field of view, the Note 5 appears to have less detail as well, but zooming in should resolve the issue.

However, the iPhone 6s does end up worse than the Note 5 in some ways for this video. One obvious issue here is that the lack of OIS means that high frequency motion is especially hard to compensate for, which is more obvious in this test where I’m basically standing still instead of walking around trying to push the OIS beyond its travel limits. The Note 5 also has noticeably better audio quality due to the use of stereo recording.

The iPhone 6s Plus does go a long way to remedy these competitive deficits though, as the addition of OIS means that hand shake is pretty much eliminated in these relatively still videos. Apple’s use of a rather tight crop by default also means that the noticeable edge distortions induced by OIS are hard to notice, but given that a lot of people seem to prioritize field of view over general optical quality this may be considered a negative.

Weirdly enough, when comparing the iPhone 6s to the iPhone 6 there are some very real improvements to detail in 1080p video. It’s possible that we’re looking at the result of the 12MP sensor providing more pixels for oversampling here, as the field of view for both is pretty much identical. Overall image stability is basically the same here, which leads me to believe that cinematic video stabilization/EIS introduced with the iPhone 6 is basically unchanged when compared to the iPhone 6s. Color reproduction basically looks the same as well.  Recorded audio is noticeably different in profile to make things less tinny, which is a nice improvement but not really enough to make audio recording in these situations better than the Note 5.

Meanwhile for 1080p60, it feels like the gap is even wider when it comes to detail as the iPhone 6s and 6s Plus has pretty much equivalent detail to the 1080p30 mode but with a higher frame rate. Color reproduction takes a noticeable dive as well towards overexposure and an even stronger yellow tint which is kind of surprising to see. The iPhone 6s continues to maintain a noticeable lead in quality over the iPhone 6 as well.

4Kp30 Video

In 4K30, once again we see a surprising gap in fine detail and shadows. Color rendering of the trees also continues to be strongly saturated with yellow, which is a bit unrealistic for this scene. In stark contrast with most of the phones I’ve tested, 4K video on the iPhone 6s still has cinematic video stabilization active. There’s also no actual recording limit, which I tested by recording 4K video for roughly half an hour until it was evident that the phone wasn’t going to stop recording. When comparing to the iPhone 6’s 1080p30 output it’s evident that there isn’t really any compromise other than additional storage use.

Slow Motion Video

In 120 FPS slow motion the iPhone 6s’s are basically as good as it gets. Due to the resolution advantage no other OEM is really challenging Apple here. The 1080p120 video isn’t quite as high in detail as 1080p30 or 1080p60, but even a high quality 720p video isn’t really comparable.

Meanwhile in 240 FPS detail is comparable when comparing the iPhone 6s to the iPhone 6, but the iPhone 6s does appear to be slightly improved. I suspect we’re mostly looking at limits of the resolution here rather than encode or camera-level limitations.

Overall, the iPhone 6s and 6s Plus are both some of the best phones on the market for video capture. The iPhone 6s Plus manages to lead over the iPhone 6s by virtue of its OIS, but even without it the iPhone 6s is clearly pulling ahead of others when it comes to slow motion and 4K video capture. Looking at both video and still image performance together, the iPhone 6s Plus arguably has the best camera in an iOS or Android smartphone today. It isn’t necessarily the best at sheer detail for still images, but the camera doesn’t do anything wrong. The iPhone 6s Plus leads in overall low light photo quality, camera user experience, and overall video quality. The iPhone 6s is decidedly a few steps behind due to its lack of OIS, so as a result I would rank it around the iPhone 6 and Galaxy S6.

