Quake III Arena Performance- demo 001

The true advantages of having 64 MB of memory to store textures in is not really seen in the relatively powerless demo001.dm3 benchmark. The level that this benchmark was recorded in is not very complex texture wise and does not contain many large rooms. Thus, by looking at the above graphs, we see that no noticeable improvement is experienced in any color depth or resolution. This is due to the fact that the level is not filling up the 32 MB of memory available on the 32 MB GeForce, thus the additional 32 MB of memory found in the SUMA Platinum 64 MB GeForce is not being used for any purpose. The unused RAM provides no performance advantage, thus we see little difference between the 32 MB GeForce and the 64 MB GeForce. The stock clocked Platinum 64 MB GeForce is slightly beaten by the ASUS V6800/64 MB most likely due to the slightly modified proprietary design used by ASUS in this card.

When overclocked, the Platinum 64 MB GeForce performs exceptionally well in all color depths and resolutions. In order to see the real difference between the 64 MB cards and the 32 MB cards, it is necessary to call upon a more stressful demo. As described in our 64 MB GeForce Review, Quaver is such a demo. Let's see how the cards perform under more stressful situations.

The Test Quake III Arena Performance- quaver
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  • Dr AB - Friday, May 8, 2020 - link

    I have been reading these old articles for a while now, I do wonder how did they even managed to overclock cpu core & memory core separately? Wish I could knew that.

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