GPU 2012 Benchmarks
BENCH
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Bench Results
AMD Radeon HD 5850
725MHz/4.0GHz 1GB GDDR5
725MHz/4.0GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 27.9
Frames per Second - Higher is Better 27.9
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 47.7
Frames per Second - Higher is Better 47.7
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 21.4
Frames per Second - Higher is Better 21.4
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 33.1
Frames per Second - Higher is Better 33.1
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 29.5
Frames per Second - Higher is Better 29.5
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 54.5
Frames per Second - Higher is Better 54.5
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 57.5
Frames per Second - Higher is Better 57.5
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 65.7
Frames per Second - Higher is Better 65.7
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 46.3
Frames per Second - Higher is Better 46.3
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 52.1
Frames per Second - Higher is Better 52.1
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 56.7
Frames per Second - Higher is Better 56.7
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 79.6
Frames per Second - Higher is Better 79.6
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 26
Frames per Second - Higher is Better 26
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 63
Frames per Second - Higher is Better 63
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 105
Frames per Second - Higher is Better 105
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 41
Frames per Second - Higher is Better 41
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 25.6
Frames per Second - Higher is Better 25.6
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 40.2
Frames per Second - Higher is Better 40.2
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 50.9
Frames per Second - Higher is Better 50.9
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 55.6
Frames per Second - Higher is Better 55.6
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 81.2
Frames per Second - Higher is Better 81.2
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 39.9
Frames per Second - Higher is Better 39.9
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 132
Leaders Texture Decompression - FPS (Higher is Better) 132
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 9600
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 9600
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 40
Frames per Second - Higher is Better 40
DirectX11 Compute Shader Fluid Simulation - Grid Search
Frames per Second - Higher is Better 950
Frames per Second - Higher is Better 950
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 523
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 523
MonteCarloAsian
Simulation - Time In Seconds (Lower Is Better) 5.15
Simulation - Time In Seconds (Lower Is Better) 5.15
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 6.47
Gigapixels Per Second - Higher is Better 6.47
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 48.23
Gigatexels Per Second - Higher is Better 48.23
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1575
Frames per Second - Higher is Better 1575
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 837
Frames per Second - Higher is Better 837
Unigine Heaven
Frames per Second - Higher is Better 28.8
Frames per Second - Higher is Better 28.8
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 117
Total System Power Consumption in Watts (Lower is Better) 117
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 115
Total System Power Consumption in Watts (Lower is Better) 115
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 303
Total System Power Consumption in Watts (Lower is Better) 303
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 261
Total System Power Consumption in Watts (Lower is Better) 261
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 35
Temperature in Celsius (Lower is Better) 35
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 68
Temperature in Celsius (Lower is Better) 68
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 76
Temperature in Celsius (Lower is Better) 76
Idle Noise Levels
Noise In dB(A) (Lower is Better) 42.5
Noise In dB(A) (Lower is Better) 42.5
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 52.7
Noise In dB(A) (Lower is Better) 52.7
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 56.3
Noise In dB(A) (Lower is Better) 56.3