Still Image Performance Software: 3D Touch, TouchID, Always-On "Hey Siri", and iOS 9
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  • Der2 - Monday, November 2, 2015 - link

    Its about time.
  • zeeBomb - Monday, November 2, 2015 - link

    Oh man...oh man it's finally here. I just wanted to say thank you for faithfuflly using all your findings to incorporate this review. It may have take a little longer than expected, but hey, this is my first anandtech review that I probably camped out for it to drop, lol...thanks again Joshua and Brandon!
  • zeeBomb - Monday, November 2, 2015 - link

    Ugh. I meant Ryan Smith...sorry! Waking up at 5 isn't the ideal way to go...
  • Samus - Thursday, November 5, 2015 - link

    That's what she said, Der bra.
  • zeeBomb - Sunday, November 8, 2015 - link

    Very valid point. Speaking of valid points... 500!
  • trivor - Thursday, November 5, 2015 - link

    Have to disagree with your statement that the high end Android phone space has stood still. With this round of phones the Android OEMs have all upped their game to approximate parity with the iPhones and in some cases exceed the performance and quality of images taken by an iPhone. In addition, on phones like the LG G4 the option of having manual control of your picture taking and supporting RAW/JPEG simultaneously is a huge advance for smartphones. Add to that, phase change focusing, laser rangefinder for close focus, generous internal storage (32 GB) and micro SD expansion (which works quite well on Lollipop - not sure about Marshmallow yet) you have a great camera phone. It also has OIS 2.0 (whatever that means) at a significantly lower cost than even the low end (16 GB) iPhone 6s @ $450-500 for the G4 versus $650 for the iPhone. While iOS seems to get apps updated a little quicker, look nicer from what I've heard and seem to be a little more feature rich. Conversely, the Material Design language has greatly improved the state of Android interfaces to give Android OEMs a much more stable OS - although the first builds of Lollipop were not ready for prime time. Also, let's not forget that Android dominates the low - middle range of Smartphones below $400 with near flagship specs, excellent cameras in phones like the Motorola Style (Pure Edition in the US), Motorola Play (is apparently the base model for the Droid Maxx 2 for Verizon, a number of the Asus Zenphones, the Moto G and E. Also, the new Nexus' (6P and 5X) are both competitive across the board with new cameras with 1.55 micron pixels that let in significantly more light than the 1.12 pixels in other cameras, are competitively priced (especially the 6P @ $499), and are overall very nice handsets. Finally, the customizability and wide variety of handsets at EVERY PRICE POINT make Android a compelling choice for many consumers.
  • Fidelator - Friday, November 6, 2015 - link

    I couldn't agree more, the Android space has not stayed still, if anything, most of the problems on that side were due to Qualcomm's lack of a good offering this year, still, the phones were further refines in other areas, saying this is overall the best camera phone given the only advantage it has over the competition is reduced motion blur is complete bull, the UI is far from the best given that auto on both the SGS6/Note 5 and the G4 is as effective yet those still offer great manual settings.

    The -barely over 720p- display on the 6S is inexcusable for 2015 and given the starting price of the 6S should not be passed as an acceptable not even as a good display.

    Where Apple deserves credit is with the A9, it is miles ahead of anything the competition currently offers, they have made some fantastic design choices, it just is on the next level.
  • robertthekillertire - Monday, November 9, 2015 - link

    I'm actually very happy with Apple's decision to stick with a lower-resolution screen. Which would you rather: a smartphone with an insanely high pixel count that your eyes probably can't appreciate anyway, or a smartphone with a lower PPI (but barely perceptibly so) that gets better battery life and has smoother UI and game performance because it's not trying to push an absurd number of pixels at any given moment? The tradeoff just doesn't seem worth it to me.
  • MathieuLF - Tuesday, November 10, 2015 - link

    But your eyes can tell the difference... When I had my iPhone 6+ and Nexus 6P side by side I can see it right away that the Nexus has more pixels
  • Cantona7 - Tuesday, December 1, 2015 - link

    But the difference is not large enough to justify heavier power consumption and greater graphics requirement. I agree that more pixels is certainly more pleasant to the eyes, but I'd rather greater battery life. If the Nexus 6P had a lower resolution screen, it would have a even greater battery life which would be awesome

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