Grand Theft Auto V

The open world action game in our benchmark suite is also the last game in our suite: Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V is another game that punishes 2GB cards to a degree, which plays into the R9 380X’s favor. At 1080p this helps to keep the card 11% ahead of the GTX 960 and 5% ahead of the R9 380. That said, GTA is the one game where perhaps even the R9 380X isn’t powerful enough for no-compromises 1080p gaming, and while 38fps is more than playable (this was a 30fps console game), the 60fps PC standard will require giving up MSAA to hit that mark.

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality

Meanwhile the 99th percentile framerates further drive home the point about 2GB cards being insufficient. However it also points out how even the R9 380X can’t stay above 30fps at all times, reiterating what we said above about possibly needing to drop MSAA to get the best 1080p performance on the R9 380X.

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  • Faultline1 - Friday, December 18, 2015 - link

    What causes the 390 to be below the 380s in the Vantage Pixel fill benchmark test?

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